Speed Dreams Documentation Wiki
Texture parts and formats of a car skin
If you create a car skin for a player or a human car you have to care about:
- Player car skin (see example above too):
- Size 2048 x 2048px with baked shadows (with Blender) in PNG format
- Named as the folder and XML file of the car: carclass-vendor-car.png
- You can create up to 3 car skin styles, street version, tuning/ fany one and a race/ rally car skin, naming of them is: carclass-vendor-car-style.png
- The wheel texture:
- In PNG format sized to 1024 x 512px named as wheel3d.png for standard skin or wheel3d-style.png
- There are various rim and tyre styles available at SVN
- A preview images as a JPG image in 800 x 500px; carclass-vendor-car-preview.jpg or carclass-vendor-car-style-preview.jpg
- A RPM meter as a PNG image in 256 x 256px: carclass-vendor-car-rpm.png
- A speedometer as a PNG image in 256 x 256px: carclass-vendor-car-speed.png
- Extra skin parts for:
- Driver: driver-carclass-vendor-car.png; 512 x 256px
- Interior: carclass-vendor-car-int.png; 512 x 256px
- Hints for a great gaming experience
- Variate your skins: street version, tuning/ fany one and a race/ rally car skin have always different details
- Make an research on Google images search, Flickr and Deviantart to explore the details
- Keep an eye not to violate the Free Art license by mixing licenses that are not compatible (as an example Free Art license did not work with Public Domain license)
- Make sure rim and tyre fits to car skin style, as an example: a race car skin should not use street car tyres
- At SVN you find various car vendor logos - use them!
- Meshes with transparent textures should have the name prefix "WI_", example: WI_glass.
- If the car has AI drivers (robots), create an own skin for them too.
Create AI drivers (robots) skins too:
- Robot skins are located at speed-dreams-2/drivers and its subfolders
- A car skin as for the player skin
- A wheel texture fitting to the skin similar described above for the player skin
- A preview image sin JPG format
- A Pit wall logo:
- In Silicon Graphics image format (*.rgb) sized to 512 x 512 px
- Use this GIMP template: pit-door-robots.xcf.bz2
- Make sure your design leaves one pixel empty around
Example SC Boxer 96:
- Player car skin:
- Street car version: sc-boxer-96.png
- Tuning/ fancy version: sc-boxer-96-yellow-stripe.png
- Racing/ rally version: sc-boxer-96-glowen.png
- Wheel texture:
- Street car version: wheel3d.png
- Tuning/ fancy version: wheel3d-yellow-stripe.png
- Racing/ rally version: wheel3d-glowen