| 1 | GVAR(IDF_ADMIN, serverdebug, 0, 0, 3); |
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| 2 | GVAR(IDF_ADMIN, serverclients, 1, 16, MAXCLIENTS); |
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| 3 | GVAR(IDF_ADMIN, serveropen, 0, 3, 3); |
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| 4 | GSVAR(IDF_ADMIN, serverdesc, ""); |
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| 5 | GSVAR(IDF_ADMIN, servermotd, ""); |
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| 6 | GVAR(IDF_ADMIN, automaster, 0, 0, 1); |
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| 7 | |
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| 8 | GVAR(IDF_ADMIN, autospectate, 0, 1, 1); // auto spectate if idle, 1 = auto spectate when remaining dead for autospecdelay |
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| 9 | GVAR(IDF_ADMIN, autospecdelay, 0, 60000, VAR_MAX); |
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| 10 | |
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| 11 | GVAR(IDF_ADMIN, resetbansonend, 0, 1, 2); // reset bans on end (1: just when empty, 2: when matches end) |
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| 12 | GVAR(IDF_ADMIN, resetvarsonend, 0, 1, 2); // reset variables on end (1: just when empty, 2: when matches end) |
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| 13 | GVAR(IDF_ADMIN, resetmmonend, 0, 2, 2); // reset mastermode on end (1: just when empty, 2: when matches end) |
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| 14 | |
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| 15 | GVARF(IDF_ADMIN, gamespeed, 1, 100, 10000, timescale = sv_gamespeed, timescale = gamespeed); |
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| 16 | GVARF(IDF_ADMIN, gamepaused, 0, 0, 1, paused = sv_gamepaused, paused = gamepaused); |
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| 17 | |
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| 18 | GSVAR(IDF_ADMIN, defaultmap, ""); |
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| 19 | GVAR(IDF_ADMIN, defaultmode, G_START, G_DEATHMATCH, G_MAX-1); |
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| 20 | GVAR(IDF_ADMIN, defaultmuts, 0, 0, G_M_ALL); |
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| 21 | GVAR(IDF_ADMIN, rotatemode, 0, 1, 1); |
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| 22 | GVARF(IDF_ADMIN, rotatemodefilter, 0, G_LIMIT, G_ALL, sv_rotatemodefilter &= ~G_NEVER, rotatemodefilter &= ~G_NEVER); // modes not in this array are filtered out |
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| 23 | GVAR(IDF_ADMIN, rotatemuts, 0, 3, VAR_MAX); // any more than one decreases the chances of it picking |
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| 24 | GVAR(IDF_ADMIN, rotatemutsfilter, 0, G_M_FILTER, G_M_ALL); // mutators not in this array are filtered out |
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| 25 | GVAR(IDF_ADMIN, campaignplayers, 1, 4, MAXPLAYERS); |
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| 26 | |
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| 27 | GSVAR(IDF_ADMIN, allowmaps, "alphacampaign bath center darkness dawn deadsimple deathtrap deli depot dropzone dutility echo facility forge foundation futuresport ghost hinder keystone lab linear longestyard mist nova panic processing spacetech stone testchamber tranquility tribal ubik venus warp wet"); |
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| 28 | |
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| 29 | GSVAR(IDF_ADMIN, mainmaps, "bath center darkness deadsimple deathtrap deli depot dropzone dutility echo facility forge foundation futuresport ghost keystone lab linear longestyard mist nova panic processing spacetech stone tranquility tribal ubik venus warp wet"); |
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| 30 | GSVAR(IDF_ADMIN, capturemaps, "bath center darkness deadsimple deli depot dropzone dutility echo facility forge foundation futuresport ghost keystone lab linear mist nova panic stone tranquility tribal venus warp wet"); |
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| 31 | GSVAR(IDF_ADMIN, defendmaps, "bath center darkness deadsimple deli depot dropzone dutility echo facility forge foundation futuresport ghost keystone lab linear mist nova panic processing stone tranquility tribal venus warp wet"); |
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| 32 | GSVAR(IDF_ADMIN, bombermaps, "bath center deadsimple deli depot dropzone echo forge foundation futuresport tranquility venus"); |
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| 33 | GSVAR(IDF_ADMIN, holdmaps, "bath center darkness deadsimple deli depot dropzone dutility echo facility forge foundation futuresport ghost keystone lab linear mist nova panic processing stone tranquility tribal venus warp wet"); |
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| 34 | GSVAR(IDF_ADMIN, trialmaps, "testchamber"); |
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| 35 | GSVAR(IDF_ADMIN, campaignmaps, "alphacampaign"); |
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| 36 | |
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| 37 | GSVAR(IDF_ADMIN, duelmaps, "bath darkness deadsimple dropzone dutility echo longestyard panic"); |
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| 38 | GSVAR(IDF_ADMIN, jetpackmaps, "alphacampaign bath center darkness dawn deadsimple deathtrap deli depot dropzone dutility echo forge foundation futuresport ghost keystone linear longestyard mist nova spacetech testchamber tranquility tribal ubik venus warp"); |
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| 39 | |
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| 40 | GSVAR(IDF_ADMIN, smallmaps, "bath darkness deadsimple deli dropzone dutility echo ghost linear longestyard panic stone wet"); |
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| 41 | GSVAR(IDF_ADMIN, mediummaps, "bath center darkness deadsimple deathtrap deli dropzone echo facility forge foundation futuresport ghost keystone lab linear mist nova panic processing spacetech stone tranquility tribal ubik venus warp wet"); |
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| 42 | GSVAR(IDF_ADMIN, largemaps, "center dawn deadsimple deathtrap deli depot facility forge foundation futuresport ghost lab linear mist nova processing spacetech tranquility tribal ubik venus warp"); |
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| 43 | |
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| 44 | |
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| 45 | GVAR(IDF_ADMIN, modelock, 0, 3, 5); // 0 = off, 1 = master only (+1 admin only), 3 = master can only set limited mode and higher (+1 admin), 5 = no mode selection |
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| 46 | GVAR(IDF_ADMIN, modelockfilter, 0, G_LIMIT, G_ALL); |
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| 47 | GVAR(IDF_ADMIN, mutslockfilter, 0, G_M_ALL, G_M_ALL); |
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| 48 | |
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| 49 | GVAR(IDF_ADMIN, maprotate, 0, 2, 2); // 0 = off, 1 = sequence, 2 = random |
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| 50 | GVAR(IDF_ADMIN, mapsfilter, 0, 2, 2); // 0 = off, 1 = filter based on mutators, 2 = also filter based on players |
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| 51 | GVAR(IDF_ADMIN, mapslock, 0, 3, 5); // 0 = off, 1 = master can select non-allow maps (+1 admin), 3 = master can select non-rotation maps (+1 admin), 5 = no map selection |
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| 52 | GVAR(IDF_ADMIN, varslock, 0, 1, 3); // 0 = off, 1 = master, 2 = admin only, 3 = nobody |
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| 53 | GVAR(IDF_ADMIN, votelock, 0, 1, 5); // 0 = off, 1 = master can select same game (+1 admin), 3 = master only can vote (+1 admin), 5 = no voting |
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| 54 | GVAR(IDF_ADMIN, votewait, 0, 2500, VAR_MAX); |
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| 55 | |
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| 56 | GVAR(IDF_ADMIN, smallmapmax, 0, 6, VAR_MAX); // maximum number of players for a small map |
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| 57 | GVAR(IDF_ADMIN, mediummapmax, 0, 12, VAR_MAX); // maximum number of players for a medium map |
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| 58 | |
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| 59 | namespace server { extern void resetgamevars(bool flush); } |
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| 60 | GICOMMAND(0, resetvars, "", (), server::resetgamevars(true), return); |
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| 61 | GICOMMAND(IDF_ADMIN, resetconfig, "", (), rehash(true), ); |
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| 62 | |
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| 63 | GFVAR(0, maxalive, 0, 0, FVAR_MAX); // only allow this*numplayers to be alive at once |
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| 64 | GVAR(0, maxalivequeue, 0, 1, 1); // if number of players exceeds this amount, use a queue system |
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| 65 | GVAR(0, maxaliveminimum, 2, 8, VAR_MAX); // kicks in if numplayers >= this |
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| 66 | GFVAR(0, maxalivethreshold, 0, 0.5f, FVAR_MAX); // .. or this percentage of players |
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| 67 | |
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| 68 | GVAR(0, maxcarry, 1, 2, WEAP_CARRY); |
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| 69 | GVAR(0, spawnrotate, 0, 4, VAR_MAX); // 0 = let client decide, 1 = sequence, 2+ = random |
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| 70 | GVAR(0, spawnweapon, 0, WEAP_PISTOL, WEAP_MAX-1); |
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| 71 | GVAR(0, instaweapon, 0, WEAP_RIFLE, WEAP_MAX-1); |
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| 72 | GVAR(0, trialweapon, 0, WEAP_MELEE, WEAP_MAX-1); |
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| 73 | GVAR(0, spawngrenades, 0, 0, 2); // 0 = never, 1 = all but insta/trial, 2 = always |
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| 74 | GVAR(0, spawndelay, 0, 5000, VAR_MAX); // delay before spawning in most modes |
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| 75 | GVAR(0, instadelay, 0, 3000, VAR_MAX); // .. in instagib/arena matches |
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| 76 | GVAR(0, trialdelay, 0, 500, VAR_MAX); // .. in time trial matches |
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| 77 | GVAR(0, bomberdelay, 0, 3000, VAR_MAX); // delay before spawning in bomber |
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| 78 | GVAR(0, spawnprotect, 0, 3000, VAR_MAX); // delay before damage can be dealt to spawning player |
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| 79 | GVAR(0, duelprotect, 0, 5000, VAR_MAX); // .. in duel/survivor matches |
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| 80 | GVAR(0, instaprotect, 0, 3000, VAR_MAX); // .. in instagib matches |
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| 81 | |
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| 82 | GVAR(0, spawnhealth, 0, 100, VAR_MAX); |
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| 83 | GVAR(0, extrahealth, 0, 150, VAR_MAX); |
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| 84 | GVAR(0, maxhealth, 0, 200, VAR_MAX); |
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| 85 | |
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| 86 | GFVAR(0, actorscale, FVAR_NONZERO, 1, FVAR_MAX); |
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| 87 | GFVAR(0, maxresizescale, 1, 2, FVAR_MAX); |
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| 88 | GFVAR(0, minresizescale, FVAR_NONZERO, 0.5f, 1); |
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| 89 | |
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| 90 | GVAR(0, burntime, 0, 5500, VAR_MAX); |
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| 91 | GVAR(0, burndelay, 0, 1000, VAR_MAX); |
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| 92 | GVAR(0, burndamage, 0, 5, VAR_MAX); |
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| 93 | GVAR(0, bleedtime, 0, 5500, VAR_MAX); |
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| 94 | GVAR(0, bleeddelay, 0, 1000, VAR_MAX); |
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| 95 | GVAR(0, bleeddamage, 0, 5, VAR_MAX); |
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| 96 | |
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| 97 | GVAR(0, regendelay, 0, 3000, VAR_MAX); // regen after no damage for this long |
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| 98 | GVAR(0, regenguard, 0, 1000, VAR_MAX); // regen this often when guarding an affinity |
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| 99 | GVAR(0, regentime, 0, 1000, VAR_MAX); // regen this often when regenerating normally |
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| 100 | GVAR(0, regenhealth, 0, 5, VAR_MAX); // regen this amount each regen |
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| 101 | GVAR(0, regenextra, 0, 2, VAR_MAX); // add this to regen when influenced by affinity |
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| 102 | GVAR(0, regenaffinity, 0, 1, 2); // 0 = off, 1 = only guarding, 2 = also while carrying |
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| 103 | |
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| 104 | GVAR(0, kamikaze, 0, 1, 3); // 0 = never, 1 = holding grenade, 2 = have grenade, 3 = always |
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| 105 | GVAR(0, itemsallowed, 0, 2, 2); // 0 = never, 1 = all but limited, 2 = always |
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| 106 | GVAR(0, itemspawntime, 1, 30000, VAR_MAX); // when items respawn |
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| 107 | GVAR(0, itemspawndelay, 0, 1000, VAR_MAX); // after map start items first spawn |
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| 108 | GVAR(0, itemspawnstyle, 0, 1, 3); // 0 = all at once, 1 = staggered, 2 = random, 3 = randomise between both |
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| 109 | GFVAR(0, itemthreshold, 0, 2, FVAR_MAX); // if numitems/(players*maxcarry) is less than this, spawn one of this type |
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| 110 | GVAR(0, itemcollide, 0, BOUNCE_GEOM, VAR_MAX); |
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| 111 | GVAR(0, itemextinguish, 0, 6, 7); |
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| 112 | GFVAR(0, itemelasticity, FVAR_MIN, 0.4f, FVAR_MAX); |
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| 113 | GFVAR(0, itemrelativity, FVAR_MIN, 1, FVAR_MAX); |
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| 114 | GFVAR(0, itemwaterfric, 0, 1.75f, FVAR_MAX); |
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| 115 | GFVAR(0, itemweight, FVAR_MIN, 150, FVAR_MAX); |
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| 116 | GFVAR(0, itemminspeed, 0, 0, FVAR_MAX); |
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| 117 | GFVAR(0, itemrepulsion, 0, 8, FVAR_MAX); |
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| 118 | GFVAR(0, itemrepelspeed, 0, 25, FVAR_MAX); |
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| 119 | |
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| 120 | GVAR(0, timelimit, 0, 10, VAR_MAX); |
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| 121 | GVAR(0, triallimit, 0, 60000, VAR_MAX); |
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| 122 | GVAR(0, intermlimit, 0, 15000, VAR_MAX); // .. before vote menu comes up |
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| 123 | GVAR(0, votelimit, 0, 45000, VAR_MAX); // .. before vote passes by default |
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| 124 | GVAR(0, duelreset, 0, 1, 1); // reset winner in duel |
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| 125 | GVAR(0, duelclear, 0, 1, 1); // clear items in duel |
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| 126 | GVAR(0, duellimit, 0, 5000, VAR_MAX); // .. before duel goes to next round |
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| 127 | |
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| 128 | GVAR(0, selfdamage, 0, 1, 1); // 0 = off, 1 = either hurt self or use teamdamage rules |
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| 129 | GVAR(0, trialdamage, 0, 1, 1); // 0 = off, 1 = allow damage in time-trial |
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| 130 | GVAR(0, teamdamage, 0, 1, 2); // 0 = off, 1 = non-bots damage team, 2 = all players damage team |
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| 131 | GVAR(0, teambalance, 0, 1, 3); // 0 = off, 1 = by number then rank, 2 = by rank then number, 3 = humans vs. ai |
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| 132 | GVAR(0, teampersist, 0, 1, 2); // 0 = off, 1 = only attempt, 2 = forced |
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| 133 | GVAR(0, pointlimit, 0, 0, VAR_MAX); // finish when score is this or more |
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| 134 | |
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| 135 | GVAR(0, capturelimit, 0, 0, VAR_MAX); // finish when score is this or more |
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| 136 | GVAR(0, captureresetdelay, 0, 30000, VAR_MAX); |
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| 137 | GVAR(0, capturepickupdelay, -1, 5000, VAR_MAX); |
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| 138 | GVAR(0, capturecollide, 0, BOUNCE_GEOM, VAR_MAX); |
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| 139 | GVAR(0, captureextinguish, 0, 6, 7); |
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| 140 | GFVAR(0, capturerelativity, 0, 0.25f, FVAR_MAX); |
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| 141 | GFVAR(0, captureelasticity, FVAR_MIN, 0.35f, FVAR_MAX); |
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| 142 | GFVAR(0, capturewaterfric, FVAR_MIN, 1.75f, FVAR_MAX); |
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| 143 | GFVAR(0, captureweight, FVAR_MIN, 100, FVAR_MAX); |
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| 144 | GFVAR(0, captureminspeed, 0, 0, FVAR_MAX); |
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| 145 | GFVAR(0, capturethreshold, 0, 0, FVAR_MAX); // if someone 'warps' more than this distance, auto-drop |
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| 146 | |
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| 147 | GVAR(0, defendlimit, 0, 300, VAR_MAX); // finish when score is this or more |
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| 148 | GVAR(0, defendpoints, 0, 1, VAR_MAX); // points added to score |
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| 149 | GVAR(0, defendinterval, 0, 100, VAR_MAX); |
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| 150 | GVAR(0, defendoccupy, 0, 100, VAR_MAX); // points needed to occupy |
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| 151 | GVAR(0, defendflags, 0, 3, 3); // 0 = init all (neutral), 1 = init neutral and team only, 2 = init team only, 3 = init all (team + neutral + converted) |
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| 152 | |
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| 153 | GVAR(0, bomberlimit, 0, 0, VAR_MAX); // finish when score is this or more (non-hold) |
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| 154 | GVAR(0, bomberholdlimit, 0, 0, VAR_MAX); // finish when score is this or more (hold) |
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| 155 | GVAR(0, bomberresetdelay, 0, 15000, VAR_MAX); |
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| 156 | GVAR(0, bomberpickupdelay, -1, 5000, VAR_MAX); |
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| 157 | GVAR(0, bombercarrytime, 0, 15000, VAR_MAX); |
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| 158 | GVAR(0, bomberholdpoints, 0, 1, VAR_MAX); // points added to score |
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| 159 | GVAR(0, bomberholdpenalty, 0, 10, VAR_MAX); // penalty for holding too long |
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| 160 | GVAR(0, bomberholdinterval, 0, 1000, VAR_MAX); |
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| 161 | GVAR(0, bomberlockondelay, 0, 250, VAR_MAX); |
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| 162 | GVAR(0, bomberreset, 0, 0, 2); // 0 = off, 1 = kill winners, 2 = kill everyone |
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| 163 | GFVAR(0, bomberspeed, 0, 250, FVAR_MAX); |
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| 164 | GFVAR(0, bomberdelta, 0, 1000, FVAR_MAX); |
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| 165 | GVAR(0, bombercollide, 0, BOUNCE_GEOM, VAR_MAX); |
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| 166 | GVAR(0, bomberextinguish, 0, 6, 7); |
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| 167 | GFVAR(0, bomberrelativity, 0, 0.25f, FVAR_MAX); |
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| 168 | GFVAR(0, bomberelasticity, FVAR_MIN, 0.65f, FVAR_MAX); |
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| 169 | GFVAR(0, bomberwaterfric, FVAR_MIN, 1.75f, FVAR_MAX); |
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| 170 | GFVAR(0, bomberweight, FVAR_MIN, 150, FVAR_MAX); |
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| 171 | GFVAR(0, bomberminspeed, 0, 50, FVAR_MAX); |
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| 172 | GFVAR(0, bomberthreshold, 0, 0, FVAR_MAX); // if someone 'warps' more than this distance, auto-drop |
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| 173 | |
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| 174 | GVAR(IDF_ADMIN, airefresh, 0, 1000, VAR_MAX); |
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| 175 | GVAR(0, skillmin, 1, 50, 101); |
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| 176 | GVAR(0, skillmax, 1, 75, 101); |
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| 177 | GVAR(0, botbalance, -1, -1, VAR_MAX); // -1 = always use numplayers, 0 = don't balance, 1 or more = fill only with this*numteams |
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| 178 | GVAR(0, botlimit, 0, 16, VAR_MAX); |
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| 179 | GFVAR(0, botspeed, 0, 1, FVAR_MAX); |
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| 180 | GFVAR(0, botscale, FVAR_NONZERO, 1, FVAR_MAX); |
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| 181 | GVAR(0, enemybalance, 0, 1, 3); |
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| 182 | GVAR(0, enemyspawntime, 1, 30000, VAR_MAX); // when enemies respawn |
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| 183 | GVAR(0, enemyspawndelay, 0, 1000, VAR_MAX); // after map start enemies first spawn |
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| 184 | GVAR(0, enemyspawnstyle, 0, 1, 3); // 0 = all at once, 1 = staggered, 2 = random, 3 = randomise between both |
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| 185 | GFVAR(0, enemyspeed, 0, 1, FVAR_MAX); |
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| 186 | GFVAR(0, enemyscale, FVAR_NONZERO, 1, FVAR_MAX); |
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| 187 | GFVAR(0, enemystrength, FVAR_NONZERO, 1, FVAR_MAX); // scale enemy health values by this much |
|---|
| 188 | |
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| 189 | GFVAR(0, forcegravity, -1, -1, FVAR_MAX); |
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| 190 | GFVAR(0, forceliquidspeed, -1, -1, 1); |
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| 191 | GFVAR(0, forceliquidcurb, -1, -1, FVAR_MAX); |
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| 192 | GFVAR(0, forcefloorcurb, -1, -1, FVAR_MAX); |
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| 193 | GFVAR(0, forceaircurb, -1, -1, FVAR_MAX); |
|---|
| 194 | GFVAR(0, forceslidecurb, -1, -1, FVAR_MAX); |
|---|
| 195 | |
|---|
| 196 | GFVAR(0, movespeed, 0, 100, FVAR_MAX); // speed |
|---|
| 197 | GFVAR(0, movecrawl, 0, 0.6f, FVAR_MAX); // crawl modifier |
|---|
| 198 | GFVAR(0, movesprint, 0, 1.6f, FVAR_MAX); // sprinting modifier |
|---|
| 199 | GFVAR(0, movejetpack, 0, 1.6f, FVAR_MAX); // jetpack modifier |
|---|
| 200 | GFVAR(0, movestraight, 0, 1.2f, FVAR_MAX); // non-strafe modifier |
|---|
| 201 | GFVAR(0, movestrafe, 0, 1, FVAR_MAX); // strafe modifier |
|---|
| 202 | GFVAR(0, moveinair, 0, 0.9f, FVAR_MAX); // in-air modifier |
|---|
| 203 | GFVAR(0, movestepup, 0, 0.95f, FVAR_MAX); // step-up modifier |
|---|
| 204 | GFVAR(0, movestepdown, 0, 1.15f, FVAR_MAX); // step-down modifier |
|---|
| 205 | |
|---|
| 206 | GFVAR(0, jumpspeed, 0, 110, FVAR_MAX); // extra velocity to add when jumping |
|---|
| 207 | GFVAR(0, impulsespeed, 0, 90, FVAR_MAX); // extra velocity to add when impulsing |
|---|
| 208 | GFVAR(0, impulselimit, 0, 0, FVAR_MAX); // maximum impulse speed |
|---|
| 209 | GFVAR(0, impulseboost, 0, 1, FVAR_MAX); // thrust modifier |
|---|
| 210 | GFVAR(0, impulseboostz, -1, 0, 1); // thrust z modifier |
|---|
| 211 | GFVAR(0, impulsedash, 0, 1.2f, FVAR_MAX); // dashing/powerslide modifier |
|---|
| 212 | GFVAR(0, impulsejump, 0, 1.1f, FVAR_MAX); // jump modifier |
|---|
| 213 | GFVAR(0, impulsemelee, 0, 0.5f, FVAR_MAX); // melee modifier |
|---|
| 214 | GFVAR(0, impulseparkour, 0, 1.1f, FVAR_MAX); // parkour modifier |
|---|
| 215 | GFVAR(0, impulseparkourkick, 0, 1.3f, FVAR_MAX); // parkour kick modifier |
|---|
| 216 | GFVAR(0, impulseparkournorm, 0, 0.5f, FVAR_MAX); // minimum parkour surface z normal |
|---|
| 217 | GVAR(0, impulseallowed, 0, 3, 3); // impulse allowed; 0 = off, 1 = dash/boost only, 2 = dash/boost and sprint, 3 = all mechanics including parkour |
|---|
| 218 | GVAR(0, impulsestyle, 0, 1, 3); // impulse style; 0 = off, 1 = touch and count, 2 = count only, 3 = freestyle |
|---|
| 219 | GVAR(0, impulsecount, 0, 6, VAR_MAX); // number of impulse actions per air transit |
|---|
| 220 | GVAR(0, impulseslide, 0, 1000, VAR_MAX); // time before powerslides end |
|---|
| 221 | GVAR(0, impulseslip, 0, 300, VAR_MAX); // time before floor friction kicks back in |
|---|
| 222 | GVAR(0, impulsedelay, 0, 150, VAR_MAX); // minimum time between boosts |
|---|
| 223 | GVAR(0, impulsedashdelay, 0, 750, VAR_MAX); // minimum time between dashes/powerslides |
|---|
| 224 | GVAR(0, impulsejetdelay, 0, 250, VAR_MAX); // minimum time between jetpack |
|---|
| 225 | GVAR(0, impulsemeter, 0, 20000, VAR_MAX); // impulse dash length; 0 = unlimited, anything else = timer |
|---|
| 226 | GVAR(0, impulsecost, 0, 4000, VAR_MAX); // cost of impulse jump |
|---|
| 227 | GVAR(0, impulseskate, 0, 1000, VAR_MAX); // length of time a run along a wall can last |
|---|
| 228 | GFVAR(0, impulsesprint, 0, 0, FVAR_MAX); // sprinting impulse meter depletion |
|---|
| 229 | GFVAR(0, impulsejetpack, 0, 1.5f, FVAR_MAX); // jetpack impulse meter depletion |
|---|
| 230 | GFVAR(0, impulseregen, 0, 4.0, FVAR_MAX); // impulse regen multiplier |
|---|
| 231 | GFVAR(0, impulseregencrouch, 0, 2, FVAR_MAX); // impulse regen crouch modifier |
|---|
| 232 | GFVAR(0, impulseregensprint, 0, 0.75f, FVAR_MAX); // impulse regen sprinting modifier |
|---|
| 233 | GFVAR(0, impulseregenjetpack, 0, 1.5f, FVAR_MAX); // impulse regen jetpack modifier |
|---|
| 234 | GFVAR(0, impulseregenmove, 0, 1, FVAR_MAX); // impulse regen moving modifier |
|---|
| 235 | GFVAR(0, impulseregeninair, 0, 0.75f, FVAR_MAX); // impulse regen in-air modifier |
|---|
| 236 | GVAR(0, impulseregendelay, 0, 250, VAR_MAX); // delay before impulse regens |
|---|
| 237 | GVAR(0, impulseregenjetdelay, -1, -1, VAR_MAX); // delay before impulse regens after jetting, -1 = must touch ground |
|---|
| 238 | |
|---|
| 239 | GFVAR(0, stillspread, 0, 0, FVAR_MAX); |
|---|
| 240 | GFVAR(0, movespread, 0, 1, FVAR_MAX); |
|---|
| 241 | GFVAR(0, inairspread, 0, 1, FVAR_MAX); |
|---|
| 242 | GFVAR(0, impulsespread, 0, 1, FVAR_MAX); |
|---|
| 243 | |
|---|
| 244 | GVAR(0, zoomlock, 0, 1, 4); // 0 = free, 1 = must be on floor, 2 = also must not be moving, 3 = also must be on flat floor, 4 = must also be crouched |
|---|
| 245 | GVAR(0, zoomlocktime, 0, 500, VAR_MAX); // time before zoomlock kicks in when in the air |
|---|
| 246 | GVAR(0, zoomlimit, 1, 10, 150); |
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| 247 | GVAR(0, zoomtime, 1, 100, VAR_MAX); |
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| 248 | |
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| 249 | GFVAR(0, normalscale, 0, 1, FVAR_MAX); |
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| 250 | GFVAR(0, limitedscale, 0, 0.75f, FVAR_MAX); |
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| 251 | GFVAR(0, damagescale, 0, 1, FVAR_MAX); |
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| 252 | GVAR(0, criticalchance, 0, 100, VAR_MAX); |
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| 253 | |
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| 254 | GFVAR(0, hitpushscale, 0, 1, FVAR_MAX); |
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| 255 | GFVAR(0, hitslowscale, 0, 1, FVAR_MAX); |
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| 256 | GFVAR(0, deadpushscale, 0, 2, FVAR_MAX); |
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| 257 | GFVAR(0, wavepushscale, 0, 1, FVAR_MAX); |
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| 258 | GFVAR(0, waveslowscale, 0, 0.5f, FVAR_MAX); |
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| 259 | GFVAR(0, kickpushscale, 0, 1, FVAR_MAX); |
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| 260 | GFVAR(0, kickpushcrouch, 0, 0, FVAR_MAX); |
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| 261 | GFVAR(0, kickpushsway, 0, 0.0125f, FVAR_MAX); |
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| 262 | GFVAR(0, kickpushzoom, 0, 0.125f, FVAR_MAX); |
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| 263 | |
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| 264 | GVAR(0, assistkilldelay, 0, 5000, VAR_MAX); |
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| 265 | GVAR(0, multikilldelay, 0, 5000, VAR_MAX); |
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| 266 | GVAR(0, spreecount, 0, 5, VAR_MAX); |
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| 267 | GVAR(0, dominatecount, 0, 5, VAR_MAX); |
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| 268 | |
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| 269 | GVAR(0, alloweastereggs, 0, 1, 1); // 0 = off, 1 = on |
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| 270 | GVAR(0, returningfire, 0, 0, 1); // 0 = off, 1 = on |
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