- Programming Language: Lua ×
Frameworks
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Albion 2 !!! Albion 2 has moved to http://albion2.org !!!
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BoomBot AIM Bot Framework BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
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C++ EIde Project CppEIde is Windows/Linux code-generator for C/C++ language.
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CD CD (Canvas Draw) is a platform-independent graphics library. It is implemented in several platforms using native graphics libraries: Windows (GDI) and X-Windows (XLIB). The canvas is an abstract surface that can be a window, an image or a metafile.
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CGDK - Claesson's Game Development Kit CGDK, Claesson's Game Development Kit is a powerful C++ game engine with a sophisticated toolchain with a wide array of features for your game development needs.
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Chris' object oriented language Cool consists of (a) a polymorphic object model written in C that checks the type of all objects at compile time (b) a container library implementing basic data structures like lists and strings and (c) an optional C preprocessor with a Java-like syntax.
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CoPP CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
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Coral A lightweight C++ component platform for soft real-time systems.
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CppLua CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
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CppLua CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
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DivGL & hiperGL game framework hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
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DoggyToolset I think it will be the brother of dogengine.
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Easy Web Application Builder Create Web Appliaction by XML Script for JAVA.
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Ezia Engine This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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Game Development Sandbox A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
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IM IM is a toolkit for Digital Imaging. IM is based on 4 concepts: Image Representation, Storage, Processing and Capture. The main goal of the library is to provide a simple API and abstraction of images for scientific applications.
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IUP IUP is a portable toolkit for building graphical user interfaces. It offers a configuration API in three basic languages: C, Lua and LED. IUP purpose is to allow a program to be executed in different systems without any modification.
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Leadwerks Arena Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
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LuaDist LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
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LuaGameSDK The LuaGameSDK is a suite of compiled Lua binaries and associated modules for creating games in Lua. The framework is based on Lua 5.1 and has bindings for Irrlicht, ODE and OpenAL, and for .NET via LuaInterface.
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LuaLinq Lightweight Linq-like library for Lua
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Lualaby Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
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MicroCity MicroCity is a framework for spatial analysis and simulation. It is lightweight, fast, portable, extendable and user friendly. Users can easily operate large GIS and Grid data and perform Spatial, Fractal, Network analysis and simulation.
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Monasic Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
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Moonlight Engine The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
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