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- Programming Language: C++ ×
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.3 weekly downloads
This project attempts to replicate Linq to objects capabilities provided by .Net framework in C++.
CppSysFrame is a library written in and for c++. It provides a frame work that helps developers to communicate between different sub systems in a c++ program.1 weekly downloads
CppThreadPool is a Thread Pool pattern implementation in c++ for the unix/Linux environment.
Cross-platform C++ library for developing CGI Web applications6 weekly downloads
Fast IOC container for C++ with zero overhead.
A light-weight cross platform C++ library for console and file I/O, fast data structures and algorithms, CPU identification (CPUID), and sockets (TCP and UDP).1 weekly downloads
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.2 weekly downloads
Project provides light-weight, cross-platform library with utility classes that could be used by c++-based projects.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.1 weekly downloads
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...16 weekly downloads
CrystalGPU is an execution framework that transparently enables applications to exploit a number of high-level GPU capabilities such as overlapping communication and computation, short lived buffer reuse, and harnessing multi-GPU systems.1 weekly downloads
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com1 weekly downloads
DASS-GUI is a graphical user interface for pattern search in non-sequential data.2 weekly downloads
This project is an C++ implemention of Undo and Redo framework which enable all implement their private Undo and Redo capability in C++ programs easily!
Data Register Manager. IT scientific-research project. (Управляющий реестром данных. Научно-исследовательский проект в области информационных технологий)28 weekly downloads
Daabli is a simple cross-platform serialization framework for C++.1 weekly downloads
GUI Library for Nintendo DS Homebrew Application based on the devkitArm toolkit.
DanubioNG is a simple, pattern based, C++ framework for developing embedded applications. It compiles and works on Linux and Windows (MinGW).1 weekly downloads
DarkEmu a emulator written in c++ with the ability to connect to the wow clients upon compilation, it is based from the ancient WoWD emulator from back in the tbc days. the emulator is 100% open source.
Lightweight RPC-like library. Designed for control and simplicity.1 weekly downloads
A front end shell around data objects designed to facilitate rich access to objects written in any programming language from applications written in any other programming language.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.2 weekly downloads
DeeDS operating system interface: A message-based operating system adapter for the components implementing the DeeDS (Distributed Active Real-Time Database Management System).
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.