Ticket #6 (new defect)
Inconsistent RenderSystem.SetTexture
| Reported by: | seaeagle1 | Owned by: | borrillis |
|---|---|---|---|
| Priority: | minor | Milestone: | |
| Component: | Render Specific : DirectX | Version: | 0.8.0.0 (crickhollow) |
| Keywords: | Cc: |
Description
I don't know if it's intentional, but SetTexture?(0,false,...) sets
device.TextureState?[0].ColorOperation? to disabled, which means that
afterwards you'll have to call RenderSystem?.SetTextureBlendMode? to
re-enable it, not just SetTexture?(0,true,...).
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