Note: Names listed in alphabetic order of family name.
| Name | Nationality | Team role | Main area
|
| Wolf-Dieter Beelitz | German | artist, developer | Simplix robot, robot tools
|
| Xavier Bertaux | French | artist, developer, moderator | Cars and tracks design / meeting scheduling, weather simulation
|
| Brian Gavin | American | developer | Network gaming, menu GUI enhancements
|
| Eckhard M. Jaeger | German | artist | In-game menu interface style, web sites, HQ cars and tracks enhancements
|
| Kristóf Kály-Kullai | Hungarian | developer, tester | Physics reference for the project, Simu V2.1, 2.0 car setup rework leader
|
| Mart Kelder? | Dutch | developer | Career racing mode, Build system, non graphical code management
|
| Gábor Kmetykó (aka kilo) | Hungarian | artist, developer | Kilo2008 robot, code cleanup, whole code management
|
| Enrico Mattea (aka Ocirne) | Italian | tester | Whole game tests
|
| Jean-Philippe Meuret | French | developer, moderator | Project coordination, whole code / release management, multi-threading, menu enhancements, code cleanup
|
| Simon (aka mungewell)? | Canadian | developer, tester | Board enhancements, tests
|
| Haruna Say | American | artist, car tuner | Cars design / skinning / setup (LS1, TRB1, SC, MP5, ...) / resident crash test dummy
|
| Andrew Sumner | Australian | artist, car tuner, developer | 3D car modeling expert (SC, 36GP, LS1, MP5, LP1, ...), cars setups, 3D graphics (animated driver, spin smoke, ...)
|