{3} Active Tickets by Milestone (108 matches)
This report shows how to color results by priority, while grouping results by milestone.
Last modification time, description and reporter are included as hidden fields for useful RSS export.
Results (1 - 100 of 108)
Milestone 0.4 (1 match)
| Ticket | Summary | Component | Version | Type | Owner | Status | Created |
|---|---|---|---|---|---|---|---|
| #293 | projectiles will 'chase' teleporting units. | Game - Core Mechanics | trunk | defect | reopened | 01/19/11 |
Milestone 0.5 (48 matches)
| Ticket | Summary | Component | Version | Type | Owner | Status | Created |
|---|---|---|---|---|---|---|---|
| #12 | save scenarios | Game - Lua | defect | new | 11/14/09 | ||
| #277 | Font problems with diacritics | Data | 0.3.2 | defect | new | 12/26/10 | |
| #317 | Emergency workers blocking | Game - AI | trunk | defect | new | 03/10/11 | |
| #40 | 'override' resource models in tilesets | Game - General | enhancement | new | 11/24/09 | ||
| #64 | units with turning turrets | Game - General | enhancement | None | new | 12/10/09 | |
| #83 | Multi platform - Multi player | Game - Networking | enhancement | silnarm | assigned | 03/28/10 | |
| #84 | symbiotic pets | Game - Core Mechanics | enhancement | new | 03/29/10 | ||
| #130 | Projectile particle system trajectory: parabolic spiral | Game - Graphics | 0.2.13 | enhancement | new | 06/11/10 | |
| #139 | Glestimals | Game - General | enhancement | new | 06/15/10 | ||
| #144 | Enhancements should be able to enhance effects/emanations | Game - General | 0.2.13 | enhancement | new | 06/19/10 | |
| #152 | Master-Server support | Game - Networking | 0.2.13 | enhancement | new | 08/20/10 | |
| #187 | non-faction music play-lists | Game - General | 0.3 | enhancement | new | 09/21/10 | |
| #193 | Make selection size unlimited... | Game - GUI | 0.3 | enhancement | new | 09/21/10 | |
| #209 | "Manage Addons" menu | Game - GUI | 0.3 | enhancement | tetzank | accepted | 10/01/10 |
| #214 | merge units (morph from two units into one) | Game - Core Mechanics | 0.3.1 | enhancement | new | 10/05/10 | |
| #217 | Allow multiple background textures (different aspect ratios) | Game - GUI | 0.3.1 | enhancement | new | 10/05/10 | |
| #220 | layered upgrades | Game - General | 0.3.1 | enhancement | new | 10/05/10 | |
| #221 | resource trading (via trade 'caravans') | Game - Core Mechanics | 0.3.1 | enhancement | new | 10/05/10 | |
| #229 | allow morph to modify requirements | Game - Core Mechanics | 0.3.1 | enhancement | new | 10/10/10 | |
| #239 | support for campaigns (linked scenarios) | Game - Lua | 0.3.1 | enhancement | new | 10/21/10 | |
| #262 | team colour on command / unit icons | Game - Graphics | 0.3.1 | enhancement | new | 12/04/10 | |
| #267 | attack-ground command | Game - Core Mechanics | enhancement | new | 12/12/10 | ||
| #275 | allow emanations to require ep to function | Game - General | 0.3.2 | enhancement | new | 12/24/10 | |
| #291 | music play-lists per subfaction | Game - General | 0.3.2 | enhancement | new | 01/15/11 | |
| #292 | allow music play-lists defined per unit | Game - General | 0.3.2 | enhancement | new | 01/15/11 | |
| #294 | starting unit & resource 'sets' | Game - General | 0.3.2 | enhancement | new | 01/19/11 | |
| #295 | Allow games without human players | Game - General | 0.3.2 | enhancement | new | 01/19/11 | |
| #300 | HP-cost | Game - Core Mechanics | 0.3.2 | enhancement | new | 02/07/11 | |
| #305 | translucent background for console / script display / debug text | Game - GUI | 0.3.2 | enhancement | new | 02/10/11 | |
| #310 | Stat symbols instead of words | Game - GUI | enhancement | new | 02/27/11 | ||
| #320 | Restart in game | Game - General | enhancement | new | 03/12/11 | ||
| #322 | Queue usability improvements | Game - General | enhancement | new | 03/20/11 | ||
| #335 | Add option to apply individual or bulk cost for multibuild | Game - Core Mechanics | enhancement | new | 04/24/11 | ||
| #344 | extend tag system to effects. | Game - Core Mechanics | enhancement | new | 06/27/11 | ||
| #345 | per faction widget.cfg | Game - GUI | enhancement | new | 06/27/11 | ||
| #260 | multi-level hierarchical path-finding | Game - AI | 0.3.1 | optimisation | new | 11/27/10 | |
| #100 | Binary serialisation | Game - General | task | new | 04/11/10 | ||
| #270 | Misc Command/Skill Refactoring | Game - General | task | new | 12/21/10 | ||
| #280 | generic serialisation/value-visit framework | Game - General | 0.3.2 | task | silnarm | new | 12/30/10 |
| #324 | Simplify ResourceScope | Game - General | task | new | 03/21/11 | ||
| #330 | Add water unit to Shibboleth tech | Documentation | task | new | 04/15/11 | ||
| #331 | Add any missing command types to Shibboleth tech | Documentation | task | new | 04/15/11 | ||
| #311 | Pressing shift once enables multiselect for one click | Game - General | trunk | defect | new | 02/28/11 | |
| #315 | Destination Unreachable after defeat | Game - General | trunk | defect | new | 03/04/11 | |
| #10 | make Emanation inherit from RequirableType | Game - Core Mechanics | enhancement | new | 11/14/09 | ||
| #11 | multiple skill animations | Game - Core Mechanics | enhancement | new | 11/14/09 | ||
| #164 | effect resistance | Game - Core Mechanics | 0.3 | enhancement | None | new | 09/14/10 |
| #329 | Teleport to same team unit | Game - General | 0.3.2 | enhancement | new | 04/12/11 |
Milestone 1.0 (or earlier) (18 matches)
| Ticket | Summary | Component | Version | Type | Owner | Status | Created |
|---|---|---|---|---|---|---|---|
| #42 | autotest | Testing | task | new | 11/30/09 | ||
| #8 | Cooperative A* | Game - AI | enhancement | new | 11/14/09 | ||
| #9 | 'local' resources & replenish skill | Game - Core Mechanics | enhancement | new | 11/14/09 | ||
| #38 | tech-tree adaptors | Game - Lua | enhancement | new | 11/24/09 | ||
| #47 | Daytime based unit sight | Game - Core Mechanics | enhancement | new | 11/30/09 | ||
| #48 | Changing weather | Game - General | enhancement | new | 11/30/09 | ||
| #54 | Seperate armour values for rear/side/front/(top?) | Game - Core Mechanics | enhancement | new | 11/30/09 | ||
| #58 | Use OpenAL responsibly (plot sounds in 3d) | Shared Lib - Sound | enhancement | new | 12/01/09 | ||
| #131 | GLSL Texture splatting/Terrain rendering | Game - Graphics | 0.2.13 | enhancement | new | 06/11/10 | |
| #136 | Billboards for distant objects | Game - Graphics | enhancement | new | 06/15/10 | ||
| #191 | Sky-boxes | Game - Graphics | 0.3 | enhancement | new | 09/21/10 | |
| #215 | Allow mods to enforce a cease-fire at the start of the game | Game - General | 0.3.1 | enhancement | new | 10/05/10 | |
| #341 | Animated projectile models | Game - Graphics | enhancement | new | 06/27/11 | ||
| #342 | Multiple particle emitters for projectiles/splashes | Game - Graphics | enhancement | new | 06/27/11 | ||
| #343 | one time attack on die skill | Game - Core Mechanics | enhancement | new | 06/27/11 | ||
| #346 | command cooldowns | Game - Core Mechanics | enhancement | new | 06/27/11 | ||
| #116 | GLSL Particle System update/render | Game - Graphics | optimisation | new | 06/04/10 | ||
| #7 | reimplement in-game graphic components with new GUI lib. | Game - GUI | task | new | 11/14/09 |
Milestone Not Set (33 matches)
| Ticket | Summary | Component | Version | Type | Owner | Status | Created |
|---|---|---|---|---|---|---|---|
| #41 | non-square particle textures cause problems | Game - General | 0.2.12 | defect | new | 11/25/09 | |
| #198 | particles are influenced by skill | Game - General | 0.3 | defect | None | new | 09/24/10 |
| #319 | Assert triggered in Projectile::setPath | Game - General | 0.3.2 | defect | new | 03/10/11 | |
| #49 | Resources from destroyed buildings and defeated players | Game - General | enhancement | new | 11/30/09 | ||
| #51 | Time of day indicator | Game - General | enhancement | new | 11/30/09 | ||
| #52 | Bloom | Game - General | enhancement | new | 11/30/09 | ||
| #57 | Animated particles | Game - General | enhancement | new | 11/30/09 | ||
| #66 | Voice chat | Game - General | enhancement | new | 01/09/10 | ||
| #71 | New Armor System | Game - General | 0.2.12b | enhancement | None | new | 02/16/10 |
| #101 | Update Tool | Packaging/Installers | enhancement | new | 04/18/10 | ||
| #125 | User Defined Scroll Speed | Game - General | 0.2.13 | enhancement | new | 06/10/10 | |
| #137 | Construction/Destruction animation | Game - Graphics | enhancement | new | 06/15/10 | ||
| #140 | Capture Skill | Game - Core Mechanics | enhancement | new | 06/16/10 | ||
| #166 | allow effects to generate resources | Game - Core Mechanics | 0.3 | enhancement | new | 09/15/10 | |
| #189 | Map marking | Game - GUI | 0.3 | enhancement | new | 09/21/10 | |
| #190 | Basic human-Ai comms | Game - AI | 0.3 | enhancement | new | 09/21/10 | |
| #199 | Allow skill or command to call lua function | Game - Lua | 0.3 | enhancement | new | 09/24/10 | |
| #222 | more options on the game menu | Game - GUI | 0.3.1 | enhancement | new | 10/05/10 | |
| #237 | make in-game widgets resizable | Game - GUI | 0.3.1 | enhancement | new | 10/21/10 | |
| #261 | support two channel pixmaps | Shared Lib - Graphics | 0.3.1 | enhancement | new | 12/04/10 | |
| #272 | custom build finished sounds (per building, not command) | Game - General | 0.3.2 | enhancement | new | 12/21/10 | |
| #279 | multi-unit targeting | Game - Core Mechanics | 0.3.2 | enhancement | new | 12/26/10 | |
| #296 | allow screen-cap in G3D viewer, with alpha background. | Tools | 0.3.2 | enhancement | new | 01/19/11 | |
| #303 | shuffle meeting points on resource depletion | Game - General | 0.3.2 | enhancement | new | 02/09/11 | |
| #304 | reserve space for morphs | Game - Core Mechanics | 0.3.2 | enhancement | new | 02/09/11 | |
| #306 | Customizable screenshot image format | Game - General | enhancement | new | 02/23/11 | ||
| #328 | Improve shadows | Shared Lib - Graphics | enhancement | new | 04/09/11 | ||
| #337 | Support up 10 multiplayers | Game - Networking | trunk | enhancement | None | new | 04/25/11 |
| #339 | Simple Soft Particles | Game - Graphics | enhancement | None | new | 06/13/11 | |
| #332 | AI Tweaks - Ildiz's dissertation stuff. | Game - AI | 0.3.2 | patch | None | new | 04/22/11 |
| #6 | Select GUI lib, re-implement menus | Game - GUI | task | hailstone3 | accepted | 11/14/09 | |
| #68 | IRC Logging | Documentation | task | new | 02/13/10 | ||
| #79 | re-licence code | Game - General | task | new | 02/25/10 |
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