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root/main/trunk/data/gfx/rain-ground.xml @ 9376

Revision 9376, 1.3 KB (checked in by hikerstk, 23 months ago)

Changed all svn:eol-style values for XML (and other text) files
to be LF (since otherwise tortoise will check them out as native
and add 0d in the files, which breaks unicode).

  • Property svn:mime-type set to text/xml
  • Property svn:eol-style set to LF
Line 
1<?xml version="1.0"?>
2<!--
3  Particle system to simulate it's raining heavily in the ground.
4  Current tests done as kart particles, but this should be per camera
5  and placed like the cylinders that have rain drop textures, maybe
6  with some speed compensation, so it never wastes particles (out
7  of view) when camera moves really fast. Then rate can be trimmed
8  down to 150/180 or 100/120, with smaller box.
9-->
10<particles emitter="box" box_x="12.0" box_y="0.5" box_z="12.0">
11
12    <spreading angle="20"       />
13   
14    <velocity  x="0.000"
15               y="0.005"
16               z="0.000"         />
17   
18    <material  file="water-splash.png"  />
19   
20    <!-- Amount of particles emitted per second -->
21    <rate      min="200"
22               max="240"         />
23   
24    <!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
25    <lifetime  min="1000"
26               max="1000"         />
27   
28    <!-- Size of the particles -->
29    <size      min="0.35"
30               max="0.70"        />
31
32    <color     min="255 255 255"
33               max="255 255 255" />
34
35    <!-- How much time in milliseconds before the particle is fully faded out  -->
36    <fadeout   time="750"        />
37
38    <gravity   strength="-0.01"
39               only-force-time="500" />
40</particles>
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