|Version 7 (modified by kvangend, 3 years ago)|
Open Source Versions of The Incredible Machine
Over the years, many attempts have been done to build a open source version of The Incredible Machine.
The fact that so many projects failed suggests that TIM is a very special game. Due to the complex requirements (physics, interactivity, graphics), it definitely is not an easy game to develop.
We are aware of the following projects:
- The Penguin Machine Originally started in C, rewrite in C++. Abandoned in 2003.
- The Penguin Machine This is a second attempt, with the same name. It appears to be playable but only has two levels. Development stalled in 2005.
- Tobi's Object Building and Interaction Abandoned in 2007.
- Puzzles from the Engineer's Notebook Abandoned in 2008.
- Time Stop Abandoned in 2009. Using OpenGL and Box2D
Not exactly TIM clones, but definitely worth mentioning:
- Funny Sketches Using C++, Box2D and QT. This game appears to have stalled early 2010.
- Spheres of Influence "A bunch of spheres floating around in space" C++/SDL/OpenGL. In active (slow) development.
- Phun 2D physics sandbox. More general purpose and open-ended. Active as of 2010 with commercial spin-off.
- Raincat is a mix of Lemmings and TIM. Developed in Haskell (!) by Carnegie Mellon students in Fall 2008.
We thank all of the authors for inspiration and proof that TIM is a game worth attempting to re-create.
Note that The Butterfly Effect is not meant to become a 100% TIM clone:
- No cartoon-style animation
- Realistic physics (and yes, we strech Newton's third law a little here-and-there)
- Only earthly physics; no electricity; no anti-gravity