Timeline
10/05/10:
- 14:22 Ticket #222 (more options on the game menu) created by
- The game menu should have 'save game' on it, and 'pause game' and other …
- 14:17 Ticket #221 (resource trading (via trade 'caravans')) created by
- http://glest.org/glest_board/index.php?topic=5967.0
- 14:15 Ticket #220 (layered upgrades) created by
- http://glest.org/glest_board/index.php?topic=5953.0
- 14:11 Ticket #219 (multi-produce) created by
- Allow produce commands to produce more than a single unit at a time. …
- 14:09 Ticket #218 (fix morph discount) created by
- http://glest.org/glest_board/index.php?topic=5980.0 Replaced 'discount' …
- 14:00 Ticket #217 (Allow multiple background textures (different aspect ratios)) created by
- Allow total conversions to specify multiple background textures at …
- 13:57 Ticket #216 (faction logo on display panel when nothing selected) created by
- Allow factions to specify a logo that is then shown on the display panel …
- 13:49 Ticket #215 (Allow mods to enforce a cease-fire at the start of the game) created by
- Allow tech-trees to stipulate a cease-fire period at the start of games, …
- 13:46 Ticket #214 (merge units (morph from two units into one)) created by
- Add a merge command, for multiple units to merge into one other unit type.
- 12:28 Changeset [859] by
- added silnarm's hand made hacks to the cpack settings of the installer, …
- 10:00 Ticket #213 (Display panel text does not wrap) created by
- Long strings rendered on the display panel are not word-wrapped.
- 09:56 Ticket #212 (mouse cursor jumping up and down when scrolling mouse wheel) created by
- http://glest.org/glest_board/index.php?topic=5993.0
- 00:04 Changeset [858] by
- * merge 0.3.x => trunk
10/04/10:
- 23:20 Changeset [857] by
- * tag 0.3.1
- 23:18 Milestone 0.3.1 completed
- Bug-fixes.
- 22:56 Changeset [856] by
- * set dependencies, maintainer & section for deb package
- 21:16 Changeset [855] by
- * post CPack instructions for NSIS script * cmake option for memleak …
- 13:42 Changeset [854] by
- * save ini immediately if it didn't exist before * another last ditch …
- 09:42 Ticket #210 (PhysFS init chokes with a dir and zip of the same name) closed by
- works_for_me: Hmm.. yes, works for me too, maybe I had a file from addons/ open and it …
10/03/10:
- 23:16 Ticket #211 (unsupported resolution) created by
- Exception: Couldn't set video mode 1024x768 (32bpp 0 stencil 16 …
- 10:28 Changeset [853] by
- - fixed windows installer, desktop shortcut and install libpng; - disabled …
- 06:22 Changeset [852] by
- * savegame fix for (producible types with same name) * savegame fixes for …
- 03:46 Ticket #207 (Defeated players or hp=0 not handled in savegame) closed by
- fixed
10/02/10:
- 17:24 Changeset [851] by
- * some null checks in Commander::pushCommand() * more informative error …
- 17:17 Changeset [850] by
- * fix another mem leak (saved game xml doc)
- 17:04 Changeset [849] by
- * savegame fixes for dead units, don't add to faction, and correct …
- 13:59 Changeset [848] by
- * get stack trace for crash on win32, requires dbghelp.dll & glestadv.pdb …
10/01/10:
- 22:44 Ticket #210 (PhysFS init chokes with a dir and zip of the same name) created by
- If a zip and directory of the same name exist in the addons folder, crash. …
- 22:08 Ticket #209 ("Manage Addons" menu) created by
- Make a new menu-state, to manage addons, should list all 'mountables' from …
- 16:51 Ticket #208 (7zip addons) created by
- PhysFS claims to support 7zip archives but it doesn't work in glest. The …
- 12:41 Changeset [847] by
- - fixed another tiny leak;
- 06:01 Changeset [846] by
- * -list-tilesets sets dataDir to '.' if empty (for 0.3.1 win32 …
- 03:17 Ticket #207 (Defeated players or hp=0 not handled in savegame) created by
- Branch 0.3.x rev 845. Reported by Mersinli on mailing list. …
09/30/10:
- 21:41 Ticket #195 (memory leaks) closed by
- fixed
- 21:40 Changeset [845] by
- * massive leak dumping overhaul, now uses 16 tables each with a capacity …
- 12:22 Changeset [844] by
- * plugged two holes we were leaking commands from (sim_interface.cpp & …
09/29/10:
- 18:30 Ticket #206 (cloaking) created by
- Cloaked units. === Default Rules: === * Drawn translucent for allies, …
- 16:14 Changeset [843] by
- * fix Ai mem-leak (no virtual destructor in base class)
- 14:36 Changeset [842] by
- * some stuff I forgot to commit with [837] for #205 (particle systems …
- 14:30 Changeset [841] by
- * fix mouse3d rendering (not rendering models when placing buildings)
- 13:50 Changeset [840] by
- * set dataDir to '.' if empty * confirm FSFactory should not be deleted …
- 13:12 Changeset [839] by
- * savegame fix (uninitialised visible flag)
- 13:04 Changeset [838] by
- - added new commandline option to glest: '-list-tilesets'; - use new …
- 11:45 CompileGuideWin edited by
- update for new window deps packages (diff)
- 07:32 Ticket #205 (UnitParticleSystems ignoring radius in ProtoType) closed by
- fixed
- 07:32 Changeset [837] by
- * fix for radius param in unit particle systems
- 06:58 Ticket #205 (UnitParticleSystems ignoring radius in ProtoType) created by
- particle systems 'radius' param is being ignored.
- 06:56 Ticket #204 (AI harvesting problems) closed by
- fixed: already fixed, opened the ticket so I don't forget it on the changelog.
- 06:55 Ticket #204 (AI harvesting problems) created by
- If the tech-tree contains resources that the AI can't currently (or ever) …
09/28/10:
- 22:16 Changeset [836] by
- - tiny build fix for linux; - replaced out-of-date README.linux with a …
09/27/10:
- 01:54 Changeset [835] by
- * fix water rendering
- 00:50 Ticket #203 (sounds for move skill not playing) closed by
- fixed
- 00:47 Changeset [834] by
- * fix for sounds on move skill not playing, closes #203 * fix for G3D …
09/26/10:
- 09:57 Ticket #203 (sounds for move skill not playing) created by
- sounds attached to move skills are not being played.
- 05:20 Changeset [833] by
- * additional AI resources fix, ignores resources it can't harvest at all
- 05:04 Changeset [832] by
- * fix AI so it doesn't stall trying to harvest resources it can't use
- 03:47 Changeset [831] by
- * fix no shadows on non harvest-able tileset objects * use glAlphaFunc() …
09/25/10:
- 09:55 Changeset [830] by
- * fixed a couple of memory leaks
- 09:13 Changeset [829] by
- * linux build fix
- 09:10 Ticket #202 (Output from CppCheck) created by
- I ran CppCheck? on game and shared_lib dirs. It hasn't seem to have …
- 09:06 Changeset [828] by
- fixed incorrect delete
- 05:52 Changeset [827] by
- fixed some memory leaks using the technique at …
- 02:20 Changeset [826] by
- * fix static resource production on unit morph
- 02:00 Ticket #201 (hp-regen, ep & ep-regen can't be 0) closed by
- fixed
- 01:59 Changeset [825] by
- * fix for all attribs being set to a minimum value of 1, closes #201
- 01:23 Ticket #200 (no selection circle highlight on targets) closed by
- fixed
- 01:23 Changeset [824] by
- * fix selection circle highlight on targeted units, closes #200
- 01:10 Ticket #201 (hp-regen, ep & ep-regen can't be 0) created by
- When these values should be 0, they are 1.
- 01:09 Ticket #200 (no selection circle highlight on targets) created by
- when issuing a command on a target that is not of your own faction, no …
- 00:27 Changeset [823] by
- * Merge 0.3.x => trunk
09/24/10:
- 19:00 Ticket #199 (Allow skill or command to call lua function) created by
- For example a modder might want a unit to reduce speed for 10 seconds when …
- 14:01 Ticket #198 (particles are influenced by skill) created by
- When I use the same particle for the stop skill and the attack skill the …
- 06:05 Changeset [822] by
- * add defeat_messages dir, and example English file
- 04:31 Ticket #197 (intermittent pathfinder init errors with unit size > 2) closed by
- fixed
- 04:29 Changeset [821] by
- * fix errors in Search::getDiags(), closes #197
- 03:33 Ticket #197 (intermittent pathfinder init errors with unit size > 2) created by
- Initialising the ClusterMap? with clearance >= 3, CellMetrics? from off the …
09/23/10:
- 14:24 Changeset [820] by
- * some clean-up
- 13:11 Changeset [819] by
- * fix ultra slow screenshot capture on windoze
- 11:31 Changeset [818] by
- * box selection fix (in renderer.cpp) and a bunch of commented out debug …
- 07:54 Changeset [817] by
- * fix display panel lag when recalling a group
- 07:40 Changeset [816] by
- * fix random projectile path, closes #181
- 07:40 Ticket #181 (Random projectile path is broken) closed by
- fixed
- 07:06 Changeset [815] by
- * Save game fixes * TinyXml? uses PhysFS to save * fix for build …
- 07:06 Ticket #179 (savegame path problems...) closed by
- fixed
- 04:49 Ticket #129 (megaglest PNG loader) closed by
- complete: Splitting ticket so I can close it now, (PNG is the more important for …
- 04:47 Ticket #196 (megaglest JPG loader) created by
- bring the jpeg reader from megaglest over, convert to PixmapIo? and use …
- 04:44 Ticket #188 (Player defeated messages) closed by
- complete
- 04:42 Changeset [814] by
- * player defeated messages, #188
- 03:10 Ticket #167 (allow housed units to fire projectiles) closed by
- complete
- 03:09 Changeset [813] by
- * housed units can fire projectiles (if housing units load command allows) …
09/22/10:
- 23:49 Ticket #165 (hot-keys not working after a dialog is dismissed) closed by
- works_for_me: I can't seem to reproduce this any-more ... ??
- 23:48 Ticket #170 (unfogMap() does not reveal tileset objects) closed by
- fixed
- 23:48 Changeset [812] by
- * fix for #170
- 23:41 Ticket #180 (No mouse cursor change when selecting position) closed by
- fixed
- 23:40 Changeset [811] by
- * request confirmation on exit game/program, closes #183 * when selecting …
- 23:40 Ticket #183 (confirmation request on 'quit game' & 'exit program') closed by
- fixed
- 14:07 Ticket #182 (particle systems attached to die skill don't go away) closed by
- fixed
- 14:07 Changeset [810] by
- * fix for #182
- 13:49 Ticket #185 (path problems for Lua files (debug.lua & widget.cfg)) closed by
- fixed
- 13:48 Changeset [809] by
- * fixes for #185 * WidgetConfig? load the config file itself * …
- 13:06 Ticket #194 (select/deselect from display panel potraits) closed by
- complete
- 13:05 Changeset [808] by
- * display panel unit portraits clickable, #194 * without modifiers, …
- 11:04 Changeset [807] by
- * fix for #173
- 11:04 Ticket #173 (particle systems don't pause) closed by
- fixed
- 10:59 Changeset [806] by
- * made Display panel wider and increased selection size to 24, closing …
- 10:59 Ticket #192 (Increase maximum selection size) closed by
- complete
- 08:17 Ticket #158 (Non visible particle systems eating memory and cpu cycles) closed by
- fixed
- 08:13 Changeset [805] by
- * fixes for #158 * introduce GameParticleSystem?, does periodic …
09/21/10:
- 14:31 Ticket #195 (memory leaks) created by
- The _CrtSetDbgFlag() call hailstone recently added is indeed revealing …
- 02:45 Ticket #194 (select/deselect from display panel potraits) created by
- see last point here, …
- 02:43 Ticket #193 (Make selection size unlimited...) created by
- Remove selection size limit, 'stack' potraits in display.
- 02:42 Ticket #192 (Increase maximum selection size) created by
- Increase selection limit form 16 to 24, the Display Panel should be a …
- 02:38 Ticket #191 (Sky-boxes) created by
- Allow tilesets to include a sky-box. Maybe they will need two, one for …
- 02:32 Ticket #190 (Basic human-Ai comms) created by
- Allow human players to 'communicate' with the AI via map marking (ie, …
- 02:28 Ticket #189 (Map marking) created by
- Allow players to 'mark' the minimap (with a circle or X in their player …
- 02:22 Ticket #188 (Player defeated messages) created by
- Messages announcing when players are defeated, possibly pulled from an XML …
- 02:17 Ticket #187 (non-faction music play-lists) created by
- Perhaps allow play-lists to be named and defined in techtree-xml, then …
- 02:09 Ticket #186 (cast-spell) created by
- Never got implemented…
09/20/10:
- 05:39 Ticket #185 (path problems for Lua files (debug.lua & widget.cfg)) created by
- debug.lua and widget.cfg are not loaded due to path issues. I think …
- 05:34 Ticket #184 ('show map' option in map_editor has path problems) created by
- The show map option in the map editor can't find tilesets, also the path …
- 05:32 Ticket #183 (confirmation request on 'quit game' & 'exit program') created by
- The GameMenu? options to Quit the game or Exit the program should seek user …
- 05:26 Ticket #182 (particle systems attached to die skill don't go away) created by
- Particle systems for die skills are not going away until the unit entity …
- 05:23 Ticket #181 (Random projectile path is broken) created by
- The random path option for projectiles is not functioning, the projectiles …
- 05:17 Ticket #180 (No mouse cursor change when selecting position) created by
- When selecting a position, the old Gui 'filled in' the mouse cursor, the …
- 04:21 Ticket #179 (savegame path problems...) created by
- see, http://glest.org/glest_board/index.php?topic=5934.0
09/19/10:
- 04:39 Ticket #178 (Exception thrown if no *.gbm maps found) closed by
- fixed
- 04:39 Ticket #177 (button problem in scenario menu) closed by
- fixed
- 04:38 Changeset [804] by
- * fixes for #177 and #178
- 01:21 Ticket #178 (Exception thrown if no *.gbm maps found) created by
- If there are no gbms but only mgms, we still get an exception. …
09/18/10:
- 14:01 Changeset [803] by
- - deleted icons in root folder, they're copyed in the right subfolders; - …
- 05:29 Ticket #177 (button problem in scenario menu) created by
- see http://glest.org/glest_board/index.php?topic=5920.msg59594#msg59594
- 05:28 Ticket #176 (g3d viewer segfault) created by
- G3D broken on linux 32bit
- 04:02 Changeset [802] by
- * fix scope problem (for no pch)
- 03:57 Changeset [801] by
- * update CMakeLists.txt * set PNG vars explicitly to use deps folder …
09/17/10:
- 14:04 Changeset [800] by
- * PNG Pixmap reader from MG (converted to standard Glest PixmapIo? and GAE …
- 09:39 WikiStart edited by
- added doxygen link for 0.3 (diff)
- 09:25 Changeset [799] by
- * check for SSE2 (on Windows)
- 09:15 Ticket #157 (Access Violation on bad data dir) closed by
- fixed: Exception is caught and the platform message box displays the error.
- 08:09 Ticket #161 (upgrades are free) closed by
- fixed
- 08:09 Ticket #174 (generate command is not multiplayer safe) closed by
- fixed
- 08:07 Changeset [798] by
- * refactored type factories * introduced GeneratedType? for generate …
- 06:52 Ticket #175 (segfault recalling a selection group) created by
- http://glest.org/glest_board/index.php?topic=5916.msg59527#msg59527
09/16/10:
- 13:09 Ticket #174 (generate command is not multiplayer safe) created by
- Generate command not handled by network code…
- 08:33 Changeset [797] by
- * shuffle option for faction music play-lists (closes #159) * fade music …
- 08:32 Ticket #159 (Shuffle option for multiple music tracks) closed by
- fixed
- 07:20 Ticket #160 (Attack zones not loaded from lang file) closed by
- fixed
- 07:20 Changeset [796] by
- * fix for #160
- 06:39 Changeset [795] by
- * further checks on effects (ensure static modifiers don't go negative)
09/15/10:
- 23:24 Ticket #163 (Move skills modified by strong effects can go screwy) closed by
- fixed
- 23:23 Changeset [794] by
- * fixes for #163 * clamp multipliers after recalculated * …
- 21:53 Ticket #173 (particle systems don't pause) created by
- Weather particle systems keep running when paused. Projectiles 'stop' but …
- 21:40 Ticket #172 (toggle buttons in-game) created by
- Use check-boxes in-game, for things like auto-repair on/off, and attack …
- 20:35 Ticket #171 (maps in scenario folder are not found) closed by
- fixed
- 20:35 Changeset [793] by
- fix for #171
- 20:29 Ticket #171 (maps in scenario folder are not found) created by
- If you have a scenario specific map in the scenario folder, it is not …
- 19:22 Ticket #169 (new picking code is rendering non-resource tileset objects) closed by
- fixed
- 19:21 Changeset [792] by
- * fix for 169
- 13:22 Ticket #162 (die skill not being processed properly?) closed by
- fixed
- 13:22 Changeset [791] by
- * fix for #162
- 13:15 Ticket #170 (unfogMap() does not reveal tileset objects) created by
- 12:29 Ticket #168 (dont-reserve-resource flag is not being set) closed by
- fixed
- 12:29 Changeset [790] by
- * fix for #168
- 12:21 Ticket #169 (new picking code is rendering non-resource tileset objects) created by
- Tileset objects are clickable…
- 01:45 Ticket #168 (dont-reserve-resource flag is not being set) created by
- Select multiple workers, issue build command, they all reserve resources …
- 00:46 Ticket #167 (allow housed units to fire projectiles) created by
- Allow housed units to fire projectiles (optionally ?) Use a unique offset …
- 00:32 Ticket #166 (allow effects to generate resources) created by
- add options to EffectType? so it can generate resources. Requested by …
09/14/10:
- 22:19 Changeset [789] by
- * catch exception on bad data dir * clamp move skill frame offset, …
- 12:40 Ticket #165 (hot-keys not working after a dialog is dismissed) created by
- After a dialog has been dismissed, the next key-press is not being …
- 09:19 Ticket #164 (effect resistance) created by
- What I was thinking about is: a unit A can slowdown other units (slowdown …
- 07:37 Ticket #163 (Move skills modified by strong effects can go screwy) created by
- Reported by me5, …
- 07:00 Ticket #162 (die skill not being processed properly?) created by
- death animations are not functioning properly, …
- 06:58 Ticket #161 (upgrades are free) created by
- Upgrades don't cost anything!!
09/13/10:
- 07:19 WikiStart edited by
- Update stable release info (diff)
- 07:15 OldReleases edited by
- (diff)
- 04:39 Ticket #160 (Attack zones not loaded from lang file) created by
- The displayed attack-zones is all caps, and clearly coming straight from …
- 04:35 Ticket #159 (Shuffle option for multiple music tracks) created by
- I forgot to add the shuffle function to faction play-lists
- 04:32 Ticket #158 (Non visible particle systems eating memory and cpu cycles) created by
- All particle systems create an array for their particles, populate it, and …
- 02:51 Ticket #155 (Making installers for release) closed by
- complete
- 00:00 Milestone 0.3 completed
- Unit/Effect particles, PhysFS & new GUI
09/12/10:
- 21:31 Changeset [788] by
- Enable run-time checks in debug build for win32. I wasn't sure where to …
- 21:20 Ticket #157 (Access Violation on bad data dir) created by
- I got an access violation trying to run from Visual Studio 9 in debug …
- 14:42 Changeset [787] by
- - changed default version to 0.3; - added data to the source package;
- 06:19 Changeset [786] by
- * create branch 0.3.x
- 06:16 Changeset [785] by
- * tag 0.3
- 02:44 Changeset [784] by
- * Windows icon for g3d viewer
- 02:37 Changeset [783] by
- * Windows icon for map editor
- 02:35 Changeset [782] by
- * remove configurator from install package * capitalise name used for …
- 02:33 Packaging edited by
- revert relative dir change I made (erroneous) (diff)
09/11/10:
- 17:25 Changeset [781] by
- * fix executable names for tools in CPack
- 15:52 Changeset [780] by
- * set default focus style for TextBox?, because loading widget.cfg is …
- 14:59 Changeset [779] by
- * remove debug messages to console for load/unload
- 14:45 Changeset [778] by
- * fix labels on new game menu (refactor PlayerSlotWidget?)
- 13:28 Changeset [777] by
- * fix new game menu for net player names not displayed when they connect
- 13:03 Changeset [776] by
- - scaled the window icons for map editor and g3dviewer down to 32x32;
- 12:39 Changeset [775] by
- - changed target names of map editor and g3d viewer in cmake, better …
- 12:28 Changeset [774] by
- * install zlib1.dll on windows
- 12:22 Packaging edited by
- fix relative directory need for windows install (diff)
- 12:18 Ticket #156 (8 team colour support for G3D Viewer) created by
- add 8 colour support to 'show all' and 'select colours' in the G3D Viewer.
- 11:41 Changeset [773] by
- * Ai logging wrapped in macro * Lots of network logging * changes to …
- 11:23 Changeset [772] by
- * map editor and g3d viewer icons
- 04:04 CompileGuideWin edited by
- added note about skipping (diff)
- 03:47 CompileGuideWin edited by
- rearranged, added working dir step (diff)
- 03:12 CompileGuideWin edited by
- added copy binary dependencies step (diff)
- 02:25 CompileGuideWin edited by
- clarified what game project name is (diff)
- 02:11 CompileGuideWin edited by
- added links for program homepages (diff)
09/10/10:
- 13:51 Changeset [771] by
- * GAE_SYNC_TEST fixes (properly separated from debug edition) * windows …
- 12:19 Changeset [770] by
- - fixed -loadmap and -scenario switches; - fixed building of …
- 05:21 Changeset [769] by
- * game icon update
- 04:27 Changeset [768] by
- * delete magic_unload.bmp
- 04:09 Changeset [767] by
- * changes to load/unload commands for John * need not provide move …
- 03:51 Changeset [766] by
- * delete servers.ini
09/09/10:
- 14:14 Changeset [765] by
- * lang file
- 14:14 Changeset [764] by
- * fix for keymap.ini changes not matching command names & restore Patrol …
- 01:38 Changeset [763] by
- * fix for gcc in test-suite, explicitly declaring 64 bit mask as unsigned …
09/08/10:
- 14:52 Ticket #128 (Use default resources instead of crashing) closed by
- complete
- 14:39 Changeset [762] by
- * default models created when missing or corrupt G3D is encountered * …
- 04:34 Changeset [761] by
- * fix for no progress bar on Upgrade commands * fix for camera position …
09/07/10:
- 15:28 Ticket #155 (Making installers for release) created by
- Before release we should build and test installers on different platforms …
- 10:14 Changeset [760] by
- * fix for Guard command (not clearing old path when no longer needed, …
- 10:09 Changeset [759] by
- * some icons for patrol & guard * fix summoner (too many commands before …
- 07:22 Changeset [758] by
- * logo options for Intro and MenuStateRoot?
- 07:16 Changeset [757] by
- * magitech update, added guard and patrol commands * reformatted all xml …
- 07:07 Ticket #138 (GAE Logo) closed by
- complete
- 07:07 Changeset [756] by
- * added Modman's gae 'splash' logo * delete unused fonts * updated …
- 02:36 Changeset [755] by
- * updated widget.cfg
- 01:28 Ticket #141 (Basic Transport Unit) closed by
- complete
- 00:44 Changeset [754] by
- * Unload command derives from MoveBaseCommand? and is a two click order * …
09/05/10:
- 10:10 CompileGuide edited by
- (diff)
- 10:09 CompileGuideLinux created by
- 09:56 CompileGuideMac edited by
- (diff)
- 09:53 CompileGuideMac created by
- 05:52 Changeset [753] by
- * quick-fix for last_gamesettings.gs save location (TinyXml? not using …
- 05:16 Changeset [752] by
- * fix pause (broken from update fps rework) * fix for …
- 03:03 CompileGuideWin edited by
- fix dependencies link (diff)
- 02:14 Changeset [751] by
- * some little build fixes for OSX
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