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Xcode

From tianocore

Revision as of 23:03, 14 July 2010 by Andrewfish (Talk | contribs)
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This page provides step-by-step instructions for setting up a EDK II build environment on Mac OS X systems using the Xcode development tools.

Contents

Mac OS X Xcode

Start with a Mac installed with Mac OS X Snow Leopard (10.6)
Download the latest copy of Xcode Tools (3.2.3) for free at http://developer.apple.com/technology/tools.html

Xcode is targeted at creating great Mac and iPhone applications. An extra tool, called mtoc, is required to convert from the OS X Mach-O image format to PE/COFF as required by UEFI.
Go to http://www.opensource.apple.com/ and click on the latest open source version of the developer tools (currently 3.2.2) and you will get a list of projects that can be downloaded. Download the cctools project (currently cctools-773). Expand the tar file (double click on it in Finder) Open a Terminal window to get a command line prompt.
To build mtoc you will need to copy an include directory from the LLVM project, so download http://llvm.org/releases/download.html#2.7. Copy the include/llvm-c directory from LLVM into the cctools include directory

Then from the top cctools directory type:

$ make

The make will finish with an error message about strip.c. Then do the following:

$ cd efitools
$ make

You have now built the command line application mtoc.NEW! Move it to a more useful location.

$ sudo cp mtoc.NEW /usr/local/bin/mtoc

If this fails you probably don't have a local/bin directory under /usr. You need to add the directories by hand

$ cd /usr
$ sudo mkdir local
$ cd local
$ sudo mkdir bin 

Checkout edk2 From Source Control

Pick the location you want to down load the files to and cd to that directory (for me cd ~/work/):

cd ~/work
svn checkout https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2 edk2

Build from Command Line/Debug with gdb

Build the UnixPkg:

$ cd ~/work/edk2/UnixPkg
$ ./build.sh


Debug the UnixPkg

$ ./build.sh run
Building from: /Users/fish/work/edk2
using prebuilt tools
Reading symbols for shared libraries ...... done
Breakpoint 1 at 0xce84: file /Users/fish/work/edk2/UnixPkg/Sec/SecMain.c, line 1070.
(gdb) 

Type r at the gdb prompt (don't forget to hit carriage return) to boot the emulator. Ctrl-c in the terminal window will break in to gdb. bt is the stack backtrace command:

^C
Program received signal SIGINT, Interrupt.
0x92423806 in __semwait_signal ()
(gdb) bt
#0  0x92423806 in __semwait_signal ()
#1  0x9244f441 in nanosleep$UNIX2003 ()
#2  0x0000b989 in msSleep (Milliseconds=0x14) at /Users/fish/work/Migration/edk2/UnixPkg/Sec/UnixThunk.c:102
#3  0x0000acf5 in UgaCheckKey (UgaIo=0x2078d0) at /Users/fish/work/Migration/edk2/UnixPkg/Sec/UgaX11.c:380
#4  0x0000d8b7 in _GasketUintn () at /Users/fish/work/Migration/edk2/Build/Unix/DEBUG_XCODE32/IA32/UnixPkg/Sec/SecMain/OUTPUT/Ia32/Gasket.iii:63
#5  0x0000d801 in GasketUgaCheckKey (UgaIo=0x2078d0) at /Users/fish/work/Migration/edk2/UnixPkg/Sec/Gasket.c:406
#6  0x454a25fb in UnixUgaSimpleTextInWaitForKey (Event=0x45603610, Context=0x45382110) at /Users/fish/work/Migration/edk2/UnixPkg/UnixUgaDxe/UnixUgaInput.c:169
#7  0x45faad3a in CoreDispatchEventNotifies (Priority=0x10) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:185
#8  0x45faa639 in CoreRestoreTpl (NewTpl=0x4) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Tpl.c:114
#9  0x45f9f197 in CoreReleaseLock (Lock=0x45fb1024) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Library/Library.c:102
#10 0x45faabd6 in CoreReleaseEventLock () at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:113
#11 0x45fab26c in CoreCheckEvent (UserEvent=0x45603210) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:562
#12 0x45fab2db in CoreWaitForEvent (NumberOfEvents=0x1, UserEvents=0x45f94cc4, UserIndex=0x45f94cb8) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:621
#13 0x49ce9557 in ?? ()
#14 0x49cf0344 in ?? ()
#15 0x49ce3bc2 in ?? ()
#16 0x49ce3ae1 in ?? ()
#17 0x45f9e4e3 in CoreStartImage (ImageHandle=0x49e31e10, ExitDataSize=0x45f94eec, ExitData=0x45f94ee8) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Image/Image.c:1260
#18 0x4550cccc in BdsLibBootViaBootOption (Option=0x49ffa110, DevicePath=0x49ffa190, ExitDataSize=0x45f94eec, ExitData=0x45f94ee8) at /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Library/GenericBdsLib/BdsBoot.c:382
#19 0x455252a9 in BdsBootDeviceSelect () at /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Universal/BdsDxe/BdsEntry.c:214
#20 0x455255bc in BdsEntry (This=0x4552d01c) at /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Universal/BdsDxe/BdsEntry.c:356
#21 0x45fad7e8 in DxeMain (HobStart=0x45f70010) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/DxeMain/DxeMain.c:425
#22 0x45fadd1d in ProcessModuleEntryPointList (HobStart=0x42020000) at /Users/fish/work/Migration/edk2/Build/Unix/DEBUG_XCODE32/IA32/MdeModulePkg/Core/Dxe/DxeMain/DEBUG/AutoGen.c:287
#23 0x45f97773 in _ModuleEntryPoint (HobStart=0x42020000) at /Users/fish/work/Migration/edk2/MdePkg/Library/DxeCoreEntryPoint/DxeCoreEntryPoint.c:54
(gdb) 

Build and Debug from Xcode

To build from the Xcode GUI open ~/work/edk2/UnixPkg/Xcode/xcode_project/xcode_project.xcodeproj. You can build, clean, and source level debug from the Xcode GUI. You can hit the Build and Debug button to start the build process. You need to need to hit command-shift-B to show the output of the build. Click Pause to break into the debugger.

File:Xcode.jpg

The stack trace contains items that show as ?? since the default shell is checked in as a binary.
nanosleep$UNIX2003 and __semwait_signal are POSIX library calls and you do not get C source debug with these symbols.

Source Level Debug for FAT Driver and Shell

It is possible to get source level debug for the EFI Shell and the EFI FAT Driver buy pulling these projects from source control and building them.

This is how to get the FAT driver from source control and build it:

cd ~/work/edk2
svn co https://edk2-fatdriver2.svn.sourceforge.net/svnroot/edk2-fatdriver2/trunk/FatPkg  FatPkg 


To build the FAT driver as part of the UnixPkg you need to edit ~/work/edk2/UnixPkg/UnixPkg.dsc to remove the comment from the FAT driver so it will build:

   #FatPkg/EnhancedFatDxe/Fat.inf

To:

  FatPkg/EnhancedFatDxe/Fat.inf


To hook the FAT driver in you need to update the ~/work/edk2/UnixPkg/UnixPkg.fdf (Flash Description File) to not point to the FAT binary, and point to the FAT driver that was just built.

#INF FatPkg/EnhancedFatDxe/Fat.inf
...
FILE DRIVER = 961578FE-B6B7-44c3-AF35-6BC705CD2B1F {
    SECTION COMPRESS PI_STD {
      SECTION GUIDED {
        SECTION PE32 = FatBinPkg/EnhancedFatDxe/Ia32/Fat.efi
      }
    }
  }

To:

INF FatPkg/EnhancedFatDxe/Fat.inf
...
#FILE DRIVER = 961578FE-B6B7-44c3-AF35-6BC705CD2B1F {
#   SECTION COMPRESS PI_STD {
#    SECTION GUIDED {
#        SECTION PE32 = FatBinPkg/EnhancedFatDxe/Ia32/Fat.efi
#     }
#    }
# }



Instructions for building and hooking in the shell are located in the gcc-shell project.


Please note the gcc-shell and UnixPkg build separately, so if you update shell code you need to build the shell to see the changes. The following screen shot shows being able to source level debug the shell:
File:Xcode_good.jpg

See Also

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