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Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
SHIFT is a 3D car simulator, but like classic 2D games. The project is just developing under DirectX, C++ and GPL license. It includes a simple 2D graphical engine. Details at: http://es.geocities.com/shift.videogame/
PSpace is an attempt of making a new client for the popular online 2D Space game Continuum / Subspace, originally by Pyxlz. Subversion enabled (SVN). And a more or less usable release has finally been added to the download page.1 weekly downloads
Implementing FreeForm Deformation using MDX for my Diploma Project
An .NET engine, handling messages from a reacTIVision server, using Ogre3D to display output and Bass library to mix and play music
Xilon Engine II is a graphics/game engine written in Visual Basic .NET to allow easy and fast development of ideal 2D games. With XEII, 2D games become more fun for a hobbyist programmer instead of a chore.1 weekly downloads
Twilight is a Role-Playing Game, which leads you through the enchanted land of Marmuk.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
The project will integrate viable aspects of the semantic web technologies for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this project is develop a GUI Application for a Suite of ECM Services.
Columnsnet aims to be a clone of the popular game Columns (Genesis platform). We aim to add multiplayer modus and extra gameplay. The game will be written in the .net platform language C# using managed DirectX.
Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.
MT 3D Engine is open source non-professional 3d graphics & game engine. Target of the project is fantasy RPG. Project is currently developing, if you want to participate or donate, contact me (niello).
RoolBool is a party game involving physics and nice visual effects. It can be played on a single machine or via the network (up de 16 people) with the keyboard, a joystick or the Nintendo Wiimote.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.2 weekly downloads
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.3 weekly downloads
Record or import audio samples to play along with your favorite instrument. Create your beat in real-time and comp yourself.
This is a project intended to continue the qfg series. Unfortunately it is a text based game.
I think it will be the brother of dogengine.
The goal of Open Source Combat Flight Simulator is to create an Extreme Fidelity Open Source Combat Flight Simulator that uses the latest and greatest technology in developing the ultimate combat flight simulator.1 weekly downloads
Salsa GUI toolkit is a c++ GUI development kit for Windows. Among its features there is 3D hardware acceleration via DirectX9, automatic layouters, and full expansibility. The project is currently in pre-alpha status.
Full Sail University school project.
A simple and moronic side-scrolling beat-em-up1 weekly downloads
Pysonuveus is the official SuperWikia Alpha Python, built upon the SuperWikia Alpha codebase. Pysonuveus provides SuperWikia Alpha developers tools and extensions to create new IDE/API/SDK 3D graphics and other applications using an easy to use U/I.
Reartext is a SuperWikia Alpha kernel used to build BADEL bulkhead implementations. It simplifies implementation by using Alpha language retrofits to process bulk commands and allows SuperWikia Logic referencing via end user RearText dataplate U/I.