| 1 | /*************************************************************************** |
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| 2 | * Copyright (C) 2009 by Andrey Afletdinov <fheroes2@gmail.com> * |
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| 3 | * * |
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| 4 | * Part of the Free Heroes2 Engine: * |
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| 5 | * http://sourceforge.net/projects/fheroes2 * |
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| 6 | * * |
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| 7 | * This program is free software; you can redistribute it and/or modify * |
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| 8 | * it under the terms of the GNU General Public License as published by * |
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| 9 | * the Free Software Foundation; either version 2 of the License, or * |
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| 10 | * (at your option) any later version. * |
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| 11 | * * |
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| 12 | * This program is distributed in the hope that it will be useful, * |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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| 15 | * GNU General Public License for more details. * |
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| 16 | * * |
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| 17 | * You should have received a copy of the GNU General Public License * |
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| 18 | * along with this program; if not, write to the * |
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| 19 | * Free Software Foundation, Inc., * |
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| 20 | * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * |
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| 21 | ***************************************************************************/ |
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| 22 | |
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| 23 | #ifndef H2GAMEFOCUS_H |
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| 24 | #define H2GAMEFOCUS_H |
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| 25 | |
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| 26 | #include "gamedefs.h" |
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| 27 | #include "game.h" |
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| 28 | |
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| 29 | class Castle; |
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| 30 | class Heroes; |
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| 31 | |
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| 32 | namespace Game |
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| 33 | { |
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| 34 | class Focus |
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| 35 | { |
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| 36 | public: |
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| 37 | enum focus_t { UNSEL = 0, HEROES = 1, CASTLE = 2, FIRSTHERO = 3 }; |
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| 38 | |
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| 39 | static Focus & Get(void); |
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| 40 | static void ResetAll(u8); |
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| 41 | |
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| 42 | void Set(Heroes *hr); |
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| 43 | void Set(Castle *cs); |
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| 44 | void SetRedraw(void); |
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| 45 | void Reset(u8); |
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| 46 | |
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| 47 | void CheckIconsPanel(void); |
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| 48 | |
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| 49 | const Point & Center(void) const; |
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| 50 | |
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| 51 | u8 Type(void) const; |
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| 52 | |
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| 53 | const Castle & GetCastle(void) const; |
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| 54 | const Heroes & GetHeroes(void) const; |
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| 55 | |
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| 56 | Heroes & GetHeroes(void); |
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| 57 | Castle & GetCastle(void); |
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| 58 | |
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| 59 | Focus(); |
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| 60 | |
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| 61 | private: |
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| 62 | Castle * castle; |
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| 63 | Heroes * heroes; |
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| 64 | Point center; |
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| 65 | }; |
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| 66 | } |
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| 67 | |
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| 68 | #endif |
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