{1} Active Tickets (108 matches)
- List all active tickets by priority.
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Results (1 - 100 of 108)
| Ticket | Summary | Component | Version | Milestone | Type | Owner | Status | Created |
|---|---|---|---|---|---|---|---|---|
| #42 | autotest | Testing | 1.0 (or earlier) | task | new | 11/30/09 | ||
| #293 | projectiles will 'chase' teleporting units. | Game - Core Mechanics | trunk | 0.4 | defect | reopened | 01/19/11 | |
| #12 | save scenarios | Game - Lua | 0.5 | defect | new | 11/14/09 | ||
| #277 | Font problems with diacritics | Data | 0.3.2 | 0.5 | defect | new | 12/26/10 | |
| #317 | Emergency workers blocking | Game - AI | trunk | 0.5 | defect | new | 03/10/11 | |
| #40 | 'override' resource models in tilesets | Game - General | 0.5 | enhancement | new | 11/24/09 | ||
| #64 | units with turning turrets | Game - General | 0.5 | enhancement | None | new | 12/10/09 | |
| #83 | Multi platform - Multi player | Game - Networking | 0.5 | enhancement | silnarm | assigned | 03/28/10 | |
| #84 | symbiotic pets | Game - Core Mechanics | 0.5 | enhancement | new | 03/29/10 | ||
| #130 | Projectile particle system trajectory: parabolic spiral | Game - Graphics | 0.2.13 | 0.5 | enhancement | new | 06/11/10 | |
| #139 | Glestimals | Game - General | 0.5 | enhancement | new | 06/15/10 | ||
| #144 | Enhancements should be able to enhance effects/emanations | Game - General | 0.2.13 | 0.5 | enhancement | new | 06/19/10 | |
| #152 | Master-Server support | Game - Networking | 0.2.13 | 0.5 | enhancement | new | 08/20/10 | |
| #187 | non-faction music play-lists | Game - General | 0.3 | 0.5 | enhancement | new | 09/21/10 | |
| #193 | Make selection size unlimited... | Game - GUI | 0.3 | 0.5 | enhancement | new | 09/21/10 | |
| #209 | "Manage Addons" menu | Game - GUI | 0.3 | 0.5 | enhancement | tetzank | accepted | 10/01/10 |
| #214 | merge units (morph from two units into one) | Game - Core Mechanics | 0.3.1 | 0.5 | enhancement | new | 10/05/10 | |
| #217 | Allow multiple background textures (different aspect ratios) | Game - GUI | 0.3.1 | 0.5 | enhancement | new | 10/05/10 | |
| #220 | layered upgrades | Game - General | 0.3.1 | 0.5 | enhancement | new | 10/05/10 | |
| #221 | resource trading (via trade 'caravans') | Game - Core Mechanics | 0.3.1 | 0.5 | enhancement | new | 10/05/10 | |
| #229 | allow morph to modify requirements | Game - Core Mechanics | 0.3.1 | 0.5 | enhancement | new | 10/10/10 | |
| #239 | support for campaigns (linked scenarios) | Game - Lua | 0.3.1 | 0.5 | enhancement | new | 10/21/10 | |
| #262 | team colour on command / unit icons | Game - Graphics | 0.3.1 | 0.5 | enhancement | new | 12/04/10 | |
| #267 | attack-ground command | Game - Core Mechanics | 0.5 | enhancement | new | 12/12/10 | ||
| #275 | allow emanations to require ep to function | Game - General | 0.3.2 | 0.5 | enhancement | new | 12/24/10 | |
| #291 | music play-lists per subfaction | Game - General | 0.3.2 | 0.5 | enhancement | new | 01/15/11 | |
| #292 | allow music play-lists defined per unit | Game - General | 0.3.2 | 0.5 | enhancement | new | 01/15/11 | |
| #294 | starting unit & resource 'sets' | Game - General | 0.3.2 | 0.5 | enhancement | new | 01/19/11 | |
| #295 | Allow games without human players | Game - General | 0.3.2 | 0.5 | enhancement | new | 01/19/11 | |
| #300 | HP-cost | Game - Core Mechanics | 0.3.2 | 0.5 | enhancement | new | 02/07/11 | |
| #305 | translucent background for console / script display / debug text | Game - GUI | 0.3.2 | 0.5 | enhancement | new | 02/10/11 | |
| #310 | Stat symbols instead of words | Game - GUI | 0.5 | enhancement | new | 02/27/11 | ||
| #320 | Restart in game | Game - General | 0.5 | enhancement | new | 03/12/11 | ||
| #322 | Queue usability improvements | Game - General | 0.5 | enhancement | new | 03/20/11 | ||
| #335 | Add option to apply individual or bulk cost for multibuild | Game - Core Mechanics | 0.5 | enhancement | new | 04/24/11 | ||
| #344 | extend tag system to effects. | Game - Core Mechanics | 0.5 | enhancement | new | 06/27/11 | ||
| #345 | per faction widget.cfg | Game - GUI | 0.5 | enhancement | new | 06/27/11 | ||
| #260 | multi-level hierarchical path-finding | Game - AI | 0.3.1 | 0.5 | optimisation | new | 11/27/10 | |
| #100 | Binary serialisation | Game - General | 0.5 | task | new | 04/11/10 | ||
| #270 | Misc Command/Skill Refactoring | Game - General | 0.5 | task | new | 12/21/10 | ||
| #280 | generic serialisation/value-visit framework | Game - General | 0.3.2 | 0.5 | task | silnarm | new | 12/30/10 |
| #324 | Simplify ResourceScope | Game - General | 0.5 | task | new | 03/21/11 | ||
| #330 | Add water unit to Shibboleth tech | Documentation | 0.5 | task | new | 04/15/11 | ||
| #331 | Add any missing command types to Shibboleth tech | Documentation | 0.5 | task | new | 04/15/11 | ||
| #8 | Cooperative A* | Game - AI | 1.0 (or earlier) | enhancement | new | 11/14/09 | ||
| #9 | 'local' resources & replenish skill | Game - Core Mechanics | 1.0 (or earlier) | enhancement | new | 11/14/09 | ||
| #38 | tech-tree adaptors | Game - Lua | 1.0 (or earlier) | enhancement | new | 11/24/09 | ||
| #47 | Daytime based unit sight | Game - Core Mechanics | 1.0 (or earlier) | enhancement | new | 11/30/09 | ||
| #48 | Changing weather | Game - General | 1.0 (or earlier) | enhancement | new | 11/30/09 | ||
| #54 | Seperate armour values for rear/side/front/(top?) | Game - Core Mechanics | 1.0 (or earlier) | enhancement | new | 11/30/09 | ||
| #58 | Use OpenAL responsibly (plot sounds in 3d) | Shared Lib - Sound | 1.0 (or earlier) | enhancement | new | 12/01/09 | ||
| #131 | GLSL Texture splatting/Terrain rendering | Game - Graphics | 0.2.13 | 1.0 (or earlier) | enhancement | new | 06/11/10 | |
| #136 | Billboards for distant objects | Game - Graphics | 1.0 (or earlier) | enhancement | new | 06/15/10 | ||
| #191 | Sky-boxes | Game - Graphics | 0.3 | 1.0 (or earlier) | enhancement | new | 09/21/10 | |
| #215 | Allow mods to enforce a cease-fire at the start of the game | Game - General | 0.3.1 | 1.0 (or earlier) | enhancement | new | 10/05/10 | |
| #341 | Animated projectile models | Game - Graphics | 1.0 (or earlier) | enhancement | new | 06/27/11 | ||
| #342 | Multiple particle emitters for projectiles/splashes | Game - Graphics | 1.0 (or earlier) | enhancement | new | 06/27/11 | ||
| #343 | one time attack on die skill | Game - Core Mechanics | 1.0 (or earlier) | enhancement | new | 06/27/11 | ||
| #346 | command cooldowns | Game - Core Mechanics | 1.0 (or earlier) | enhancement | new | 06/27/11 | ||
| #116 | GLSL Particle System update/render | Game - Graphics | 1.0 (or earlier) | optimisation | new | 06/04/10 | ||
| #7 | reimplement in-game graphic components with new GUI lib. | Game - GUI | 1.0 (or earlier) | task | new | 11/14/09 | ||
| #41 | non-square particle textures cause problems | Game - General | 0.2.12 | Not Set | defect | new | 11/25/09 | |
| #198 | particles are influenced by skill | Game - General | 0.3 | Not Set | defect | None | new | 09/24/10 |
| #319 | Assert triggered in Projectile::setPath | Game - General | 0.3.2 | Not Set | defect | new | 03/10/11 | |
| #49 | Resources from destroyed buildings and defeated players | Game - General | Not Set | enhancement | new | 11/30/09 | ||
| #51 | Time of day indicator | Game - General | Not Set | enhancement | new | 11/30/09 | ||
| #52 | Bloom | Game - General | Not Set | enhancement | new | 11/30/09 | ||
| #57 | Animated particles | Game - General | Not Set | enhancement | new | 11/30/09 | ||
| #66 | Voice chat | Game - General | Not Set | enhancement | new | 01/09/10 | ||
| #71 | New Armor System | Game - General | 0.2.12b | Not Set | enhancement | None | new | 02/16/10 |
| #101 | Update Tool | Packaging/Installers | Not Set | enhancement | new | 04/18/10 | ||
| #125 | User Defined Scroll Speed | Game - General | 0.2.13 | Not Set | enhancement | new | 06/10/10 | |
| #137 | Construction/Destruction animation | Game - Graphics | Not Set | enhancement | new | 06/15/10 | ||
| #140 | Capture Skill | Game - Core Mechanics | Not Set | enhancement | new | 06/16/10 | ||
| #166 | allow effects to generate resources | Game - Core Mechanics | 0.3 | Not Set | enhancement | new | 09/15/10 | |
| #189 | Map marking | Game - GUI | 0.3 | Not Set | enhancement | new | 09/21/10 | |
| #190 | Basic human-Ai comms | Game - AI | 0.3 | Not Set | enhancement | new | 09/21/10 | |
| #199 | Allow skill or command to call lua function | Game - Lua | 0.3 | Not Set | enhancement | new | 09/24/10 | |
| #222 | more options on the game menu | Game - GUI | 0.3.1 | Not Set | enhancement | new | 10/05/10 | |
| #237 | make in-game widgets resizable | Game - GUI | 0.3.1 | Not Set | enhancement | new | 10/21/10 | |
| #261 | support two channel pixmaps | Shared Lib - Graphics | 0.3.1 | Not Set | enhancement | new | 12/04/10 | |
| #272 | custom build finished sounds (per building, not command) | Game - General | 0.3.2 | Not Set | enhancement | new | 12/21/10 | |
| #279 | multi-unit targeting | Game - Core Mechanics | 0.3.2 | Not Set | enhancement | new | 12/26/10 | |
| #296 | allow screen-cap in G3D viewer, with alpha background. | Tools | 0.3.2 | Not Set | enhancement | new | 01/19/11 | |
| #303 | shuffle meeting points on resource depletion | Game - General | 0.3.2 | Not Set | enhancement | new | 02/09/11 | |
| #304 | reserve space for morphs | Game - Core Mechanics | 0.3.2 | Not Set | enhancement | new | 02/09/11 | |
| #306 | Customizable screenshot image format | Game - General | Not Set | enhancement | new | 02/23/11 | ||
| #328 | Improve shadows | Shared Lib - Graphics | Not Set | enhancement | new | 04/09/11 | ||
| #337 | Support up 10 multiplayers | Game - Networking | trunk | Not Set | enhancement | None | new | 04/25/11 |
| #339 | Simple Soft Particles | Game - Graphics | Not Set | enhancement | None | new | 06/13/11 | |
| #332 | AI Tweaks - Ildiz's dissertation stuff. | Game - AI | 0.3.2 | Not Set | patch | None | new | 04/22/11 |
| #6 | Select GUI lib, re-implement menus | Game - GUI | Not Set | task | hailstone3 | accepted | 11/14/09 | |
| #68 | IRC Logging | Documentation | Not Set | task | new | 02/13/10 | ||
| #79 | re-licence code | Game - General | Not Set | task | new | 02/25/10 | ||
| #95 | Command update refactoring: Part 2a. Harvest Command | Game - General | Not Set | task | new | 04/07/10 | ||
| #97 | Command update refactoring: Part 2c. Repair Command | Game - General | Not Set | task | new | 04/07/10 | ||
| #98 | Command update refactoring: Part 2d. Attack Commands | Game - General | Not Set | task | new | 04/07/10 | ||
| #248 | Add input events to the crash log | Game - General | Not Set | task | new | 11/14/10 | ||
| #249 | addon repository | Game - General | 0.3.1 | Not Set | task | tetzank | new | 11/18/10 |
| #311 | Pressing shift once enables multiselect for one click | Game - General | trunk | 0.5 | defect | new | 02/28/11 |
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