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September 2013: Project of the Month: West Point Bridge Designer and Contest

This month’s Project of the Month was selected by our team. We’re big fans of this project because first of all, it’s just way cool. Secondly, it serves an awesome purpose of engaging kids in engineering. Go check out the West Point Bridge Designer and Contest and see what kind of bridge you can make that will hold up to the test and at a practical cost.

d.: Please tell me about your project, West Point Bridge Designer and Contest, and how or why this came into being in the
first place.

Col. Ressler: This is a team of 3 effort; I work on this with my brother Steve, who is a civil engineer and also a Colonel / Professor at West Point. I am the computer guy and Cathy Bale is our coordinator, doubling as publicist; we all do this part time. This project is designed to interest kids in engineering careers. We hope that this is a good introduction to what engineering is about, in a form that is digestible by kids – ages 13 and up.

We started building this in 1999 as a one-time event for the bicentennial of West Point. West Point was of course created by Thomas Jefferson in 1802 as the nation’s first engineering school because he saw the need for people with skills to map out and build all kinds of infrastructure across a huge land mass. Today, West Point’s programs are still about half Math, Science, & Engineering, a classical liberal education. Since 2002 was a big celebration of the school’s history, we wanted to do something that not only celebrated that, but also highlighted our engineering heritage. We thought, wouldn’t it be cool to have some sort of engineering competition? We looked at things others had done: balsa wood bridges, toothpick bridges, etc. We were looking for interesting ways to celebrate engineering…

With these existing contest formats, you build the bridge and then destroy it to see how strong it was. But that’s not how it works in real life. The joy of creating something that will endure is a big part of the experience. If the bridge breaks, you’ve failed. So we decided to try a virtual contest that would take this into account. My brother had done much work by 1999 on an educational bridge design program in Visual Basic. I had done enough web site development to be pretty sure we could make a national contest work with only the three of us if we had a clever back office operation. Some of the technology I used originally is “ancient” now: perl, Sybase for the database, and custom web services in C for scalability (though the term web services hadn’t yet been coined). It all worked. We had about 20,000 kids participate in the first year. They submitted over 50,000 designs. The system allowed us to review and post scoreboard updates a few times per day. We were congratulating ourselves and moving on to other things. Then, teachers from around the country starting calling and emailing, asking when next year’s contest would start. We decided to do it one more year and have now done that 11 times, 12 contests in all.

We have been living with design decisions we made back in 1999. Until about 2 years ago, this code was closed source as I didn’t have time to make it Open Source. I teach computer science and made a decision to take the code Open Source as a professional exercise to learn the tools get some street cred in the classroom. My first Rails app is a re-implementation of the back end on that platform. I am open to expanding development and the team. I hope continued contribution to the contest can be a retirement activity in a couple of years. For example, a sponsor has come forward to make the Bridge Designer mobile on iPad, etc.

d.: Tell me about the program itself.

Screen Shot 2013-09-10 at 12.25.04 PMCol. R.: The program is a simplified CAD interface; it looks like a drafting board with just 4 tools. The designer can drop joints and connect them with members, which are simulated pieces of steel. The designer’s job is to span a river gap with triangles consisting of joints and members. You can then press a button and see an animation of a truck crossing the bridge. If your bridge works, the truck keeps going over the bridge. You can fly around to see different points of view and also what the driver sees. The program includes color coding that shows the stresses different parts of the bridge are carrying in real time. If you fail to build a viable bridge, the truck breaks it and falls into the river. Once you have a working bridge, the next thing is to note the upper right hand corner of the window shows a dollar figure, which is the cost of that bridge. You need to get this cost down to make a cheaper bridge that succeeds. This is how your rank in the contest is decided. Cheapest bridge wins. The cost model makes decreasing the cost both realistic and difficult, just like true life engineering. Kids who are the best in the world at this are amazing. One usually beats my brother’s best design each year about 15 minutes after the contest starts. He’s a civil engineer. I guess today you’d call this crowd-sourced design optimization.

The biggest contest was about 40,000 kids submitting nearly 80,000 bridges. The back end of the contest infrastructure tracks everything we need to enforce the contest rules – and kids worldwide can keep track of their standing minute by minute. They can see the top 30 teams in the world. There is a process to review scoreboards. Also, anyone can run a local contest with their own scoreboard. Groups from homeschool co-ops up to foreign countries have done this.

d.: As a Colonel in the Army, how did you get here?

Col. R: My brother Steve is also a Colonel in the Army and is the head of civil & mechanical engineering here at West Point; he just retired. I am the head of the electrical engineering and computer science department. I joined the Army through West Point, graduated in 1978, served as engineer officer in field until 1993. I then came here and have been here ever since – about 20 years. Professors at the U.S. Military Academy normally serve out their careers as such until retirement once they are appointed.

d.: Why was taking your project Open Source important?

Col. R.: I believe that there is great potential for the contest by going OSS, to tap enormous expertise in OSS community; I think that we can take the technology to the next level. Social media can help make the contest more collaborative. I want to engage the OSS community to get ideas to implement this.

d.: What possibilities exist?

Col. R.: Going mobile is the next big thing for this project; schools are making iPads available to students. I’m trying to gauge the Android platform (tablets) uptake. I would like to get a mobile tablet version of the Bridge Builder client, then relook at the whole back end infrastructure. I’d like to integrate it better for how kids interact on the Internet and with platforms. Social media is probably an untapped resource. The third thing is to broaden the bridge building scenario. This is a very male oriented task. Boys are stimulated by this challenge. Girls don’t seem to be attracted as much to this particular scenario. We know that research indicates girls are attracted to problems that involve people. We want to broaden the scenario to include a social dimension. I had envisioned incorporating environmental conditions, making scenarios where property must be condemned so that the people in a village have to move… Our project does not have these sorts of elements right now. Adding them may help make this more attractive to women / girls. Right now, there is about a 70/30 mix of boys versus girls in this competition; we would like to see it move closer to 50/50. The technology for the program is now relatively up to date; it’s built on Java and OpenGL. The backend is in Rails for Heroku. This is my first rails project; it may not be pretty, but it’s there and functional.

d.: What cost the most time to solve?

Col. R.: In 1999 there were so many questions about how to do something like this. We had a lot of publicity back then due to the Bicentennial. There weren’t that many big websites, and pre-built infrastructure for high volume web traffic didn’t exist. We designed a web capability that had to work just in case we happened to get 2, 5, or 10 million users; we needed to be prepared to handle that level of traffic. We also had prizes in the 5 figure range, so we had concerns about the legal risks. We wanted to avoid damaging West Point’s reputation at all costs. That was our nightmare. The contest needed to be part of the celebration, not a liability. In the end, there were no significant outages or system failures. The contest has never grown to that point of millions of users, but we’re still ready for that kind of load. We designed everything by assuming we might get 1 in 10 of schools in the U.S. to participate. In the end, this was reasonable. We rolled our own server scheme to grow capacity on the fly. It’s a primitive version of what Heroku today calls “dynos.”

d.: And the next contest?

Col. R.: We don’t have dates yet, but it will be at about the same as last year, in the spring. See http://bridgecontest.usma.edu for the schedule. We will publish on this site any day now. Registration will open and once things start, we have a qualifying round which ends in late March. The semifinals are generally in April and are done using the same internet infrastructure. We recruit a teacher or other volunteer to watch each kid at that level, so there are many folks involved. Then, small groups of finalists comes to West Point in May; the contestants are flown out with their parents and the final round is held in West Point facilities. At the end, we have an awards dinner and ceremony. It’s all a blast.

d.: Out of the past winners, have any gone onto West Point?

Col. R.: To our knowledge, no finalist has attended West Point. But I have done informal surveys and found about 1 in 30 cadets either knew about or participated in the contest. But remember our main goal is to get kids into engineering. Most finalists end up as science or engineering students in college. We have been able to track this to some extent. Cathy Bale is key for this because she forms personal relationships with teachers and contestants. This program has achieved a lot of what we set out to achieve, or we wouldn’t keep doing
it!

Another way to win is locally. Anyone in the world can write Cathy and request a local contest code; this registers them in a local contest, which provides a custom autogenerated scoreboard. There are contests at small group, school, district, cities like Boston and other levels up to states. The West Virginia state bridge contest is one of our favorites run by a great group in their Highways department. Other countries have conducted contests! In all, this has helped build a community of educators who are in our network, which allows us to continue to reach kids year to year.

d.: What else do I need to know?

Col. R.: The American Society of Civil Engineers has been a financial sponsor for a long time. They currently provide most of the financial resources. As a government official, I can’t endorse them or what they do, but it’s a fact that their donations have enabled the
contest to flourish. As you can read on the web site, the 2013 contest offered a $10,000 prize for first place, $5,000 for second. All team members who get to the finals received a laptop computer.

d.: There you go; a big thank you to Colonel Ressler and his brother Colonel Ressler at West Point. Also, from SourceForge, a special thanks to the American Society of Civil Engineers for their support of this most awesome project and contest. Go check it out.

Daniel Hinojosa – SourceForge Community Manager

August 2013: Project of the Month: TeXstudio

It is my pleasure to share with folks some interview questions and responses with this month’s Project of the Month, TeXstudio.

The TexStudio project has 3 key members who all contributed to the conversation below; they are, Benito van der Zander, Jan Sundermeyer, and Tim Hoffmann.

I hope you take the time to read about this project and some of what they do that has helped them succeed with TeXstudio. I know that I, for one, kind of would have loved to see the Klingon or Elvish names had won… Either way, rock on TeXstudio team.

d.: How did you all come up with the name, TeXStudio?

TXs: That was kind of strange. Originally, the project used to be called TexmakerX as an homage to the editor Texmaker from which Benito forked. But then, to cut a long story short, we were not allowed to use that name anymore, and looked for a new one.

We gathered a bunch of possible names on the mailing list (some alternatives were TeXwizard, TeXingenium, TeXcreator, TeXceredir  (this is elvish), TeXghItlhwI’  (this is klingon) [ed.: emphasis mine], and let the community vote. Finally, TeXstudio won, which was not even one of our suggestions, but the idea of an user.

d.:Tell me about TeXstudio; what made you all decide that this was important to make?

TXs: Benito: Actually, I just wanted to write a novel, not a LaTeX editor. But since Office suites are just horrible for big texts, compared to plain text file formats like LaTeX, that required a LaTeX editor which had to be cross platform, open source and with features like highlighting of spelling mistakes and automatic insertion of LaTeX’s special commands.

I looked around, but it did not seem like there was any LaTeX editor with all those features. Only Texmaker was the closest to reach the goals, so I wrote patches for the missing features and later forked it, when those changes were not merged. Once the project was on SourceForge, Jan and Tim joined, and it just started to grow…

Tim: For me, it was kind of similar. Only, I was looking for a tool to write my PhD thesis and papers, not a novel. Initially, I settled with Texmaker after trying various editors (disregarding TeXstudio, or TeXmakerX as it was called at that time, because it was in a very early state back then). However, it did not completely match my needs. So I started writing bug reports and feature requests, and I submitted some patches. Participating in the Texmaker development turned out to be difficult. Therefore, I finally switched to TeXstudio, where I could contribute my ideas and help making my vision of a good LaTeX editor come true.

d.: When did TeXstudio start as a project on SourceForge?

TXs: The real starting point of TeXstudio is lost in the mist of time. Initially it only existed as a bunch of patches uploaded to a LaTeX forum. Registration on sourceforge and the first SVN commit date back to January 2009.

d.: Do you all have an active TeXstudio Community (if so, where will folks interested in joining find you all- IRC, Forums, etc.)?

TXs: The community provides many ideas and additional stuff like translations. However, they seldom get involved with the actual programming. Most of the actual development is done by the team. It is even getting difficult to catch up with ideas and requests from the community.

The communication is split equally between the mailing list, the forums and bug/feature trackers on SourceForge.

We used to have an ideatorrent as hosted app to gather the wishes of the community, but that died during the project renaming. Luckily, the new SourceForge feature tracker also supports voting.

d.: What role do each of you play in the project?

TXs: We do not really have fixed roles in the core team. The time each of us can spend on the project varies because we all develop in our free time. Strictly separated roles would not fit here. Everyone works on current issues and adds the features he likes. Still, we have some internal communication on the implementation details and larger changes.

That said, everyone has a certain area, in which he works most, usually because he created it.

For example, Benito does most of the general management stuff like writing announcements or interview answers. Some features he updates are the build system that runs the actual LaTeX commands, the interface to the grammar checking library, the crash handler, or low level issues in the qcodeedit editor library.

Jan works on the syntax checking which checks if all LaTeX commands are written correctly, the completer, the SVN support or table alignment. Furthermore he does most of the OSX-related stuff.

Tim maintains the templates for new documents, the update checker, the help system and is busy improving the UI for a smooth user experience and workflow.

Furthermore, there are a couple of translators who work only on the translations.

d.: What tool / facility on SourceForge do you think has been most important for the growth of TeXstudio?

TXs: There is no single most important tool. The important aspect is that all functionality needed for an open source project, like source control, bug/feature tracker, web page hosting, file releases, is integrated on the same site. Because SourceForge provides such an environment, we can focus on actually advancing the project.

Moreover, the general publicity SourceForge provides is also very helpful.

d.: Are you all looking for more contributors?

TXs: We are always open to new contributors. Programmers can join in and implement their ideas as soon as they want. If you don’t know what to code, we’ve got a long list of ideas and feature requests to share.

We’d like to emphasize, that people do not have to program to contribute. We’ve implemented a great deal of features, but documentation is still behind. So, people writing documentation or tutorials are highly welcome. A series of screencasts would be awesome, too, and someone artistic could improve the icon set.

Everybody can help to make TeXstudio even better. If you would like to join, just come and ask!

d.: What’s the next big thing for TeXstudio?

TXs: Since it has become such a big project, we spend a lot of time with maintenance, like answering mails/bug/feature requests. Currently, there is little time for a next big thing. But we’ve still have many ideas:

One big thing that has always been lurking at the horizon is to update the editor library we use. Currently it is all based on qcodeedit 2. The new awesome version qcodeedit 3 is way faster (even editing a 10mb to 100mb text file should work without noticeable delay) and provides semantic information from its syntax highlighting to the application, which would greatly improve/simplify all context sensitive features like syntax checking. Sadly, qcodeedit 3 is still in an alpha stage and the author is very busy. So it will take some time.

The highest voted feature request is currently the wish for git support. This is something we should add, although you can already use the standard git tools.

A real killer feature would be a quasi-continuous background compilation. This allows to have an always up-to-date preview. Accidentally, LaTeX was not designed for such a thing and it will be some serious work to make this happen with reasonable performance.

Benito plans to add a little “AI” one day, which can repeat previous editing operations. Like you make every occurrence of a word X after Y in a paragraph cursive, the AI would repeat it to make all those words in the later paragraphs also cursive. Everyone knows Vi for its macros, such an AI would provide automatic macros, which are even better. (We already have regex search/replace and scripting, which can be used for this cursive example, but that is not really intuitive)

The support for non-(La)TeX files is continuously improved, so TeXstudio will be usable also as a general purpose editor.

d.: Again, congratulations to you and my best for continued success and growth; Qapla’!

Daniel Hinojosa.

July 2013 Project of the Month: WinPenPack

SourceForge is proud to announce June’s project of the month, WinPenPack, an open source software environment comprised of several portable applications grouped into suites. To learn more about WinPenPack we talked to Danilo Leggieri, the original author and current project coordinator.

WinPenPack project page
WinPenPack website
WinPenPack community FAQ
WinPenPack download

WinPenPack

SourceForge: Tell us about WinPenPack. What is it?

Briefly we can say that winPenPack is an Open Source project that deals with portable software, both natively portable and portabilized by means of X-Launcher, our portable program launcher. These apps can be grouped into suites or can be used also as standalone portable programs, adapting with end users preferences.
With winPenPack, any USB flash drive ceases to be a simple data storage device and becomes a self-contained environment, within which programs and files are homogeneously integrated.
Portable applications included in the winPenPack suites do not require any installation, do not leave their files or settings on the host computer, and can be easily transferred to another computer through any external device, such as a removable hard disk drive or a USB flash drive.
All you have to do is connect a USB flash drive to any free USB port on your host PC, and you will have your collection of pre-configured and ready-to-use programs instantly available, grouped in categories and executable through a user-friendly menu interface similar to the Start Menu, the winPenPack Menu. It will be exactly as if you are working on your own PC, with web browsers, e-mail clients, image and drawing editors, chat clients, multimedia tools, PC maintenance and security tools, school and development tools, and other.
winPenPack philosophy is well summarized by our (very restrictive) definition of “portable software”: a portable program can’t simply be a “no-install” program, but must also be able to save its settings into his own folder (or a user-definable folder), does not write settings or leave other data in user folders (e.g. into c:\Users\TheUserName\AppData\Roaming\ or c:\Documents and Settings\TheUserName) or into the registry, must be able to run from a USB pen drive and can perform path normalizations moving around different PCs (where the pen drive could be installed with different drive letters). Obviously, all of these programs can be executed also from hard drives, greatly simplifying recovery operations of all programs (and their preferred configurations) when reinstalling the operating system.

SourceForge: How long have you been doing this?

Our project started in November 2005. Me and a couple of “web friends” expanded the project and our community grew up very quickly. Since that date, we have issued about 20 new releases and hundreds of Open Source portable applications. Actually, the project is well known in Italy and is growing also abroad. All our collections/suites are regularly distributed also in bundle with some IT magazines. The community of users has grown over the years and has actively contributed to the growth of the whole project. The site currently hosts various projects created and suggested also by forum members, and is also used for bug reporting and users suggestions.

SourceForge: Is development of the platform very active, or is it primarily focused on adding new applications?

Actually the main project has reached a good state of stability and security. Anyway we are always involved on, so we are working on a new update in short time. Current steps are dedicated to improve the usability “on the go” with a new release of X-Launcher. In the main time we are upgrading all current X-Portable releases (that can be downloaded also standalone, not integrated in our suites) with the new version of the X-Launcher.

SourceForge: How many people are actively involved in the development of this project? (you might to tell a bit about your different roles)

Actually, our project involves 6 “officially active” elements and a lot of part-time contributors (translators, testers, and so on). All of them are spending their time completely for free, working on the project out of pure passion. Each member of the staff has a different job in “normal life”, not necessarily connected to the world of computer and information technology. We are also supported by some (few) skilled final users, always ready to help us with their feed-back on our forum.

SourceForge: How do you coordinate the project, and how you decide which application needs to be included next?

Due to the good stability and usability reached by the project, the main activity of the staff is now focused on keeping it daily updated and fine tuned. Our “information interchange method” is 90% our forum in the dedicated area for staff and admins. Anyway we are always tuned to incorporate the requirements coming from our end users and guests. In this case we use our forum to keep information coming from the users mainly in two “suggestion areas”: “Portable Software submission” and “Portabilization Requests”.
To maintain this activity under control and ordered, we also prepared a “how-to” for newcomers, which allows us to quickly evaluate proposals and requests. Our interest, in the viewpoint of development and diffusion of free portable software, aims Open Source software (GPL, LGPL, MPL, MIT, etc..). Since for license reasons changes on Freeware software are not allowed, the request must regard exclusively programs released under Open Source licenses, otherwise it will be moved to “Programs that CAN’T be made portable” forum section.
In our forum we have also a “Development Area”: also in this case only software released under Open Source licenses is eligible for X-Software development. Freeware, Shareware and Commercial software are excluded due to license restrictions that do not allow modifications.

SourceForge: If someone wanted to get involved in your project, 1) what kind of skills would they need and 2) what would need to be done?

Becoming a members of the “Developers” group (if enough skilled), and/or participating in the development of winPenPack components is not so difficult. In any case, first of all any candidate must be a passionate supporter and lover of portable/made portable software. Our doors are always opened for anyone wants to passionately participate by developing portable software based on winPenPack technology (X-Software).
The contribution can be made also in other different ways. Of course, we allow each one to make its contribution in the manner and quantity that it seems most appropriate to his abilities and knowledge. Some possible helps are: constructively participating in forum threads, assisting the Team in supporting the activities of moderation and user support, suggesting new portable programs (as specified in our submission procedure) and/or testing the portability of those currently present, writing new FAQs and/or translating in English the existing ones, transating portions of the site pages, writing tutorials and helping us to extend and improve all documentation, and so on.
Last but not least, we want to remember that winPenPack is completely free software developed by volunteers who offer their work for free, and it will remain so in the future. Anyone do not have to pay us anything for downloading and using winPenPack. However, if someone wants to donate for supporting its maintenance and development, will be really welcome!

SourceForge: How close are you to deliver a new version?

As already said before, actually we are hardly involved to release a new version of X-Launcher with some improvements in terms of usability, to keep all the project always fresh and tuned. In the main time all portable (“X-Software” and natively portable), are updated at last version almost daily or, at least, weekly. Also our suites will be updated in short time with new improvements. But this last activity will take a bit more time, we have a lot of programs to keep tuned with new updates. Some days ago, we have just released a new version of our “winPenpack Net Menu”.

SourceForge: Thanks so much for your time Danilo, and congratulations again.

Vote for the July 2013 Project of the Month

The June Project of the Month is ReactOS. Now it’s time to vote for the July Project of the Month. Have a look at the candidates below, and then GO VOTE.

  • Pinguy OS

    Pinguy OS an out-of-the-box working operating system for everyone, not just geeks.

    [ Download Pinguy OS ]

  • NAS4Free

    NAS4Free is an embedded Open Source Storage distribution and supports sharing across Windows, Apple, and UNIX-like systems. It includes ZFS, Software RAID (0,1,5), disk encryption, S.M.A.R.T / email reports etc. with following protocols: CIFS (samba), FTP, NFS, TFTP, AFP, RSYNC, Unison, iSCSI, UPnP, Bittorent (initiator and target), Bridge, CARP (Common Address Redundancy Protocol) and HAST (Highly Available Storage). All this can easy be setup by it’s highly configurable WEB interface. NAS4Free can be installed on Compact Flash/USB/SSD media, Hard disk or booted of from a LiveCD with a usb stick.

    [ Download NAS4Free ]

  • NonVisual Desktop Access

    A free and open source screen reader for the Microsoft Windows operating system.

    [ Download NonVisual Desktop Access ]

  • Password Safe

    Password Safe is a password database utility. Users can keep their passwords securely encrypted on their computers. A single Safe Combination unlocks them all.

    [ Download Password Safe ]

  • winPenPack: Portable Software Collection

    winPenPack is a project that aims at collecting the most frequently used and most popular open source applications made portable, so that they can be executed without installation from any USB Flash Drive or Hard Disk. The winPenPack suites offer a wide range of portable applications like office tools, internet tools, multimedia tools, development tools, security applications and other frequently used utilities. Everything you need, completely free, open source and portable!

    [ Download winPenPack: Portable Software Collection ]

  • jEdit

    jEdit is a programmer’s text editor written in Java. It uses the Swing toolkit for the GUI and can be configured as a rather powerful IDE through the use of its plugin architecture.

    [ Download jEdit ]

  • boot-repair-disk

    See http://sourceforge.net/p/boot-repair-cd/home/

    [ Download boot-repair-disk ]

  • TurnKey Linux

    TurnKey Linux is an opensource project that aims to develop high-quality software appliances that are easy to deploy, easy to use and free. In a nutshell, we believe everything that can be easy, should be easy! http://www.turnkeylinux.org/

    [ Download TurnKey Linux ]

  • America’s Army 2.5 Assist

    A GUI client application for Downloading Installing and Playing Americas Army 2.5 on Windows, Mac and Linux with a new custom authorization system. On the server side a Desktop server manager for Windows, Mac and Linux and a Command line dedicated server manager for Windows and Linux. Backend server components include a replacement authorization system using the Battletracker account & stats database and a PunkBuster log streaming server which records players possible cheating activities. aa25assist.sourceforge.net aa25.org forum.aa25.org

    [ Download America's Army 2.5 Assist ]

Vote for the June 2013 Project of the Month

The May Project of the Month is FileBot. Now it’s time to vote for the June Project of the Month. Have a look at the candidates below, and then GO VOTE.

  • MinGW-builds

    Snapshots and releases builds of the MinGW compiler that use CRT & WinAPI from the mingw-w64 project.

  • WOT – addons

    Add-ons for the game World Of Tanks. Stiahni si čo chceš… Nahadzujem sem addony pre WOT , vylepši si svoju hru novým zemeriavačom, skinmy, damage panelmi…atď

  • PMD

    PMD is a source code analyzer. It finds common programming flaws like unused variables, empty catch blocks, unnecessary object creation, and so forth. It supports Java, JavaScript, XML, XSL. Additionally it includes CPD, the copy-paste-detector. CPD finds duplicated code in Java, C, C++, C#, PHP, Ruby, Fortran, JavaScript.

  • ZABBIX

    ZABBIX is an enterprise-class open source distributed monitoring solution designed to monitor and track performance and availability of network servers, devices and other IT resources. It supports distributed and WEB monitoring, auto-discovery, and more.

  • TV-Browser – A free EPG

    TV-Browser is a java-based TV guide which can be easily extended with lots of plugins. It is designed to look like your paper TV guide.

  • pseint

    PSeInt is a pseudo-code interpreter for spanish-speaking programming students. Its main purpose is to be a tool for learning and understanding the basic concepts about programming and applying them with an easy understanding spanish pseudocode.

  • MPC-BE

    Media Player Classic – BE is a free and open source audio and video player for Windows. Media Player Classic – BE is based on the original “Media Player Classic” project (Gabest) and “Media Player Classic Home Cinema” project (Casimir666), contains additional features and bug fixes.

  • Album Art Downloader

    The Album Art Downloader is a program designed to make life easier for anyone who wishes to find and update their album art for their music collection. The sources for the pictures can be defined by creating plugin scripts.

  • ReactOS

    ReactOS is an open source effort to develop a quality operating system that is compatible with applications and drivers written for the Microsoft Windows NT family of operating systems (NT4, 2000, XP, 2003).