
Version 0.0.2
A new pre-alpha build is available from the project website. The highlights of the release include destructible voxel terrain, a user interface revamp, an inventory system, better controls, graphical improvements, and lots more. Regrettably, there appear to be some issues with certain SourceForge mirrors currently. If your download fails, try downloading from a different mirror.
As for the current state and future plans of the project, the game isn’t playable yet, but I hope to address some of that in the near future. The new terrain system is still pretty broken so fixing it is a priority for the next release cycle. After that, the focus will move to scripts and gameplay features. I want to add features such as combat arts, different weapon scripts, better monsters, and lootable treasure chests.
Many of the planned features still lack proper design. New graphics and sound effects are also required by them so there’s a wide variety of different tasks to work on. Getting all the pieces fit together looks like an interesting challenge akin to trying to rearrange one’s limbs. I hope something cool eventually comes out of it.
Uh.. looks good. Nice work.
hey there, I just downloaded the 0.0.2 release, very nice work, I haven’t had much time to mess around with it yet, but I will soon. I’m a beginning C/C++ developer myself and would love to help you, but I’m way behind what your able to do. Please keep up the great work
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