| 1 | #region LGPL License |
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| 2 | |
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| 3 | /* |
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| 4 | Axiom Graphics Engine Library |
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| 5 | Copyright © 2003-2011 Axiom Project Team |
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| 6 | |
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| 7 | The overall design, and a majority of the core engine and rendering code |
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| 8 | contained within this library is a derivative of the open source Object Oriented |
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| 9 | Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. |
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| 10 | Many thanks to the OGRE team for maintaining such a high quality project. |
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| 11 | |
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| 12 | This library is free software; you can redistribute it and/or |
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| 13 | modify it under the terms of the GNU Lesser General Public |
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| 14 | License as published by the Free Software Foundation; either |
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| 15 | version 2.1 of the License, or (at your option) any later version. |
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| 16 | |
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| 17 | This library is distributed in the hope that it will be useful, |
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| 18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 20 | Lesser General Public License for more details. |
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| 21 | |
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| 22 | You should have received a copy of the GNU Lesser General Public |
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| 23 | License along with this library; if not, write to the Free Software |
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| 24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 25 | */ |
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| 26 | |
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| 27 | #endregion |
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| 28 | |
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| 29 | #region SVN Version Information |
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| 30 | |
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| 31 | // <file> |
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| 32 | // <license see="http://axiom3d.net/wiki/index.php/license.txt"/> |
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| 33 | // <id value="$Id$"/> |
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| 34 | // </file> |
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| 35 | |
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| 36 | #endregion SVN Version Information |
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| 37 | |
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| 38 | #region Namespace Declarations |
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| 39 | |
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| 40 | using System; |
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| 41 | |
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| 42 | using Axiom.Core; |
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| 43 | using Axiom.Graphics; |
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| 44 | |
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| 45 | using Tao.OpenGl; |
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| 46 | |
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| 47 | using System.Diagnostics; |
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| 48 | |
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| 49 | using ResourceHandle = System.UInt64; |
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| 50 | |
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| 51 | #endregion Namespace Declarations |
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| 52 | |
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| 53 | namespace Axiom.RenderSystems.OpenGL |
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| 54 | { |
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| 55 | /// <summary> |
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| 56 | /// Specialization of vertex/fragment programs for OpenGL. |
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| 57 | /// </summary> |
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| 58 | public class GLGpuProgram : GpuProgram |
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| 59 | { |
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| 60 | #region Fields |
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| 61 | |
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| 62 | /// <summary> |
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| 63 | /// Internal OpenGL id assigned to this program. |
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| 64 | /// </summary> |
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| 65 | protected int programId; |
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| 66 | |
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| 67 | /// <summary> |
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| 68 | /// Type of this program (vertex or fragment). |
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| 69 | /// </summary> |
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| 70 | protected int programType; |
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| 71 | |
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| 72 | /// <summary> |
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| 73 | /// For use internally to store temp values for passing constants, etc. |
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| 74 | /// </summary> |
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| 75 | protected float[] tempProgramFloats = new float[4]; |
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| 76 | |
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| 77 | #endregion Fields |
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| 78 | |
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| 79 | #region Constructors |
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| 80 | |
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| 81 | /// <summary> |
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| 82 | /// Constructor. |
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| 83 | /// </summary> |
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| 84 | /// <param name="name">Name of the program.</param> |
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| 85 | /// <param name="type">Type of program (vertex or fragment).</param> |
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| 86 | /// <param name="syntaxCode">Syntax code (i.e. arbvp1, etc).</param> |
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| 87 | internal GLGpuProgram( ResourceManager parent, string name, ResourceHandle handle, string group, bool isManual, IManualResourceLoader loader ) |
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| 88 | : base( parent, name, handle, group, isManual, loader ) {} |
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| 89 | |
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| 90 | #endregion Constructors |
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| 91 | |
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| 92 | #region GpuProgram Methods |
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| 93 | |
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| 94 | /// <summary> |
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| 95 | /// Called when a program needs to be bound. |
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| 96 | /// </summary> |
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| 97 | virtual public void Bind() |
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| 98 | { |
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| 99 | // do nothing |
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| 100 | } |
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| 101 | |
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| 102 | /// <summary> |
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| 103 | /// Called when a program needs to be unbound. |
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| 104 | /// </summary> |
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| 105 | virtual public void Unbind() |
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| 106 | { |
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| 107 | // do nothing |
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| 108 | } |
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| 109 | |
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| 110 | /// <summary> |
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| 111 | /// Called to create the program from source. |
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| 112 | /// </summary> |
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| 113 | protected override void LoadFromSource() |
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| 114 | { |
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| 115 | // do nothing |
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| 116 | } |
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| 117 | |
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| 118 | /// <summary> |
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| 119 | /// Called when a program needs to bind the supplied parameters. |
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| 120 | /// </summary> |
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| 121 | /// <param name="parms"></param> |
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| 122 | virtual public void BindParameters( GpuProgramParameters parms ) |
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| 123 | { |
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| 124 | // do nothing |
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| 125 | } |
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| 126 | |
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| 127 | /// <summary> |
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| 128 | /// Bind just the pass iteration parameters |
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| 129 | /// </summary> |
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| 130 | /// <param name="parms"></param> |
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| 131 | virtual public void BindProgramPassIterationParameters( GpuProgramParameters parms ) |
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| 132 | { |
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| 133 | // do nothing |
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| 134 | } |
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| 135 | |
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| 136 | #endregion GpuProgram Methods |
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| 137 | |
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| 138 | #region Properties |
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| 139 | |
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| 140 | /// <summary> |
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| 141 | /// Access to the internal program id. |
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| 142 | /// </summary> |
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| 143 | public int ProgramID { get { return programId; } } |
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| 144 | |
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| 145 | /// <summary> |
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| 146 | /// Gets the program type (GL_VERTEX_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_ARB, etc); |
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| 147 | /// </summary> |
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| 148 | public int GLProgramType { get { return programType; } } |
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| 149 | |
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| 150 | public override int SamplerCount |
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| 151 | { |
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| 152 | get |
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| 153 | { |
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| 154 | //TODO: SamplerCount is not implimented |
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| 155 | return 0; |
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| 156 | } |
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| 157 | } |
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| 158 | |
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| 159 | #endregion Properties |
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| 160 | |
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| 161 | internal bool IsAttributeValid( VertexElementSemantic semantic ) |
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| 162 | { |
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| 163 | switch( semantic ) |
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| 164 | { |
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| 165 | case VertexElementSemantic.Diffuse: |
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| 166 | case VertexElementSemantic.Normal: |
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| 167 | case VertexElementSemantic.Position: |
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| 168 | case VertexElementSemantic.Specular: |
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| 169 | case VertexElementSemantic.TexCoords: |
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| 170 | default: |
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| 171 | Debug.Assert( false, "Shouldn't be calling this for normal attributes" ); |
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| 172 | break; |
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| 173 | case VertexElementSemantic.Binormal: |
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| 174 | case VertexElementSemantic.BlendIndices: |
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| 175 | case VertexElementSemantic.BlendWeights: |
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| 176 | case VertexElementSemantic.Tangent: |
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| 177 | return true; |
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| 178 | } |
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| 179 | return false; // keeps compiler happy |
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| 180 | } |
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| 181 | |
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| 182 | internal int AttributeIndex( VertexElementSemantic semantic ) |
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| 183 | { |
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| 184 | switch( semantic ) |
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| 185 | { |
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| 186 | case VertexElementSemantic.Diffuse: |
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| 187 | case VertexElementSemantic.Normal: |
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| 188 | case VertexElementSemantic.Position: |
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| 189 | case VertexElementSemantic.Specular: |
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| 190 | case VertexElementSemantic.TexCoords: |
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| 191 | default: |
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| 192 | Debug.Assert( false, "Shouldn't be calling this for normal attributes" ); |
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| 193 | break; |
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| 194 | case VertexElementSemantic.Binormal: |
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| 195 | return 7; |
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| 196 | case VertexElementSemantic.BlendIndices: |
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| 197 | return 1; |
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| 198 | case VertexElementSemantic.BlendWeights: |
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| 199 | return 14; |
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| 200 | case VertexElementSemantic.Tangent: |
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| 201 | return 15; |
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| 202 | } |
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| 203 | return 0; // keeps compiler happy |
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| 204 | } |
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| 205 | } |
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| 206 | } |
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