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Sonnheim Graphics

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Sonnheim graphics

The current Sonnheim client uses a isometric display with a tile raster of 72x24 pixels (3:1). This was chosen as compromise between display quality and ease of creating the required graphics. The structures are kept in a way that it is fairly easy to expand or replace the display module, for example to switch to a 3D display in a later stage of the project.

Newer Sonnheim versions allow different tile rasters, the actual size can be set in the client.props file. This page will use the Sonnheim default sizes for explanations, though.

Floor Tiles

Although the tile raster is 72x24, floor tiles are 69x24 pixels. This result in a seemless floor tiling, since the 3-pixel notches on top and bottom just fill the 3 pixel gaps that the horizontal difference (72-69) leaves open.



These are the floor masks that I used in Sonnheim 0.1.0.0. The "grass" mask and the "rough floor" mask play a bit with the fact that tiles can overlap the next higher (deeper) row of tiles, to create an effect of height or to belnd into a different tile imge without too hard or straight borders.

Wall Tiles

Currently the height of walls is not finally decided yet. The image below is the wall mask that I used for the walls in Sonnheim 0.1.0.0.



The basic wall texture area is 36x85 pixels, slanted by 3:1.



See also: Paperdoll Avatars
See also: Sonnheim Maps
Back to Sonnheim Developer Information.