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12 Ways to Die on an Asteroid 12 Ways to Die on an Asteroid is a science-fiction/murder mystery adventure game. The engine is built in Java and designed to be modular. Included is a set of game-development tools, which enable anyone who knows JavaScript to make an adventure game.
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AtomVox AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
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CaosG Proyects Español: Un conjunto de proyectos realizados por la comunidad CaosG. Desde juegos de navegador hasta aplicaciones. English: A set of projects undertaken by the community CaosG. Since browser games to applications.
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Cevirgec A lightweight, cross-platform translation memory application.
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Chronix No description
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Code Compiler A compiler and cross-compiler for (Currently) Cobol (with Fortran being added later). It is intended to be the first self-hosted open-source Cobol Compiler, e.g. the compiler itself will be written using Cobol.
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Codename Bloodline Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
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Collaborative Visualization Environment This project is a collaborative visualization environment. It is being written for a course at UAA, CS 401 Software Engineering. It uses a client/server model and allows users to simultaneously view visualizations over a network.
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DSA - Half-Life Rastullahs Lockenpracht ist ein neuer Versuch des DSA-HL Teams ein Spiel zum Rollenspiel 'Das Schwarze Auge' zu kreieren. Dabei entwickeln wir eine 3d FPS-Spielengine auf der Basis von OGRE.
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Fancy Engine a simple 3d game engine , cross-platform , support directx and opengl
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Free and Easy Development of low cost computer controlled manufacturing equipment and software for use in schools.
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K`Tan An Open-Source 2D multiplayer cross-platform game engine in the spirit of games such as Seiken Densetsu and Chrono Trigger written in C, with a more D&D-ish twist.
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OSW-Pd compatibility layer This project provides a "compatibility layer" for Open Sound World that allows Pd externals to be seemlessly loaded as transforms in OSW without recompilation.
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OldPortal artifical life engine Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
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OpenInfotainment Specification and implementation of an open infotainment car system
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Pluto Gaming Engine Pluto is a general purpose gaming engine designed to allow creation of moderately complex 2D games. Games are plug-in modules loaded by the core executable.
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Project Management System There are a few project and time management tools out there that seem to have pieces of what would be required to create a complete solution. We will attempt to collect and create the needed tools to make a comprehensive solution.
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Proyecto DANC, Diseńo Antes No Codigo Proyecto DANC, abierto a todas a quellas personas interesadas, DANC proviene de mi idea Diseńo Antes No Codigo y su fin es unir a todas las personas sea cual sea su nivel en el campo de las computadoras y para todo fin.
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Ruby/GtkEmbedMoz Ruby/GtkEmbedMoz is Ruby language bindings for the mozilla's GTK Embedding Widget. If you use Ruby/GtkEmbedMoz, you'll be able to Embed Mozilla into Ruby/GTK applications. For example, browsers, etc...
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SCSI Tool SCSI Tool will first be released as a base class that does only simple scsi I/O to a variety of different platforms. The base class will be broken out into shared libraries and have a QT interface for each. Read news for more information..
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SXTA Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
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Simulus Game Engine The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
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Sinnergy - SinnerFX 3D OpenSource Engine An 3D Object Oriented Open-Source Engine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.
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Spellcast Spellcast is a game of wizards that fight in a tournament to the death. Each wizard must master spell casting to overcome their enemies and defend themselves from attack.
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Tabukan A full 3D role playing game using the Torque Game Engine SDK.
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