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Revision 9376, 1.3 KB
(checked in by hikerstk, 23 months ago)
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Changed all svn:eol-style values for XML (and other text) files
to be LF (since otherwise tortoise will check them out as native
and add 0d in the files, which breaks unicode).
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Property svn:mime-type set to
text/xml
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Property svn:eol-style set to
LF
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| 1 | <?xml version="1.0"?> |
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| 2 | <!-- |
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| 3 | Particle system to simulate it's raining heavily in the ground. |
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| 4 | Current tests done as kart particles, but this should be per camera |
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| 5 | and placed like the cylinders that have rain drop textures, maybe |
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| 6 | with some speed compensation, so it never wastes particles (out |
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| 7 | of view) when camera moves really fast. Then rate can be trimmed |
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| 8 | down to 150/180 or 100/120, with smaller box. |
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| 9 | --> |
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| 10 | <particles emitter="box" box_x="12.0" box_y="0.5" box_z="12.0"> |
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| 11 | |
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| 12 | <spreading angle="20" /> |
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| 13 | |
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| 14 | <velocity x="0.000" |
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| 15 | y="0.005" |
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| 16 | z="0.000" /> |
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| 17 | |
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| 18 | <material file="water-splash.png" /> |
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| 19 | |
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| 20 | <!-- Amount of particles emitted per second --> |
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| 21 | <rate min="200" |
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| 22 | max="240" /> |
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| 23 | |
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| 24 | <!-- Minimal and maximal lifetime of a particle, in milliseconds. --> |
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| 25 | <lifetime min="1000" |
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| 26 | max="1000" /> |
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| 27 | |
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| 28 | <!-- Size of the particles --> |
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| 29 | <size min="0.35" |
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| 30 | max="0.70" /> |
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| 31 | |
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| 32 | <color min="255 255 255" |
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| 33 | max="255 255 255" /> |
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| 34 | |
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| 35 | <!-- How much time in milliseconds before the particle is fully faded out --> |
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| 36 | <fadeout time="750" /> |
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| 37 | |
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| 38 | <gravity strength="-0.01" |
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| 39 | only-force-time="500" /> |
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| 40 | </particles> |
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