First a wondered that the fellow was able to walk with one fin. You've only removed the entire right leg
The pace you get stuff done at is truly impressive.
The keyframes themselves aren't blowing me away.
... the way the characters spin around 180 without moving a muscle is quite disconcerting
You see that seals don't have legs...
All of this seems to make specifying animations on a per-character basis necessary.
It's going to take some time to learn how to use it, though.
When is the proposed release for this version, because, if possible, I would like to have finished all the characters and keyframes by then.
After working with this more, I can't seem to find a way to edit the keyframes used for paddling in-game. Where are they?
I've got a vacation starting about 15 days before the end, so I should be able to get a lot of work done during that time.
The first being a course "progress bar,"
The second is Windows/Mac support.
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