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	<title>SourceForge Community Blog</title>
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	<description>What&#039;s new on SourceForge.net</description>
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		<title>May 2013 Project Of The Month: Filebot</title>
		<link>http://sourceforge.net/blog/potm-201305/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=potm-201305</link>
		<comments>http://sourceforge.net/blog/potm-201305/#comments</comments>
		<pubDate>Wed, 01 May 2013 12:40:17 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Project of the Month]]></category>
		<category><![CDATA[filebot]]></category>
		<category><![CDATA[project of the month]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8792</guid>
		<description><![CDATA[The May 2013 Project of the Month is Filebot. Filebot is &#8220;The ultimate TV and Movie Renamer / Subtitle Downloader&#8221;. I spoke with Reinhard Pointner via email last week (since he&#8217;s 13 time zones over from me!) about the project and his involvement in it. Rich: What is Filebot? What does it do? Reinhard: It&#8217;s [...]]]></description>
				<content:encoded><![CDATA[<p>The May 2013 Project of the Month is <a href="https://sourceforge.net/projects/filebot/">Filebot</a>. Filebot is &#8220;The ultimate TV and Movie Renamer / Subtitle Downloader&#8221;.</p>
<p>I spoke with Reinhard Pointner via email last week (since he&#8217;s 13 time zones over from me!) about the project and his involvement in it.</p>
<p><b>Rich:</b> What is Filebot? What does it do?</p>
<p><b>Reinhard:</b> It&#8217;s really just about renaming and organising episode and movie files. It&#8217;s gonna make sense of pretty much any kind of filename and match it against online databases for additional metadata like episode titles, movie genres etc. Next to that it&#8217;ll allow you to download subtitles for your files and create or check SFV files.</p>
<p><a href="http://sourceforge.net/blog/wp-content/uploads/2013/05/232095.jpg"><img src="http://sourceforge.net/blog/wp-content/uploads/2013/05/232095-300x238.jpg" alt="232095" width="300" height="238" class="alignnone size-medium wp-image-8794" /></a></p>
<p><b>Rich:</b> What&#8217;s the technology stack?</p>
<p><b>Reinhard:</b> Java for most of the application base, Swing for the GUI and then Groovy as scripting engine for user scripts. FileBot uses quite a few 3rd party libraries like miglayout, nekohtml, ehcache, jna, mediainfo, 7zip-jbindings etc</p>
<p><b>Rich:</b> What led you to start the Filebot project?</p>
<p><b>Reinhard:</b> To scratch a personal itch, as they say. Also there weren&#8217;t any proper tools for renaming episodes, downloading subtitle or checking SFV files, just loads of half-baked projects. Someone just had to fix that.</p>
<p><a href="http://sourceforge.net/blog/wp-content/uploads/2013/05/dialog.rename.history.png"><img src="http://sourceforge.net/blog/wp-content/uploads/2013/05/dialog.rename.history-283x300.png" alt="dialog.rename.history" width="283" height="300" class="alignnone size-medium wp-image-8806" /></a></p>
<p><b>Rich:</b> How is it that six years later there&#8217;s still more to do? What&#8217;s coming in future versions of Filebot?</p>
<p>There&#8217;s always corner-cases with the filename-based auto-detection logic but it&#8217;s pretty mature now.<br />
At some point it&#8217;d be cool I could build a big database of hashes and metadata so files can be matched to episode or movie data with perfect accuracy.<br />
Subtitle upload has been on the list as well for a long time. </p>
<p><b>Rich:</b> How can other folks get involved in your project?</p>
<p><b>Reinhard:</b> Quite easily. Just write tutorials. There&#8217;s not a lot information out there, especially not good tutorial for various use-cases. </p>
<p>Also the format expressions for episode/movie naming and user scripts for automation can be written easily by advanced users and provided for other people to just copy and paste.</p>
<p>Again, we need tutorials tutorials tutorials and more tutorials. <img src='http://sourceforge.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><b>Rich:</b> Congratulations again, and good luck with your project!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Projects Of The Week, April 29, 2013</title>
		<link>http://sourceforge.net/blog/projects-of-the-week-april-29-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=projects-of-the-week-april-29-2013</link>
		<comments>http://sourceforge.net/blog/projects-of-the-week-april-29-2013/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 11:38:51 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[weekly]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8800</guid>
		<description><![CDATA[Here&#8217;s the projects we&#8217;ll be featuring on the front page of SourceForge.net this week. Mobile Atlas Creator This application creates off-line atlases of raster maps for various cell phone apps on Android, iPhone and WindowsCE as well as GPS devices (Garmin, Magellan and others) Super Audio CD Decoder Super Audio CD Decoder input plugin for [...]]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s the projects we&#8217;ll be featuring on the front page of SourceForge.net this week.</p>
<ul>
<li><b><a href="http://sf.net/projects/mobac/?source=blog"><img src="http://sourceforge.net/p/mobac/icon"> Mobile Atlas Creator</a></b>
<p>This application creates off-line atlases of raster maps for various cell phone apps on Android, iPhone and WindowsCE as well as GPS devices (Garmin, Magellan and others)</p>
</li>
<li><b><a href="http://sf.net/projects/sacddecoder/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> Super Audio CD Decoder</a></b>
<p>Super Audio CD Decoder input plugin for foobar2000. Decoder is capable of playing back Super Audio CD ISO images, DSDIFF and DSF files. Direct DSD playback for compatible devices.</p>
</li>
<li><b><a href="http://sf.net/projects/wotaddons/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> WOT &#8211; addons</a></b>
<p>Stiahni si čo chceš&#8230;    Nahadzujem sem addony pre WOT , vylepši si svoju hru novým zemeriavačom, skinmy, damage panelmi&#8230;atď</p>
</li>
<li><b><a href="http://sf.net/projects/mysql.mirror/?source=blog"><img src="https://c.fsdn.com/allura/mirror/mysql/icon"> MySQL</a></b>
<p>MySQL is a well-known relational database manager used in a wide variety of systems, including Twitter, Wikipedia, Facebook, Google, WordPress, and countless more websites and other applications. Offering a wide range of features and highly scalable performance, MySQL is a good choice for any situation requiring a database.</p>
</li>
<li><b><a href="http://sf.net/projects/sslcanalyser/?source=blog"><img src="http://c.fsdn.com/con/icons/ss/sslcanalyser%40sf.net/sslc.png"> sslc analyser</a></b>
<p>A GUI applet that helps analyze the result of Kerala SSLC examination. All you need to input is the school code which generates the result report in PDF</p>
</li>
<li><b><a href="http://sf.net/projects/cloverefiboot/?source=blog"><img src="http://sourceforge.net/p/cloverefiboot/icon"> Clover EFI bootloader</a></b>
<p>This is EFI-based bootloader for BIOS-based computers created as a replacement to EDK2/Duet bootloader http://www.tianocore.org. To compile it needs to place Clover sources into edk2/ folder.   </p>
</li>
<li><b><a href="http://sf.net/projects/album-art/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> Album Art Downloader</a></b>
<p>The Album Art Downloader is a program designed to make life easier for anyone who wishes to find and update their album art for their music collection. The sources for the pictures can be defined by creating plugin scripts.</p>
</li>
<li><b><a href="http://sf.net/projects/zdfmediathk/?source=blog"><img src="http://sourceforge.net/p/zdfmediathk/icon"> MediathekView</a></b>
<p>Das Programm durchsucht die Mediatheken verschiedener öffentlich-rechtlicher Sender (3Sat, ARD, ARTE, KiKa, MDR, ORF, SRF, ZDF etc.), lädt Beiträge daraus herunter oder spielt diese ab (mit VLC Media Player oder mit einem Programm eigener Wahl). Es können auch Sendereihen/Serien abonniert werden.</p>
</li>
<li><b><a href="http://sf.net/projects/nvda/?source=blog"><img src="http://sourceforge.net/p/nvda/icon"> NonVisual Desktop Access</a></b>
<p>A free and open source screen reader for the Microsoft Windows operating system.  </p>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://sourceforge.net/blog/projects-of-the-week-april-29-2013/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What we can do to help promote your project</title>
		<link>http://sourceforge.net/blog/what-we-can-do-to-help-promote-your-project/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-we-can-do-to-help-promote-your-project</link>
		<comments>http://sourceforge.net/blog/what-we-can-do-to-help-promote-your-project/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 20:10:41 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8809</guid>
		<description><![CDATA[One of our featured projects this week &#8211; DavMail &#8211; sent us a very kind comment about their time at SourceForge: Without the public visibility and reputation of SourceForge and the reliablility of your services, DavMail would probably still be an unknown piece of code used by a single user (well, maybe a few users) [...]]]></description>
				<content:encoded><![CDATA[<p>One of our featured projects this week &#8211; <a href="https://sourceforge.net/projects/davmail/">DavMail</a> &#8211; sent us a very kind comment about their time at SourceForge:</p>
<blockquote><p>
Without the public visibility and reputation of SourceForge and the reliablility of your services, DavMail would probably still be an unknown piece of code used by a single user (well, maybe a few users) to access company Exchange server&#8230;</p></blockquote>
<p>And in addition to sharing that with you, we wanted to take a moment to tell you some of the things we can do to help you promote your SourceForge project.</p>
<p><strong>Project of the Month</strong> &#8211; The Project of the Month is listed at the top of the <a href="http://sf.net/">SourceForge front page</a> for an entire month, and is chosen by popular vote. The candidates for that ballot are selected from projects that were weekly featured projects in the previous month.</p>
<p><strong>Weekly featured projects</strong> &#8211; Every week we feature 9 projects on the front page of the website (in addition to the Project of the Month). These projects are chosen from projects that have made a release within the last week. So, the more often you make releases, the greater chance you have of making that list. You should know, however, that a LOT of projects <a href="http://community.sourceforge.net/releases/">make releases every day</a>, so the competition is pretty stiff there.</p>
<p><strong>Enterprise Directory</strong> &#8211; If your project is backed by a for-profit vendor, or if your project is specifically geared to the Enterprise, the <a href="http://sf.net/directory/enterprise">Enterprise Directory</a> might be for you. If you want your project to be listed, <a href="mailto:communityteam@sourceforge.net">tell us what project</a>, and we&#8217;ll evaluate it to see if it meets the criteria, and get back in touch regarding next steps.</p>
<p><strong>Guest blog posts</strong> &#8211; Speaking of blog posts, we&#8217;re always looking for guest content for the main <a href="http://sf.net/blog">SourceForge blog</a>. If you want to write something about your project, we would be glad to post it to our blog. Guest blog posts should be community-centric, not a pitch for your company or non-open-source project.</p>
<p><strong>Monthly Mailing</strong> &#8211; Every month we send out a community newsletter which gets delivered to about 1.5 million subscribers. In it we cover site news, community news, and various projects. If you&#8217;d like to get something about your project into the newsletter &#8211; a help wanted item, perhaps, or a brief profile of what you&#8217;re doing &#8211; contact us at the communityteam email address. The same caveats apply here as for guest blog posts.</p>
<p><strong>Twitter/Facebook/Google+</strong> &#8211; Every day we tweet/facebook/G+ a few dozen of your release notices. We get these from your SourceForge blog entries, so making a quick mention of your releases on your SourceForge blog is a great way to get some extra publicity. However, if you made a blog post somewhere else, please feel free to send email to communityteam@sourceforge.net with a URL, and we&#8217;d be glad to put it in our regular social media schedule.</p>
<p><strong>Help Wanted</strong> &#8211; The <a href="https://sourceforge.net/p/forge/helpwanted/">Help Wanted</a> forum is a great place to get the word out about specific needs that your project has &#8211; whether for testers, designers, or developers. Be as specific as possible about what you&#8217;re looking for, so that potential contributors know what they&#8217;re getting into. And be sure to mention exactly how you want them to get in touch with you.</p>
<p>If there&#8217;s anything else that we can do for your project, please <a href="mailto:communityteam@sourceforge.net">get in touch</a>. We&#8217;re here to make your SourceForge experience better in any way that we can.</p>
]]></content:encoded>
			<wfw:commentRss>http://sourceforge.net/blog/what-we-can-do-to-help-promote-your-project/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Apache Allura looking for GSoC students</title>
		<link>http://sourceforge.net/blog/apache-allura-looking-for-gsoc-students/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=apache-allura-looking-for-gsoc-students</link>
		<comments>http://sourceforge.net/blog/apache-allura-looking-for-gsoc-students/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 15:31:01 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Open Source News]]></category>
		<category><![CDATA[gsoc]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8788</guid>
		<description><![CDATA[Apache Allura (the technology behind the SourceForge developer platform) is looking for Google Summer of Code students. You can read the blog post about this HERE, and read more about what&#8217;s involved in the process in the wiki.]]></description>
				<content:encoded><![CDATA[<p>Apache Allura (the technology behind the SourceForge developer platform) is looking for Google Summer of Code students. You can read the blog post about this <a href="http://pieceofpy.com/2013/04/23/allura-gsoc-2013/">HERE</a>, and read more about what&#8217;s involved in the process <a href="https://sourceforge.net/p/allura/wiki/Google%20Summer%20of%20Code/">in the wiki</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://sourceforge.net/blog/apache-allura-looking-for-gsoc-students/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guest Post: Programming Without Coding Technology</title>
		<link>http://sourceforge.net/blog/guest-post-programming-without-coding-technology/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=guest-post-programming-without-coding-technology</link>
		<comments>http://sourceforge.net/blog/guest-post-programming-without-coding-technology/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 14:42:18 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Community Showcase]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8786</guid>
		<description><![CDATA[Today we have a guest post from Mahmoud Fayed of the Programming Without Coding Technology project. During the last 8 years (since Dec. 2005) we have been working on developing a General-Purpose Visual Programming Language, Our goal is to present a tool for novice programmers and expert programmers at the same time. The project development [...]]]></description>
				<content:encoded><![CDATA[<p>Today we have a guest post from Mahmoud Fayed of the <a href="https://sourceforge.net/projects/doublesvsoop/">Programming Without Coding Technology</a> project.</p>
<p>During the last 8 years (since Dec. 2005) we have been working on developing a General-Purpose Visual Programming Language, Our goal is to present a tool for novice programmers and expert programmers at the same time.</p>
<p>The project development is a based on the implementation of new research ideas and getting feedback from our users.</p>
<p>We created the following movie today to present some of the PWCT features and how programmers can use it to create real world applications:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/ZcQQl3wcod8?list=UUcpsCDgB5B4260ddjoe2BtQ" frameborder="0" allowfullscreen></iframe></p>
<p>We are going to release PWCT 1.9 (Art) during the next 60 days with <a href="http://doublesvsoop.sourceforge.net/pwctblog/index.php/7-post1">these features.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sourceforge.net/blog/guest-post-programming-without-coding-technology/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>Project Upgrades: The day has come</title>
		<link>http://sourceforge.net/blog/project-upgrades-the-day-has-come/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=project-upgrades-the-day-has-come</link>
		<comments>http://sourceforge.net/blog/project-upgrades-the-day-has-come/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 15:45:34 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8784</guid>
		<description><![CDATA[As we mentioned two weeks ago, the final push to upgrade all remaining classic projects starts today. We&#8217;ll be starting with the longest-inactive projects, and working towards the present. If you need to delay the upgrade for any reason, you must notify us immediately, so that we can add you to the delay list.]]></description>
				<content:encoded><![CDATA[<p>As we mentioned <a href="http://sourceforge.net/blog/upgrades-april22/">two weeks ago</a>, the final push to upgrade all remaining classic projects starts today. We&#8217;ll be starting with the longest-inactive projects, and working towards the present.</p>
<p>If you need to delay the upgrade for any reason, you must <a href="mailto:communityteam@sourceforge.net">notify us immediately</a>, so that we can add you to the delay list.</p>
]]></content:encoded>
			<wfw:commentRss>http://sourceforge.net/blog/project-upgrades-the-day-has-come/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Featured projects, April 22, 2013</title>
		<link>http://sourceforge.net/blog/featured-projects-april-22-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=featured-projects-april-22-2013</link>
		<comments>http://sourceforge.net/blog/featured-projects-april-22-2013/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 12:14:55 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[weekly]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8769</guid>
		<description><![CDATA[Here&#8217;s the projects we&#8217;re featuring this week: OS X Portable Applications OS X FOSS applications packaged as portable so that can carried around on any portable device, USB thumb drive, iPod, portable hard drive, memory card or other portable device. Subversion for Windows Win32 build of Subversion. These binaries are built using Visual C++ 6.0 [...]]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s the projects we&#8217;re featuring this week:</p>
<ul>
<li><b><a href="http://sf.net/projects/osxportableapps/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> OS X Portable Applications</a></b>
<p>OS X FOSS applications packaged as portable so that can carried around on any portable device, USB thumb drive, iPod, portable hard drive, memory card or other portable device.</p>
</li>
<li><b><a href="http://sf.net/projects/win32svn/?source=blog"><img src="http://sourceforge.net/p/win32svn/icon"> Subversion for Windows</a></b>
<p>Win32 build of Subversion. These binaries are built using Visual C++ 6.0 Should work on all flavours of Windows from Win2000 to Win8 and 2008 Server including server variants (not all tested).   (1.7.x does not work on NT4 due to APR using new functions).    Modules for Apache 2.2.x and 2.4.x (1.7.6 and up) is included.    Language bindings are NOT tested.    Source code is found at the Apache Subversion site at http://subversion.apache.org/    Code in this project is just a &#8220;Build script&#8221; and patches for VC6</p>
</li>
<li><b><a href="http://sf.net/projects/mingwbuilds/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> MinGW-builds</a></b>
<p>Snapshots and releases builds of the MinGW compiler that use CRT &amp; WinAPI from the mingw-w64 project.  </p>
</li>
<li><b><a href="http://sf.net/projects/reactos/?source=blog"><img src="http://sourceforge.net/p/reactos/icon"> ReactOS</a></b>
<p>ReactOS is an open source effort to develop a quality operating system that is compatible with applications and drivers written for the Microsoft Windows NT family of operating systems (NT4, 2000, XP, 2003).</p>
</li>
<li><b><a href="http://sf.net/projects/mpcbe/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> MPC-BE</a></b>
<p>Media Player Classic &#8211; BE is a free and open source audio and video player for Windows.  Media Player Classic &#8211; BE is based on the original &#8220;Media Player Classic&#8221; project (Gabest) and &#8220;Media Player Classic Home Cinema&#8221; project (Casimir666), contains additional features and bug fixes.</p>
</li>
<li><b><a href="http://sf.net/projects/zabbix/?source=blog"><img src="http://sourceforge.net/p/zabbix/icon"> ZABBIX</a></b>
<p>ZABBIX is an enterprise-class open source distributed monitoring solution designed to monitor and track performance and availability of network servers, devices and other IT resources. It supports distributed and WEB monitoring, auto-discovery, and more.</p>
</li>
<li><b><a href="http://sf.net/projects/tvbrowser/?source=blog"><img src="http://sourceforge.net/p/tvbrowser/icon"> TV-Browser &#8211; A free EPG</a></b>
<p>TV-Browser is a java-based TV guide which can be easily extended with lots of plugins. It is designed to look like your paper TV guide.</p>
</li>
<li><b><a href="http://sf.net/projects/davmail/?source=blog"><img src="https://c.fsdn.com/con/icons/da/davmail%40sf.net/davmailLogo.png"> DavMail POP/IMAP/SMTP/Caldav to Exchange</a></b>
<p>Ever wanted to get rid of Outlook ? DavMail is a POP/IMAP/SMTP/Caldav/Carddav/LDAP gateway allowing users to use any mail client with Exchange, even from the internet through Outlook Web Access on any platform, tested on MacOSX, Linux and Windows</p>
</li>
</ul>
]]></content:encoded>
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		<title>Platform Updates: members, tags and users</title>
		<link>http://sourceforge.net/blog/platform-updates-members-and-tags/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=platform-updates-members-and-tags</link>
		<comments>http://sourceforge.net/blog/platform-updates-members-and-tags/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 18:44:47 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8776</guid>
		<description><![CDATA[As I mentioned in the last platform updates post, we&#8217;re primarily focused on upgrade-related work lately, but we found time to put in a few enhancements to the platform in the last sprint. A new macro was added to the wiki syntax. Putting [[members]] in a wiki article will produce a list of all the [...]]]></description>
				<content:encoded><![CDATA[<p>As I mentioned in the last platform updates post, we&#8217;re primarily focused on upgrade-related work lately, but we found time to put in a few enhancements to the platform in the last sprint.</p>
<p>A new macro was added to the wiki syntax. Putting [[members]] in a wiki article will produce a list of all the members of the project. By default, this is limited to 20 members, with a link to a full list if you&#8217;ve got more than that. You can link directly to that longer list, if you like. For example, <a href="https://sourceforge.net/p/tikiwiki/_members">here&#8217;s TikiWiki&#8217;s full list of developers</a>.</p>
<p><a href="http://sourceforge.net/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-19-at-11.01.19-AM.png"><img src="http://sourceforge.net/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-19-at-11.01.19-AM-300x202.png" alt="Screen Shot 2013-04-19 at 11.01.19 AM" width="300" height="202" class="alignnone size-medium wp-image-8777" /></a></p>
<p>Next, the interfaces for adding tags to tickets was improved to make it easier to find tags that you&#8217;ve already used. Starting to type a tag will produce a dropdown of tags from which to select.</p>
<p><img src="http://sourceforge.net/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-19-at-11.04.26-AM.png" alt="Screen Shot 2013-04-19 at 11.04.26 AM" width="215" height="180" class="alignnone size-full wp-image-8778" /></p>
<p>And, we&#8217;ve added a <code>$USER</code> variable that you can use in ticket searches, which will be replaced, at search time, with the currently-active user. For example, if you search for <code>reported_by:$USER</code>, the variable <code>$USER</code>, you&#8217;ll get all the tickets reported by the currently logged in user. In this way, you can add a saved search to your ticket tracker so that each user can keep tabs on their own tickets.</p>
<p>So, if you look at the <a href="https://sourceforge.net/p/allura/tickets/">Allura ticket tracker</a>, you&#8217;ll see a new &#8220;My Tickets&#8221; button under &#8220;Searches&#8221;, which will show you the tickets you&#8217;ve opened. (Of course, you&#8217;ll have to be logged in for that to work.)</p>
<p>We&#8217;re really looking forward to being done with the upgrade process, so that we can focus more on improving the developer experience, and we&#8217;d love to hear your feedback on what we should work on next. You can see what&#8217;s scheduled for upcoming sprints, and vote on tickets, in the <a href="https://sourceforge.net/p/allura/tickets/">Allura ticket tracker</a>.</p>
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		<title>Guest Post: Ogre3D &#8211; a quick overview</title>
		<link>http://sourceforge.net/blog/guest-post-ogre3d-a-quick-overview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=guest-post-ogre3d-a-quick-overview</link>
		<comments>http://sourceforge.net/blog/guest-post-ogre3d-a-quick-overview/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 14:30:41 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[guest]]></category>
		<category><![CDATA[ogre3d]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8756</guid>
		<description><![CDATA[Today&#8217;s guest post is from Ogre3D, one of this week&#8217;s front-page featured projects. As our Ogre3D project was selected as one of the featured &#8220;Sourceforge Projects of the Week&#8221; (together with a list of various other great communities), we were given the opportunity for a featured guest post on the SF.net blog and of course [...]]]></description>
				<content:encoded><![CDATA[<p><em>Today&#8217;s guest post is from <a href="https://sourceforge.net/projects/ogre/">Ogre3D</a>, one of this week&#8217;s front-page featured projects.</em></p>
<p>As our <a href="https://sourceforge.net/projects/ogre/">Ogre3D</a> project was selected as one of the featured &ldquo;<i>Sourceforge Projects of the Week</i>&rdquo; (together with a list of various other great communities), we were given the opportunity for a featured guest post on the SF.net blog and of course we could not pass up that chance. Therefore, in the following lines we will try to quickly introduce you to our project (in case you hadn&rsquo;t heard of it before) and point out some of the newer developments (in case you know our project already, but have either lost touch or just need a refresher). So here we go&#8230;</p>
<p><img src="http://upload.wikimedia.org/wikipedia/de/7/7d/Ogre3d-logo.svg" height="100px"/></p>
<p><b>Ogre3D &ndash; What&rsquo;s that?</b><br />
Ogre3D is a free, open-source, object-oriented rendering engine as the name indicates once you decrypt it: <b>OGRE</b> = <b>O</b>bject-Oriented <b>G</b>raphics <b>R</b>endering <b>E</b>ngine. It was created by <a href="http://www.stevestreeting.com/">Steve Streeting</a> back in 2001 who spear-headed the development team for many years, before <a href="http://www.stevestreeting.com/2010/07/25/dude-theres-an-ogre-on-my-mantelpiece/">retiring</a> in 2010 as the official face. You might also know him as the creator of <a href="http://www.sourcetreeapp.com/">SourceTree</a> (highly acclaimed Git and Hg client, originally only for Mac but now also available for PC) and nowadays as an employee over at Atlassian.</p>
<p>Today, Ogre3D supports a wide variety of different platforms thanks to the fact that it can run with Direct3D (D3D9 and D3D11) as well as different OpenGL variants (OpenGL 3+, OpenGL ES &amp; ES 2). We currently cover Windows (incl. support for Win8/WinRT with Metro), Linux, Mac OS X, iOS, Android, Windows Phone 8 as officially supported platforms. This means you basically only have to develop your application core once and then just need to take care of some platform dependent things such as input or window/application handling in general.<br />
Apart from the core engine there is also a vibrant eco system of wrappers/extensions/plugins that help to create a complete set/tool-chain around Ogre3D, including:</p>
<ul>
<li>Wrappers to all major physics engines</li>
<li>Various GUI library integrations as well as pure Ogre3D ones</li>
<li>Importer and exporter for all major modeling tools and formats</li>
<li>Highly specialized plugins e.g. for realistic water and sky rendering</li>
<li>etc.</li>
</ul>
<p><b>Ogre3D &ndash; Who&rsquo;s using it?</b><br />
We are proud to say that our engine is used in a wide variety of different projects and genres, ranging from the classic gaming sector (desktop and mobile) to virtual reality applications and scientific simulations. To give you a quick impression we listed some of the more recent and notable creations below:</p>
<ul>
<li><a href="http://www.torchlightgame.com/">Torchlight I &amp; II</a>: Highly acclaimed game developed by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, etc. and is by far the most successful title with Ogre3D (Torchlight 1 <a href="http://gnews.com/torchlight-turns-platinum-with-1-million-copies-sold-12201135070607/">went platinum</a> in early 2011)</li>
<li><a href="http://www.familyfarmgame.com/en/family-farm-game">Family Farm</a> / <a href="http://www.goodfolksgame.com/en/">Goods Folks</a>: Cartoonish 3D family simulation by Hammerware Studios</li>
<li><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92962546">Salvation Prophecy</a></b>: Military space game with space simulation and third person shooter elements</li>
<li><a href="http://www.ogre3d.org/2013/01/10/great-looking-3d-medical-simulation-made-with-ogre3d">Anomalous Medical</a>: A medial framework based around the human head, meaning that it offers a very detailed and anatomically correct model of a human head that you can move around, look into and examine in various other ways.</li>
<li>Others include: <a href="http://www.proun-game.com/">Proun</a>, <a href="http://store.steampowered.com/app/99400">Garshasp &#8211; Monster Slayer</a>, <a href="http://store.steampowered.com/app/220820/">ZombieDriver</a>, <a href="http://victorythegame.com/">Victory &ndash; Age of Racing</a>,  <a href="http://www.venetica-game.com/">Venetica</a>, <a href="http://bout.kingart-games.de/">Book of Unwritten Tales</a>, <a href="http://www.gb3d.com/">GolfBlaster3D</a>, <a href="http://www.simracingworld.com/games/266-motorm4x/">MotorM4X</a>, etc.</li>
</ul>
<p><a href="http://www.ogre3d.org/wp-content/uploads/2013/04/Ogre3D-Gallery.png"><img src="http://www.ogre3d.org/wp-content/uploads/2013/04/Ogre3D-Gallery.png" width="512" height="256" /></a></p>
<p><b>Ogre3D &ndash; Who&rsquo;s doing the magic?</b><br />
Ogre3D is nowadays maintained and developed by a dedicated team of core members each one focusing on different areas of expertise, as well as a number of highly regarded contributors working on various aspects of the engine or supplying patches or bug reports on our <a href="https://ogre3d.atlassian.net/browse/OGRE">Ogre3D JIRA tracker</a> for any issues they might find. And of course there is a great team of forum admins and moderators along with community helpers who try to answer as many questions as possible and assist wherever they can.</p>
<p><b>Ogre3D &ndash; What&rsquo;s going on right now?</b><br />
Right now, we are in the process of releasing the first release candidate for our next major version Ogre3D 1.9, which will be the first official release containing proper Android and Direct3D11 support, as well as the Windows Phone 8 integration that <a href="http://www.ogre3d.org/2012/10/30/ogre-now-supports-windows-phone-8">Nokia and Microsoft provided us with</a>. That new version will also contain all the great additions and improvements produced by our four Google Summer of Code students from last year.</p>
<p>We have also been approved by Google for GSoC 2013 and are currently in the process of looking for highly qualified and motivated students, since for the next release Ogre 2.0 we will have to do some heavy refactoring and restructuring in the core of the rendering logic to boost performance to new heights.</p>
<p><b>Ogre3D &ndash; Where to check it out?</b><br />
Well, obviously there is information <a href="https://sourceforge.net/projects/ogre/">here on Sourceforge</a> as well as the <a href="https://sourceforge.net/projects/ogre/files/">downloads for our SDK versions</a>, but apart from that there of course is our homepage <a href="www.ogre3d.org">www.ogre3d.org</a> which provides some further information, but probably the most informative space and also the most vibrant would be our great forums at <a href="www.ogre3d.org/forums">www.ogre3d.org/forums</a> as well as our addon section (for e.g. physic wrappers, GUI libraries, Ogre3D extensions, etc.) at <a href="www.ogre3d.org/addonforums">www.ogre3d.org/addonforums</a>. And for everyone looking for some tutorials to get started or some code snippets for common tasks, have a look at our <a href="www.ogre3d.org/wiki">community wiki</a> which should get you going.<br />
If you need to directly get in touch with the development or admin team, we would kindly refer you to the contact details on <a href="www.ogre3d.org/contact">www.ogre3d.org/contact</a>. </p>
]]></content:encoded>
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		<title>Featured projects, April 15, 2015</title>
		<link>http://sourceforge.net/blog/featured-projects-april-15-2015/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=featured-projects-april-15-2015</link>
		<comments>http://sourceforge.net/blog/featured-projects-april-15-2015/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 14:42:20 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[weekly]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8751</guid>
		<description><![CDATA[This week we&#8217;re featuring the following projects: Kiwix Kiwix is an offline reader for Web content. It&#8217;s especially intended to make Wikipedia available offline. With Kiwix, you can enjoy Wikipedia on a boat, in the middle of nowhere&#8230; or in Jail. Kiwix manages to do that by reading ZIM files, a highly compressed open format [...]]]></description>
				<content:encoded><![CDATA[<p>This week we&#8217;re featuring the following projects:</p>
<ul>
<li><b><a href="http://sf.net/projects/kiwix/?source=blog"><img src="http://sourceforge.net/p/kiwix/icon"> Kiwix</a></b>
<p>Kiwix is an offline reader for Web content. It&#8217;s especially intended to make Wikipedia available offline.    With Kiwix, you can enjoy Wikipedia on a boat, in the middle of nowhere&#8230; or in Jail.     Kiwix manages to do that by reading ZIM files, a highly compressed open format with additional meta-data.</p>
</li>
<li><b><a href="http://sf.net/projects/pmd/?source=blog"><img src="http://sourceforge.net/p/pmd/icon"> PMD</a></b>
<p>PMD is a source code analyzer. It finds common programming flaws like unused variables, empty catch blocks, unnecessary object creation, and so forth. It supports Java, JavaScript, XML, XSL.    Additionally it includes CPD, the copy-paste-detector. CPD finds duplicated code in Java, C, C++, C#, PHP, Ruby, Fortran, JavaScript.    You can fork us on https://github.com/pmd</p>
</li>
<li><b><a href="http://sf.net/projects/bochs/?source=blog"><img src="http://sourceforge.net/p/bochs/icon"> Bochs x86 PC emulator</a></b>
<p>Bochs is a portable x86 PC emulation software package that emulates enough of the x86 CPU, related AT hardware, and BIOS to run Windows, Linux, *BSD, Minix, and other OS&#8217;s, all on your workstation.</p>
</li>
<li><b><a href="http://sf.net/projects/darktable/?source=blog"><img src="http://sourceforge.net/p/darktable/icon"> Virtual Lighttable and Darkroom</a></b>
<p>Darktable is a virtual lighttable and darkroom for photographers: it manages your digital negatives in a database and lets you view them through a zoomable light table. It also enables you to develop raw images and enhance them.</p>
</li>
<li><b><a href="http://sf.net/projects/qtpfsgui/?source=blog"><img src="http://sourceforge.net/p/qtpfsgui/icon"> Luminance HDR</a></b>
<p>Luminance HDR is a complete suite for HDR imaging workflow. It provides a wide range of functionalities, both during the fusion and the tonemapping stage. Its graphical user interface, based on Qt4, runs on a multitude of platform, like Microsoft Windows (32 and 64 bit), Mac OS X 10.6 and above and several Linux distribution.    Input images can be supplied in multiple formats, from JPEG to RAW files. In the same way, output can be saved in many different formats as well, from JPEG to TIFF (both 8 bit and 16 bit per channel), enabling all the power of your post processing tools.</p>
</li>
<li><b><a href="http://sf.net/projects/itext/?source=blog"><img src="http://sourceforge.net/p/itext/icon"> iText®, a JAVA-PDF library</a></b>
<p>This library contains classes that generate documents in the Portable Document Format (PDF).</p>
</li>
<li><b><a href="http://sf.net/projects/convertigo/?source=blog"><img src="http://sourceforge.net/p/convertigo/icon"> Convertigo </a></b>
<p>Convertigo is the most advanced Open Source Mobile Application Development Platform for Enterprises, featuring all the required components needed to develop and to run cross-platform mobile enterprises application connected to enterprise&#8217;s back-end business applications.    &#8211; Large variety of connectors to enterprise apps  &#8211; Mashup sequencer to orchestrate and combine data and processes from multiple enterprise apps.  &#8211; Cross-platform WebApp and Native app mobile application development tools for iOS, Android, Blackberry and Windows Phone platforms  &#8211; Security managers and Identity managers  &#8211; Mobile application updates and administration  &#8211; Monitoring and administration tools.    Convertigo can also be used for transactionnal portal integration and for SOA enablement of legacy web or Mainframe applications.    Convertigo Community Edition is AGPL based.</p>
</li>
<li><b><a href="http://sf.net/projects/pytables/?source=blog"><img src="http://c.fsdn.com/con/icons/py/pytables%40sf.net/pytables-logo-notext.png"> PyTables &#8211; Hierarchical datasets</a></b>
<p>The goal of PyTables is to enable the end user to efficiently and easily manipulate large datasets (both homogenous, i.e. arrays, and heterogenous, i.e. tables) on a persistent, hierarchical way.</p>
</li>
<li><b><a href="http://sf.net/projects/openfiler/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> Openfiler</a></b>
<p>Openfiler is a browser-based network storage management utility. Linux-powered, Openfiler delivers file-based Network Attached Storage (NAS) and block-based SAN in a single framework. It supports CIFS, NFS, HTTP/DAV, FTP, and iSCSI. </p>
</li>
</ul>
]]></content:encoded>
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		<title>SourceForge projects in the Google Summer of Code</title>
		<link>http://sourceforge.net/blog/gsoc-projects-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gsoc-projects-2013</link>
		<comments>http://sourceforge.net/blog/gsoc-projects-2013/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 15:21:15 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[gsoc]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8749</guid>
		<description><![CDATA[Congratulations to the 35 36 SourceForge projects (Looks like I left GNSS-SDR off of the list!) which were selected to participate in the 2013 Google Summer of Code. That&#8217;s 22.5% 23.2% of the 155 projects selected overall (up from 18% last year). We&#8217;re really looking forward to what they accomplish in the coming months. Apertium: [...]]]></description>
				<content:encoded><![CDATA[<p>Congratulations to the <del datetime="2013-04-15T14:59:55+00:00">35</del> 36 SourceForge projects (Looks like I left <a href="https://sourceforge.net/projects/gnss-sdr/">GNSS-SDR</a> off of the list!) which were selected to participate in the <a href="https://google-melange.appspot.com/gsoc/accepted_orgs/google/gsoc2013">2013 Google Summer of Code</a>. That&#8217;s <del datetime="2013-04-15T14:59:55+00:00">22.5%</del> 23.2% of the 155 projects selected overall (<a href="https://sourceforge.net/blog/gsoc-projects-2012/">up from 18% last year</a>). We&#8217;re really looking forward to what they accomplish in the coming months.</p>
<ul>
<li><b><a href="http://sf.net/projects/apertium/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> Apertium: machine translation toolbox</a></b>
<p>Apertium is a toolbox to build open-source shallow-transfer machine translation systems, especially suitable for related language pairs: it includes the engine, maintenance tools, and open linguistic data for several language pairs.</p>
</li>
<li><b><a href="http://sf.net/projects/wesnoth/?source=blog"><img src="http://sourceforge.net/p/wesnoth/icon"> Battle for Wesnoth</a></b>
<p>The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.</p>
</li>
<li><b><a href="http://sf.net/projects/blender/?source=blog"><img src="http://sourceforge.net/p/blender/icon"> Blender</a></b>
<p>Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.</p>
</li>
<li><b><a href="http://sf.net/projects/boost/?source=blog"><img src="http://c.fsdn.com/con/icons/bo/boost%40sf.net/boost.png"> Boost C++ Libraries</a></b>
<p>Boost provides free portable peer-reviewed C++ libraries. The emphasis is on portable libraries which work well with the C++ Standard Library. See http://www.boost.org</p>
</li>
<li><b><a href="http://sf.net/projects/brlcad/?source=blog"><img src="http://c.fsdn.com/con/icons/br/brlcad%40sf.net/SoloSm.png"> BRL-CAD</a></b>
<p>BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering &amp; geometric analyses, network distributed framebuffer support, image &amp; signal-processing tools.</p>
</li>
<li><b><a href="http://sf.net/projects/buildbot/?source=blog"><img src="http://sourceforge.net/p/buildbot/icon"> BuildBot</a></b>
<p>Buildbot is a system to automate the compile/test cycle required by most software projects. Buildbot is no longer hosted on SourceForge. See http://buildbot.net for links and documentation, and http://github.com/buildbot for the source.</p>
</li>
<li><b><a href="http://sf.net/projects/django/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> Django</a></b>
<p>A high-level Python Web framework that encourages rapid development and clean, MVC design. Includes a template system, object-relational mapper and a framework for dynamically creating admin interfaces.</p>
</li>
<li><b><a href="http://sf.net/projects/freenet/?source=blog"><img src="http://sourceforge.net/p/freenet/icon"> The Freenet Project</a></b>
<p>Development of a Java application designed to allow the free flow of information and ideas on the Internet without fear of censorship of any kind.</p>
</li>
<li><b><a href="http://sf.net/projects/gnss-sdr/?source=blog"><img src="http://sourceforge.net/p/gnss-sdr/icon"> GNSS-SDR</a></b>
<p>An open source software-defined Global Navigation Satellite Systems (GNSS) receiver written in C++ and based on the GNU Radio framework.</p>
</li>
<li><b><a href="http://sf.net/projects/inkscape/?source=blog"><img src="http://sourceforge.net/p/inkscape/icon"> Inkscape</a></b>
<p>A Linux, Windows &amp; OSX vector graphics editor (SVG format) featuring transparency, gradients, node editing, pattern fills, PNG export, and more. Aiming for capabilities similar to Illustrator, CorelDraw, Visio, etc.</p>
</li>
<li><b><a href="http://sf.net/projects/jboss/?source=blog"><img src="http://c.fsdn.com/con/icons/jb/jboss%40sf.net/jbosscommunity-logo-stacked.png"> JBoss Community</a></b>
<p>Community driven projects featuring the latest innovations for cutting edge apps. Our flagship project JBoss AS is the leading Open Source, standards-compliant, Java EE based application server implemented in 100% Pure Java.</p>
</li>
<li><b><a href="http://sf.net/projects/lyx/?source=blog"><img src="http://c.fsdn.com/con/icons/ly/lyx%40sf.net/LyX.png"> LyX &#8211; The Document Processor</a></b>
<p>LyX is a document processor that encourages an approach to writing based on the structure of your documents (WYSIWYM) and not simply their appearance (WYSIWYG). </p>
</li>
<li><b><a href="http://sf.net/projects/macports/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> MacPorts</a></b>
<p>The MacPorts Project is an open-source community initiative to design an easy-to-use system for compiling, installing, and upgrading either command-line, X11 or Aqua based open-source software on the Mac OS X operating system.</p>
</li>
<li><b><a href="http://sf.net/projects/mlton/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> MLton</a></b>
<p>MLton is a whole-program optimizing Standard ML compiler.  </p>
</li>
<li><b><a href="http://sf.net/projects/moodle/?source=blog"><img src="http://sourceforge.net/p/moodle/icon"> Moodle</a></b>
<p>Moodle is a Course Management System (CMS), also known as a Learning Management System (LMS) or a Virtual Learning Environment (VLE). It is a Free web application that educators can use to create effective online learning sites. https://moodle.org/</p>
</li>
<li><b><a href="http://sf.net/projects/ogre/?source=blog"><img src="http://sourceforge.net/p/ogre/icon"> OGRE (O-O Graphics Rendering Engine)</a></b>
<p>An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)</p>
</li>
<li><b><a href="http://sf.net/projects/openmrs/?source=blog"><img src="http://sourceforge.net/p/openmrs/icon"> OpenMRS</a></b>
<p>OpenMRS is a community-developed, open source, enterprise electronic medical record system. Our mission is to improve health care delivery in resource-constrained environments by coordinating a global community to creates and support this software.</p>
</li>
<li><b><a href="http://sf.net/projects/opennms/?source=blog"><img src="http://c.fsdn.com/con/icons/op/opennms%40sf.net/o-48x48.png"> OpenNMS</a></b>
<p>An Enterprise-Grade Network Management Application Platform that is 100% Free and Open Source Software.</p>
</li>
<li><b><a href="http://sf.net/projects/owasp/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> OWASP Source Code Center</a></b>
<p>The Open Web Application Security Project (OWASP) software and documentation repository.</p>
</li>
<li><b><a href="http://sf.net/projects/pagmo/?source=blog"><img src="http://sourceforge.net/p/pagmo/icon"> PaGMO / PyGMO</a></b>
<p>A C++ / Python platform to easily perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model. Many state of the art optimization algorithms are included together with an extended set of optimization problems.    A common interface is provided to other optimization frameworks/algorithms such as NLOPT, SciPy, SNOPT, IPOPT, GSL</p>
</li>
<li><b><a href="http://sf.net/projects/phpbb/?source=blog"><img src="http://c.fsdn.com/con/icons/ph/phpbb%40sf.net/phpbb.png"> phpBB</a></b>
<p>phpBB is the world&#8217;s leading Open Source flat style discussion forum software. It includes all the features you expect to find in today&#8217;s top of the line software.</p>
</li>
<li><b><a href="http://sf.net/projects/phpmyadmin/?source=blog"><img src="http://sourceforge.net/p/phpmyadmin/icon"> phpMyAdmin</a></b>
<p>phpMyAdmin is a tool written in PHP intended to handle the administration of MySQL over the Web. Currently it can create and drop databases, create/drop/alter tables, delete/edit/add columns, execute any SQL statement, manage indexes on columns.</p>
</li>
<li><b><a href="http://sf.net/projects/pidgin/?source=blog"><img src="http://sourceforge.net/p/pidgin/icon"> Pidgin</a></b>
<p>See http://pidgin.im/about/ for more information.    Pidgin is an instant messaging program which lets you log in to accounts on multiple chat networks simultaneously. It runs on Windows, Linux, and other UNIX operating systems. Pidgin is compatible with the following chat networks out of the box: AIM, ICQ, Google Talk, Jabber/XMPP, MSN Messenger, Yahoo!, Bonjour, Gadu-Gadu, IRC, MXit, Novell GroupWise Messenger, Lotus Sametime, SILC, SIMPLE, MySpaceIM, and Zephyr. It is written in C and makes heavy use of GLib and GTK+.    Finch is a command line instant messaging program. It also lets you log in to accounts on multiple chat network simultaneously, and it is compatible with the same chat networks as Pidgin. It is written in C and makes heavy use of GLib and ncurses.</p>
</li>
<li><b><a href="http://sf.net/projects/robocomp/?source=blog"><img src="http://sourceforge.net/p/robocomp/icon"> RoboComp</a></b>
<p>RoboComp is a robotics framework providing a set of open-source, distributed, real-time robotic and artificial vision software components and the necessary tools to create and manage them.</p>
</li>
<li><b><a href="http://sf.net/projects/scummvm/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> ScummVM</a></b>
<p>ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&amp;2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&amp;2 by Revolution, and many more.</p>
</li>
<li><b><a href="http://sf.net/projects/libsdl/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> Simple DirectMedia Layer</a></b>
<p>This project is an unoffcial and partial mirror of the SDL site. It only contains freely downloadable SDL materials. You can reach the official one at http://www.libsdl.org.</p>
</li>
<li><b><a href="http://sf.net/projects/simplecv/?source=blog"><img src="http://sourceforge.net/p/simplecv/icon"> SimpleCV</a></b>
<p>SimpleCV is a python framework for creating a more human readable programming interface to OpenCV.</p>
</li>
<li><b><a href="http://sf.net/projects/sbcl/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> Steel Bank Common Lisp</a></b>
<p>A high performance Common Lisp compiler. In addition to standard ANSI Common Lisp, it provides an interactive environment including an a debugger, a statistical profiler, a code coverage tool, and many other extensions.</p>
</li>
<li><b><a href="http://sf.net/projects/supertuxkart/?source=blog"><img src="http://c.fsdn.com/con/icons/su/supertuxkart%40sf.net/supertuxkart%20icon%20hires.png"> SuperTuxKart</a></b>
<p>SuperTuxKart is a kart racing game featuring Tux and friends. It is a fun-racer game, focusing on fun and ease of play.</p>
</li>
<li><b><a href="http://sf.net/projects/scaffoldhunter/?source=blog"><img src="http://c.fsdn.com/con/icons/sc/scaffoldhunter%40sf.net/scaffoldhunter-icon.png"> Scaffold Hunter</a></b>
<p>Scaffold Hunter is a JAVA-based software tool for the analysis of structure-related biochemical data. It enables generation of and navigation in a scaffold tree hierarchy annotated with various data.</p>
</li>
<li><b><a href="http://sf.net/projects/typo3/?source=blog"><img src="http://sourceforge.net/p/typo3/icon"> TYPO3 Content Management Framework</a></b>
<p>TYPO3 is an enterprise class Web CMS written in PHP/MySQL. It&#8217;s designed to be extended with custom written backend modules and frontend libraries for special functionality.  It has very powerful integration of image manipulation.</p>
</li>
<li><b><a href="http://sf.net/projects/wine/?source=blog"><img src="http://sourceforge.net/p/wine/icon"> Wine Is Not an Emulator</a></b>
<p>Wine is an Open Source implementation of the Windows API on top of X and Unix. Wine provides both a development toolkit for porting Windows sources to Unix and a program loader, allowing many unmodified Windows binaries to run on x86-based Unixes.</p>
</li>
<li><b><a href="http://sf.net/projects/wireshark/?source=blog"><img src="http://sourceforge.net/p/wireshark/icon"> Wireshark</a></b>
<p>Wireshark is a powerful network protocol analyzer developed by an international team of networking experts. It runs on UNIX, OS X and Windows.     (Looking for Ethereal? You&#8217;re in the right place. We switched names in May 2006 due to trademark issues.)</p>
</li>
<li><b><a href="http://sf.net/projects/worldforge/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> WorldForge</a></b>
<p>Worldforge is a project aimed at developing &#8220;A Complete Gaming System for Massively Multiplayer Online Roleplaying.&#8221; More information is available at www.worldforge.org .</p>
</li>
<li><b><a href="http://sf.net/projects/xbmc/?source=blog"><img src="http://c.fsdn.com/con/icons/xb/xbmc%40sf.net/xbmc_square_logo_bigger.png"> XBMC Media Center</a></b>
<p>XBMC Media Center is a free cross-platform media player software and entertainment system application framework for Linux, Mac, and Windows. XBMC is capable of playing back and streaming all popular video, audio, and picture formats out-of-the-box.</p>
</li>
<li><b><a href="http://sf.net/projects/xwiki/?source=blog"><img src="http://c.fsdn.com/con/icons/xw/xwiki%40sf.net/logo_xwiki.png"> XWiki</a></b>
<p>XWiki is the next generation enterprise wiki, a feature rich tool that is secure, easy to use and more organized. At the same time it&#8217;s a light and powerful development platform that allows you to customize the wiki to your specific needs.</p>
</li>
</ul>
]]></content:encoded>
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		<title>Featured projects, April 8, 2013</title>
		<link>http://sourceforge.net/blog/featured-projects-april-8-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=featured-projects-april-8-2013</link>
		<comments>http://sourceforge.net/blog/featured-projects-april-8-2013/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 12:54:35 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[weekly]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8733</guid>
		<description><![CDATA[We&#8217;re pleased to be featuring the following projects for the week of April 8, 2013. jVi &#8211; vi editor clone jVi is a vi/vim editor clone built on top of the javax.swing.text package. Available for NetBeans and JBuilder. jVi is designed to quickly and easily integrate into many disparate java based desktop apps, from IDE&#8217;s [...]]]></description>
				<content:encoded><![CDATA[<p>We&#8217;re pleased to be featuring the following projects for the week of April 8, 2013.</p>
<ul>
<li><b><a href="http://sf.net/projects/jvi/?source=blog"><img src="https://c.fsdn.com/con/icons/va/vassalengine%40sf.net/vassal.png"> jVi &#8211; vi editor clone</a></b>
<p>jVi is a vi/vim editor clone built on top of the javax.swing.text package. Available for NetBeans and JBuilder. jVi is designed to quickly and easily integrate into many disparate java based desktop apps, from IDE&#8217;s to mail-news readers.</p>
</li>
<li><b><a href="http://sf.net/projects/zero-ad/?source=blog"><img src="http://sourceforge.net/p/zero-ad/icon"> 0 A.D.</a></b>
<p>0 A.D. (pronounced &#8220;zero ey-dee&#8221;) is a cross-platform real-time strategy (RTS) game of ancient warfare. It&#8217;s a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.</p>
</li>
<li><b><a href="http://sf.net/projects/ogre/?source=blog"><img src="http://sourceforge.net/p/ogre/icon"> OGRE (O-O Graphics Rendering Engine)</a></b>
<p>An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)</p>
</li>
<li><b><a href="http://sf.net/projects/akelpad/?source=blog"><img src="http://c.fsdn.com/con/icons/ak/akelpad%40sf.net/logo_style.png"> AkelPad</a></b>
<p>A simple notepad-like text editor with many features. It is designed to be a small and fast.</p>
</li>
<li><b><a href="http://sf.net/projects/vassalengine/?source=blog"><img src="http://a.fsdn.com/con/img/project_default.png"> VASSAL Engine</a></b>
<p>The VASSAL Engine is a game engine for creating electronic versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection.</p>
</li>
<li><b><a href="http://sf.net/projects/jabref/?source=blog"><img src="http://sourceforge.net/p/jabref/icon"> JabRef</a></b>
<p>JabRef is a graphical application for managing bibliographical databases. JabRef is designed specifically for BibTeX bases, but can import and export many other bibliographic formats. JabRef runs on all platforms and requires Java 1.6 or newer.</p>
</li>
<li><b><a href="http://sf.net/projects/sparkylinux/?source=blog"><img src="http://sourceforge.net/p/sparkylinux/icon"> SparkyLinux</a></b>
<p>SparkyLinux is a Live Linux distribution created on Debian testing. Featuring customized Enlightenment/LXDE desktops, multimedia plugins and selected set of apps. </p>
</li>
<li><b><a href="http://sf.net/projects/vtigercrm/?source=blog"><img src="http://c.fsdn.com/con/icons/vt/vtigercrm%40sf.net/vtiger.png"> Vtiger CRM</a></b>
<p>Vtiger CRM enables sales, support, and marketing teams to organize and collaborate to measurably improve customer experiences and business outcomes. Vtiger CRM also includes email, inventory, project management, and other tools, providing a complete the business management suite.    Download Vtiger CRM here or sign up for a free 15-day free trial of the cloud-based application with free updates and support at http://www.vtiger.com/crm/</p>
</li>
<li><b><a href="http://sf.net/projects/scipy/?source=blog"><img src="http://c.fsdn.com/con/icons/sc/scipy%40sf.net/SciPy.gif"> SciPy: Scientific Library for Python</a></b>
<p>SciPy is package of tools for science and engineering for Python. It includes modules for statistics, optimization, integration, linear algebra, Fourier transforms, signal and image processing, ODE solvers, and more.</p>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Final project upgrades push starts April 22nd</title>
		<link>http://sourceforge.net/blog/upgrades-april22/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=upgrades-april22</link>
		<comments>http://sourceforge.net/blog/upgrades-april22/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 15:59:49 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8742</guid>
		<description><![CDATA[As you’re no doubt already aware, we’re in the process of upgrading projects to our new developer platform. The new platform is named Allura, and is in incubation at the Apache Software Foundation. In recent weeks, we’ve been upgrading projects that have been inactive for a while. Now, it’s time to start upgrading everyone else. [...]]]></description>
				<content:encoded><![CDATA[<p>As you’re no doubt already aware, we’re in the process of upgrading projects to our new developer platform. The new platform is named Allura, and is <a href="http://incubator.apache.org/allura/">in incubation at the Apache Software Foundation</a>.</p>
<p>In recent weeks, we’ve been upgrading projects that have been inactive for a while. Now, it’s time to start upgrading everyone else. As you can no doubt understand, we’re anxious to complete this process so we can spend less time maintaining the old platform, and more time improving the new one. However, we also want to be sure that you have plenty of time to check out the new platform and have your concerns, if any, addressed.</p>
<p><strong>We’re going to start upgrading active projects starting on Monday, April 22,</strong> starting with the longest-inactive and moving forward. Since each upgrade takes a different amount of time, depending on the size of the repositories, mailing list archives, and so on, we can’t tell for sure when we’ll get to your project.</p>
<p>If you’re ready to go ahead and upgrade your project now, or to read more what&#8217;s involved in the upgrade, you can do that at <a href="http://sf.net/p/upgrade/">http://sf.net/p/upgrade/</a></p>
<p>If you have a specific concern about the upgrade, or need to delay the upgrade of your project, due to a release or other project activity, please get in touch NOW, at <a href="mailto:communityteam@sourceforge.net">communityteam@sourceforge.net</a> so that we can work something out.</p>
]]></content:encoded>
			<wfw:commentRss>http://sourceforge.net/blog/upgrades-april22/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<item>
		<title>Linking to resources hosted elsewhere</title>
		<link>http://sourceforge.net/blog/linking-to-resources-hosted-elsewhere/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=linking-to-resources-hosted-elsewhere</link>
		<comments>http://sourceforge.net/blog/linking-to-resources-hosted-elsewhere/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 11:41:08 +0000</pubDate>
		<dc:creator>rbowen</dc:creator>
				<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8723</guid>
		<description><![CDATA[If you have different components of your project located at different places, you might want to provide simple navigation to those components. That&#8217;s why we provide an &#8220;External Link&#8221; tool to let you easily add a link to your main project navigation menu. Go to Admin &#8594; Tools, and you&#8217;ll see the &#8216;External Link&#8217; tool [...]]]></description>
				<content:encoded><![CDATA[<p>If you have different components of your project located at different places, you might want to provide simple navigation to those components. That&#8217;s why we provide an &#8220;External Link&#8221; tool to let you easily add a link to your main project navigation menu.</p>
<p>Go to Admin &rarr; Tools, and you&#8217;ll see the &#8216;External Link&#8217; tool there.</p>
<p><img src="http://sourceforge.net/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-04-at-12.46.07-PM.png" alt="Screen Shot 2013-04-04 at 12.46.07 PM" width="395" height="276" class="alignnone size-full wp-image-8726" /></p>
<p>Click that, and you&#8217;ll get a dialog for configuring the link.</p>
<p><img src="http://sourceforge.net/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-04-at-12.46.58-PM.png" alt="Screen Shot 2013-04-04 at 12.46.58 PM" width="483" height="328" class="alignnone size-full wp-image-8727" /></p>
<p>This dialog uses the standard terminology we use for all of our tools. The &#8216;Label&#8217; is what will appear in the navigation menu, and the &#8216;Mount Point&#8217; is an identifier for your personal reference. After clicking save, click &#8216;Options&#8217; in the tool badge, and add the URL of the site to which you wish to link.</p>
<p><a href="http://sourceforge.net/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-05-at-10.16.07-AM.png"><img src="http://sourceforge.net/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-05-at-10.16.07-AM-300x151.png" alt="Screen Shot 2013-04-05 at 10.16.07 AM" width="300" height="151" class="alignnone size-medium wp-image-8739" /></a></p>
<p>In this way, you can provide a convenient link to your main website, an off-site Mercurial repository, a discussion forum, or whatever else you like.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mailing list archives in read-only mode</title>
		<link>http://sourceforge.net/blog/mailing-list-archives-in-read-only-mode/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mailing-list-archives-in-read-only-mode</link>
		<comments>http://sourceforge.net/blog/mailing-list-archives-in-read-only-mode/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 17:27:09 +0000</pubDate>
		<dc:creator>ctsai</dc:creator>
				<category><![CDATA[Site Status]]></category>

		<guid isPermaLink="false">http://sourceforge.net/blog/?p=8729</guid>
		<description><![CDATA[Greetings, The mailing list archive view for SourceForge projects are currently in read-only mode for maintenance. Message sent to the mailing list continue to work, but until the maintenance is complete, the archives will not update. We expect this to complete sometime tomorrow. Best Regards, Chris Tsai, SourceForge.net Support]]></description>
				<content:encoded><![CDATA[<p>Greetings,</p>
<p>The mailing list archive view for SourceForge projects are currently in read-only mode for maintenance. Message sent to the mailing list continue to work, but until the maintenance is complete, the archives will not update. We expect this to complete sometime tomorrow.</p>
<p>Best Regards,<br />
Chris Tsai, SourceForge.net Support</p>
]]></content:encoded>
			<wfw:commentRss>http://sourceforge.net/blog/mailing-list-archives-in-read-only-mode/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
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