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Timeline


and .

10/05/10:

14:22 Ticket #222 (more options on the game menu) created by silnarm
The game menu should have 'save game' on it, and 'pause game' and other …
14:17 Ticket #221 (resource trading (via trade 'caravans')) created by silnarm
http://glest.org/glest_board/index.php?topic=5967.0
14:15 Ticket #220 (layered upgrades) created by silnarm
http://glest.org/glest_board/index.php?topic=5953.0
14:11 Ticket #219 (multi-produce) created by silnarm
Allow produce commands to produce more than a single unit at a time. …
14:09 Ticket #218 (fix morph discount) created by silnarm
http://glest.org/glest_board/index.php?topic=5980.0 Replaced 'discount' …
14:00 Ticket #217 (Allow multiple background textures (different aspect ratios)) created by silnarm
Allow total conversions to specify multiple background textures at …
13:57 Ticket #216 (faction logo on display panel when nothing selected) created by silnarm
Allow factions to specify a logo that is then shown on the display panel …
13:49 Ticket #215 (Allow mods to enforce a cease-fire at the start of the game) created by silnarm
Allow tech-trees to stipulate a cease-fire period at the start of games, …
13:46 Ticket #214 (merge units (morph from two units into one)) created by silnarm
Add a merge command, for multiple units to merge into one other unit type.
12:28 Changeset [859] by tetzank
added silnarm's hand made hacks to the cpack settings of the installer, …
10:00 Ticket #213 (Display panel text does not wrap) created by silnarm
Long strings rendered on the display panel are not word-wrapped.
09:56 Ticket #212 (mouse cursor jumping up and down when scrolling mouse wheel) created by silnarm
http://glest.org/glest_board/index.php?topic=5993.0
00:04 Changeset [858] by silnarm
* merge 0.3.x => trunk

10/04/10:

23:20 Changeset [857] by silnarm
* tag 0.3.1
23:18 Milestone 0.3.1 completed
Bug-fixes.
22:56 Changeset [856] by silnarm
* set dependencies, maintainer & section for deb package
21:16 Changeset [855] by silnarm
* post CPack instructions for NSIS script * cmake option for memleak …
13:42 Changeset [854] by silnarm
* save ini immediately if it didn't exist before * another last ditch …
09:42 Ticket #210 (PhysFS init chokes with a dir and zip of the same name) closed by silnarm
works_for_me: Hmm.. yes, works for me too, maybe I had a file from addons/ open and it …

10/03/10:

23:16 Ticket #211 (unsupported resolution) created by tetzank
Exception: Couldn't set video mode 1024x768 (32bpp 0 stencil 16 …
10:28 Changeset [853] by tetzank
- fixed windows installer, desktop shortcut and install libpng; - disabled …
06:22 Changeset [852] by silnarm
* savegame fix for (producible types with same name) * savegame fixes for …
03:46 Ticket #207 (Defeated players or hp=0 not handled in savegame) closed by silnarm
fixed

10/02/10:

17:24 Changeset [851] by silnarm
* some null checks in Commander::pushCommand() * more informative error …
17:17 Changeset [850] by silnarm
* fix another mem leak (saved game xml doc)
17:04 Changeset [849] by silnarm
* savegame fixes for dead units, don't add to faction, and correct …
13:59 Changeset [848] by silnarm
* get stack trace for crash on win32, requires dbghelp.dll & glestadv.pdb …

10/01/10:

22:44 Ticket #210 (PhysFS init chokes with a dir and zip of the same name) created by silnarm
If a zip and directory of the same name exist in the addons folder, crash. …
22:08 Ticket #209 ("Manage Addons" menu) created by silnarm
Make a new menu-state, to manage addons, should list all 'mountables' from …
16:51 Ticket #208 (7zip addons) created by tetzank
PhysFS claims to support 7zip archives but it doesn't work in glest. The …
12:41 Changeset [847] by tetzank
- fixed another tiny leak;
06:01 Changeset [846] by silnarm
* -list-tilesets sets dataDir to '.' if empty (for 0.3.1 win32 …
03:17 Ticket #207 (Defeated players or hp=0 not handled in savegame) created by hailstone3
Branch 0.3.x rev 845. Reported by Mersinli on mailing list. …

09/30/10:

21:41 Ticket #195 (memory leaks) closed by silnarm
fixed
21:40 Changeset [845] by silnarm
* massive leak dumping overhaul, now uses 16 tables each with a capacity …
12:22 Changeset [844] by silnarm
* plugged two holes we were leaking commands from (sim_interface.cpp & …

09/29/10:

18:30 Ticket #206 (cloaking) created by silnarm
Cloaked units. === Default Rules: === * Drawn translucent for allies, …
16:14 Changeset [843] by silnarm
* fix Ai mem-leak (no virtual destructor in base class)
14:36 Changeset [842] by silnarm
* some stuff I forgot to commit with [837] for #205 (particle systems …
14:30 Changeset [841] by silnarm
* fix mouse3d rendering (not rendering models when placing buildings)
13:50 Changeset [840] by silnarm
* set dataDir to '.' if empty * confirm FSFactory should not be deleted …
13:12 Changeset [839] by silnarm
* savegame fix (uninitialised visible flag)
13:04 Changeset [838] by tetzank
- added new commandline option to glest: '-list-tilesets'; - use new …
11:45 CompileGuideWin edited by silnarm
update for new window deps packages (diff)
07:32 Ticket #205 (UnitParticleSystems ignoring radius in ProtoType) closed by silnarm
fixed
07:32 Changeset [837] by silnarm
* fix for radius param in unit particle systems
06:58 Ticket #205 (UnitParticleSystems ignoring radius in ProtoType) created by silnarm
particle systems 'radius' param is being ignored.
06:56 Ticket #204 (AI harvesting problems) closed by silnarm
fixed: already fixed, opened the ticket so I don't forget it on the changelog.
06:55 Ticket #204 (AI harvesting problems) created by silnarm
If the tech-tree contains resources that the AI can't currently (or ever) …

09/28/10:

22:16 Changeset [836] by tetzank
- tiny build fix for linux; - replaced out-of-date README.linux with a …

09/27/10:

01:54 Changeset [835] by silnarm
* fix water rendering
00:50 Ticket #203 (sounds for move skill not playing) closed by silnarm
fixed
00:47 Changeset [834] by silnarm
* fix for sounds on move skill not playing, closes #203 * fix for G3D …

09/26/10:

09:57 Ticket #203 (sounds for move skill not playing) created by silnarm
sounds attached to move skills are not being played.
05:20 Changeset [833] by silnarm
* additional AI resources fix, ignores resources it can't harvest at all
05:04 Changeset [832] by silnarm
* fix AI so it doesn't stall trying to harvest resources it can't use
03:47 Changeset [831] by silnarm
* fix no shadows on non harvest-able tileset objects * use glAlphaFunc() …

09/25/10:

09:55 Changeset [830] by silnarm
* fixed a couple of memory leaks
09:13 Changeset [829] by silnarm
* linux build fix
09:10 Ticket #202 (Output from CppCheck) created by hailstone3
I ran CppCheck? on game and shared_lib dirs. It hasn't seem to have …
09:06 Changeset [828] by hailstone3
fixed incorrect delete
05:52 Changeset [827] by hailstone3
fixed some memory leaks using the technique at …
02:20 Changeset [826] by silnarm
* fix static resource production on unit morph
02:00 Ticket #201 (hp-regen, ep & ep-regen can't be 0) closed by silnarm
fixed
01:59 Changeset [825] by silnarm
* fix for all attribs being set to a minimum value of 1, closes #201
01:23 Ticket #200 (no selection circle highlight on targets) closed by silnarm
fixed
01:23 Changeset [824] by silnarm
* fix selection circle highlight on targeted units, closes #200
01:10 Ticket #201 (hp-regen, ep & ep-regen can't be 0) created by silnarm
When these values should be 0, they are 1.
01:09 Ticket #200 (no selection circle highlight on targets) created by silnarm
when issuing a command on a target that is not of your own faction, no …
00:27 Changeset [823] by silnarm
* Merge 0.3.x => trunk

09/24/10:

19:00 Ticket #199 (Allow skill or command to call lua function) created by hailstone3
For example a modder might want a unit to reduce speed for 10 seconds when …
14:01 Ticket #198 (particles are influenced by skill) created by me5
When I use the same particle for the stop skill and the attack skill the …
06:05 Changeset [822] by silnarm
* add defeat_messages dir, and example English file
04:31 Ticket #197 (intermittent pathfinder init errors with unit size > 2) closed by silnarm
fixed
04:29 Changeset [821] by silnarm
* fix errors in Search::getDiags(), closes #197
03:33 Ticket #197 (intermittent pathfinder init errors with unit size > 2) created by silnarm
Initialising the ClusterMap? with clearance >= 3, CellMetrics? from off the …

09/23/10:

14:24 Changeset [820] by silnarm
* some clean-up
13:11 Changeset [819] by silnarm
* fix ultra slow screenshot capture on windoze
11:31 Changeset [818] by silnarm
* box selection fix (in renderer.cpp) and a bunch of commented out debug …
07:54 Changeset [817] by silnarm
* fix display panel lag when recalling a group
07:40 Changeset [816] by silnarm
* fix random projectile path, closes #181
07:40 Ticket #181 (Random projectile path is broken) closed by silnarm
fixed
07:06 Changeset [815] by silnarm
* Save game fixes * TinyXml? uses PhysFS to save * fix for build …
07:06 Ticket #179 (savegame path problems...) closed by silnarm
fixed
04:49 Ticket #129 (megaglest PNG loader) closed by silnarm
complete: Splitting ticket so I can close it now, (PNG is the more important for …
04:47 Ticket #196 (megaglest JPG loader) created by silnarm
bring the jpeg reader from megaglest over, convert to PixmapIo? and use …
04:44 Ticket #188 (Player defeated messages) closed by silnarm
complete
04:42 Changeset [814] by silnarm
* player defeated messages, #188
03:10 Ticket #167 (allow housed units to fire projectiles) closed by silnarm
complete
03:09 Changeset [813] by silnarm
* housed units can fire projectiles (if housing units load command allows) …

09/22/10:

23:49 Ticket #165 (hot-keys not working after a dialog is dismissed) closed by silnarm
works_for_me: I can't seem to reproduce this any-more ... ??
23:48 Ticket #170 (unfogMap() does not reveal tileset objects) closed by silnarm
fixed
23:48 Changeset [812] by silnarm
* fix for #170
23:41 Ticket #180 (No mouse cursor change when selecting position) closed by silnarm
fixed
23:40 Changeset [811] by silnarm
* request confirmation on exit game/program, closes #183 * when selecting …
23:40 Ticket #183 (confirmation request on 'quit game' & 'exit program') closed by silnarm
fixed
14:07 Ticket #182 (particle systems attached to die skill don't go away) closed by silnarm
fixed
14:07 Changeset [810] by silnarm
* fix for #182
13:49 Ticket #185 (path problems for Lua files (debug.lua & widget.cfg)) closed by silnarm
fixed
13:48 Changeset [809] by silnarm
* fixes for #185 * WidgetConfig? load the config file itself * …
13:06 Ticket #194 (select/deselect from display panel potraits) closed by silnarm
complete
13:05 Changeset [808] by silnarm
* display panel unit portraits clickable, #194 * without modifiers, …
11:04 Changeset [807] by silnarm
* fix for #173
11:04 Ticket #173 (particle systems don't pause) closed by silnarm
fixed
10:59 Changeset [806] by silnarm
* made Display panel wider and increased selection size to 24, closing …
10:59 Ticket #192 (Increase maximum selection size) closed by silnarm
complete
08:17 Ticket #158 (Non visible particle systems eating memory and cpu cycles) closed by silnarm
fixed
08:13 Changeset [805] by silnarm
* fixes for #158 * introduce GameParticleSystem?, does periodic …

09/21/10:

14:31 Ticket #195 (memory leaks) created by silnarm
The _CrtSetDbgFlag() call hailstone recently added is indeed revealing …
02:45 Ticket #194 (select/deselect from display panel potraits) created by silnarm
see last point here, …
02:43 Ticket #193 (Make selection size unlimited...) created by silnarm
Remove selection size limit, 'stack' potraits in display.
02:42 Ticket #192 (Increase maximum selection size) created by silnarm
Increase selection limit form 16 to 24, the Display Panel should be a …
02:38 Ticket #191 (Sky-boxes) created by silnarm
Allow tilesets to include a sky-box. Maybe they will need two, one for …
02:32 Ticket #190 (Basic human-Ai comms) created by silnarm
Allow human players to 'communicate' with the AI via map marking (ie, …
02:28 Ticket #189 (Map marking) created by silnarm
Allow players to 'mark' the minimap (with a circle or X in their player …
02:22 Ticket #188 (Player defeated messages) created by silnarm
Messages announcing when players are defeated, possibly pulled from an XML …
02:17 Ticket #187 (non-faction music play-lists) created by silnarm
Perhaps allow play-lists to be named and defined in techtree-xml, then …
02:09 Ticket #186 (cast-spell) created by silnarm
Never got implemented…

09/20/10:

05:39 Ticket #185 (path problems for Lua files (debug.lua & widget.cfg)) created by silnarm
debug.lua and widget.cfg are not loaded due to path issues. I think …
05:34 Ticket #184 ('show map' option in map_editor has path problems) created by silnarm
The show map option in the map editor can't find tilesets, also the path …
05:32 Ticket #183 (confirmation request on 'quit game' & 'exit program') created by silnarm
The GameMenu? options to Quit the game or Exit the program should seek user …
05:26 Ticket #182 (particle systems attached to die skill don't go away) created by silnarm
Particle systems for die skills are not going away until the unit entity …
05:23 Ticket #181 (Random projectile path is broken) created by silnarm
The random path option for projectiles is not functioning, the projectiles …
05:17 Ticket #180 (No mouse cursor change when selecting position) created by silnarm
When selecting a position, the old Gui 'filled in' the mouse cursor, the …
04:21 Ticket #179 (savegame path problems...) created by silnarm
see, http://glest.org/glest_board/index.php?topic=5934.0

09/19/10:

04:39 Ticket #178 (Exception thrown if no *.gbm maps found) closed by silnarm
fixed
04:39 Ticket #177 (button problem in scenario menu) closed by silnarm
fixed
04:38 Changeset [804] by silnarm
* fixes for #177 and #178
01:21 Ticket #178 (Exception thrown if no *.gbm maps found) created by silnarm
If there are no gbms but only mgms, we still get an exception. …

09/18/10:

14:01 Changeset [803] by tetzank
- deleted icons in root folder, they're copyed in the right subfolders; - …
05:29 Ticket #177 (button problem in scenario menu) created by silnarm
see http://glest.org/glest_board/index.php?topic=5920.msg59594#msg59594
05:28 Ticket #176 (g3d viewer segfault) created by silnarm
G3D broken on linux 32bit
04:02 Changeset [802] by silnarm
* fix scope problem (for no pch)
03:57 Changeset [801] by silnarm
* update CMakeLists.txt * set PNG vars explicitly to use deps folder …

09/17/10:

14:04 Changeset [800] by silnarm
* PNG Pixmap reader from MG (converted to standard Glest PixmapIo? and GAE …
09:39 WikiStart edited by hailstone3
added doxygen link for 0.3 (diff)
09:25 Changeset [799] by silnarm
* check for SSE2 (on Windows)
09:15 Ticket #157 (Access Violation on bad data dir) closed by silnarm
fixed: Exception is caught and the platform message box displays the error.
08:09 Ticket #161 (upgrades are free) closed by silnarm
fixed
08:09 Ticket #174 (generate command is not multiplayer safe) closed by silnarm
fixed
08:07 Changeset [798] by silnarm
* refactored type factories * introduced GeneratedType? for generate …
06:52 Ticket #175 (segfault recalling a selection group) created by silnarm
http://glest.org/glest_board/index.php?topic=5916.msg59527#msg59527

09/16/10:

13:09 Ticket #174 (generate command is not multiplayer safe) created by silnarm
Generate command not handled by network code…
08:33 Changeset [797] by silnarm
* shuffle option for faction music play-lists (closes #159) * fade music …
08:32 Ticket #159 (Shuffle option for multiple music tracks) closed by silnarm
fixed
07:20 Ticket #160 (Attack zones not loaded from lang file) closed by silnarm
fixed
07:20 Changeset [796] by silnarm
* fix for #160
06:39 Changeset [795] by silnarm
* further checks on effects (ensure static modifiers don't go negative)

09/15/10:

23:24 Ticket #163 (Move skills modified by strong effects can go screwy) closed by silnarm
fixed
23:23 Changeset [794] by silnarm
* fixes for #163 * clamp multipliers after recalculated * …
21:53 Ticket #173 (particle systems don't pause) created by silnarm
Weather particle systems keep running when paused. Projectiles 'stop' but …
21:40 Ticket #172 (toggle buttons in-game) created by silnarm
Use check-boxes in-game, for things like auto-repair on/off, and attack …
20:35 Ticket #171 (maps in scenario folder are not found) closed by silnarm
fixed
20:35 Changeset [793] by silnarm
fix for #171
20:29 Ticket #171 (maps in scenario folder are not found) created by silnarm
If you have a scenario specific map in the scenario folder, it is not …
19:22 Ticket #169 (new picking code is rendering non-resource tileset objects) closed by silnarm
fixed
19:21 Changeset [792] by silnarm
* fix for 169
13:22 Ticket #162 (die skill not being processed properly?) closed by silnarm
fixed
13:22 Changeset [791] by silnarm
* fix for #162
13:15 Ticket #170 (unfogMap() does not reveal tileset objects) created by silnarm
12:29 Ticket #168 (dont-reserve-resource flag is not being set) closed by silnarm
fixed
12:29 Changeset [790] by silnarm
* fix for #168
12:21 Ticket #169 (new picking code is rendering non-resource tileset objects) created by silnarm
Tileset objects are clickable…
01:45 Ticket #168 (dont-reserve-resource flag is not being set) created by silnarm
Select multiple workers, issue build command, they all reserve resources …
00:46 Ticket #167 (allow housed units to fire projectiles) created by silnarm
Allow housed units to fire projectiles (optionally ?) Use a unique offset …
00:32 Ticket #166 (allow effects to generate resources) created by silnarm
add options to EffectType? so it can generate resources. Requested by …

09/14/10:

22:19 Changeset [789] by silnarm
* catch exception on bad data dir * clamp move skill frame offset, …
12:40 Ticket #165 (hot-keys not working after a dialog is dismissed) created by silnarm
After a dialog has been dismissed, the next key-press is not being …
09:19 Ticket #164 (effect resistance) created by me5
What I was thinking about is: a unit A can slowdown other units (slowdown …
07:37 Ticket #163 (Move skills modified by strong effects can go screwy) created by silnarm
Reported by me5, …
07:00 Ticket #162 (die skill not being processed properly?) created by silnarm
death animations are not functioning properly, …
06:58 Ticket #161 (upgrades are free) created by silnarm
Upgrades don't cost anything!!

09/13/10:

07:19 WikiStart edited by silnarm
Update stable release info (diff)
07:15 OldReleases edited by silnarm
(diff)
04:39 Ticket #160 (Attack zones not loaded from lang file) created by silnarm
The displayed attack-zones is all caps, and clearly coming straight from …
04:35 Ticket #159 (Shuffle option for multiple music tracks) created by silnarm
I forgot to add the shuffle function to faction play-lists
04:32 Ticket #158 (Non visible particle systems eating memory and cpu cycles) created by silnarm
All particle systems create an array for their particles, populate it, and …
02:51 Ticket #155 (Making installers for release) closed by silnarm
complete
00:00 Milestone 0.3 completed
Unit/Effect particles, PhysFS & new GUI

09/12/10:

21:31 Changeset [788] by hailstone3
Enable run-time checks in debug build for win32. I wasn't sure where to …
21:20 Ticket #157 (Access Violation on bad data dir) created by hailstone3
I got an access violation trying to run from Visual Studio 9 in debug …
14:42 Changeset [787] by tetzank
- changed default version to 0.3; - added data to the source package;
06:19 Changeset [786] by silnarm
* create branch 0.3.x
06:16 Changeset [785] by silnarm
* tag 0.3
02:44 Changeset [784] by silnarm
* Windows icon for g3d viewer
02:37 Changeset [783] by silnarm
* Windows icon for map editor
02:35 Changeset [782] by silnarm
* remove configurator from install package * capitalise name used for …
02:33 Packaging edited by silnarm
revert relative dir change I made (erroneous) (diff)

09/11/10:

17:25 Changeset [781] by silnarm
* fix executable names for tools in CPack
15:52 Changeset [780] by silnarm
* set default focus style for TextBox?, because loading widget.cfg is …
14:59 Changeset [779] by silnarm
* remove debug messages to console for load/unload
14:45 Changeset [778] by silnarm
* fix labels on new game menu (refactor PlayerSlotWidget?)
13:28 Changeset [777] by silnarm
* fix new game menu for net player names not displayed when they connect
13:03 Changeset [776] by tetzank
- scaled the window icons for map editor and g3dviewer down to 32x32;
12:39 Changeset [775] by tetzank
- changed target names of map editor and g3d viewer in cmake, better …
12:28 Changeset [774] by silnarm
* install zlib1.dll on windows
12:22 Packaging edited by silnarm
fix relative directory need for windows install (diff)
12:18 Ticket #156 (8 team colour support for G3D Viewer) created by silnarm
add 8 colour support to 'show all' and 'select colours' in the G3D Viewer.
11:41 Changeset [773] by silnarm
* Ai logging wrapped in macro * Lots of network logging * changes to …
11:23 Changeset [772] by silnarm
* map editor and g3d viewer icons
04:04 CompileGuideWin edited by hailstone3
added note about skipping (diff)
03:47 CompileGuideWin edited by hailstone3
rearranged, added working dir step (diff)
03:37 working_dir.jpg attached to CompileGuideWin by hailstone3
03:12 CompileGuideWin edited by hailstone3
added copy binary dependencies step (diff)
03:11 binary_deps.jpg attached to CompileGuideWin by hailstone3
02:25 CompileGuideWin edited by hailstone3
clarified what game project name is (diff)
02:11 CompileGuideWin edited by hailstone3
added links for program homepages (diff)

09/10/10:

13:51 Changeset [771] by silnarm
* GAE_SYNC_TEST fixes (properly separated from debug edition) * windows …
12:19 Changeset [770] by tetzank
- fixed -loadmap and -scenario switches; - fixed building of …
05:21 Changeset [769] by silnarm
* game icon update
04:27 Changeset [768] by silnarm
* delete magic_unload.bmp
04:09 Changeset [767] by silnarm
* changes to load/unload commands for John * need not provide move …
03:51 Changeset [766] by silnarm
* delete servers.ini

09/09/10:

14:14 Changeset [765] by silnarm
* lang file
14:14 Changeset [764] by silnarm
* fix for keymap.ini changes not matching command names & restore Patrol …
01:38 Changeset [763] by silnarm
* fix for gcc in test-suite, explicitly declaring 64 bit mask as unsigned …

09/08/10:

14:52 Ticket #128 (Use default resources instead of crashing) closed by silnarm
complete
14:39 Changeset [762] by silnarm
* default models created when missing or corrupt G3D is encountered * …
04:34 Changeset [761] by silnarm
* fix for no progress bar on Upgrade commands * fix for camera position …

09/07/10:

15:28 Ticket #155 (Making installers for release) created by tetzank
Before release we should build and test installers on different platforms …
10:14 Changeset [760] by silnarm
* fix for Guard command (not clearing old path when no longer needed, …
10:09 Changeset [759] by silnarm
* some icons for patrol & guard * fix summoner (too many commands before …
07:22 Changeset [758] by silnarm
* logo options for Intro and MenuStateRoot?
07:16 Changeset [757] by silnarm
* magitech update, added guard and patrol commands * reformatted all xml …
07:07 Ticket #138 (GAE Logo) closed by silnarm
complete
07:07 Changeset [756] by silnarm
* added Modman's gae 'splash' logo * delete unused fonts * updated …
02:36 Changeset [755] by silnarm
* updated widget.cfg
01:28 Ticket #141 (Basic Transport Unit) closed by silnarm
complete
00:44 Changeset [754] by silnarm
* Unload command derives from MoveBaseCommand? and is a two click order * …

09/05/10:

10:10 CompileGuide edited by silnarm
(diff)
10:09 CompileGuideLinux created by silnarm
09:56 CompileGuideMac edited by silnarm
(diff)
09:54 cmake_mac.png attached to CompileGuideMac by silnarm
09:53 CompileGuideMac created by silnarm
05:52 Changeset [753] by silnarm
* quick-fix for last_gamesettings.gs save location (TinyXml? not using …
05:16 Changeset [752] by silnarm
* fix pause (broken from update fps rework) * fix for …
03:03 CompileGuideWin edited by silnarm
fix dependencies link (diff)
02:14 Changeset [751] by silnarm
* some little build fixes for OSX
Note: See TracTimeline for information about the timeline view.