At the tabulator design all visual elements can be adjusted as desired. Changes are possible during a game and are applied immediately.
To change field colours first click on the pull down list and select an entry. For that value the colour can be changed by clicking the button left-hand. All available fields including letter colour can be modified in this way.
By clicking the button bellow font name a dialogue opens where the new font can be selected. The name of that font is shown in the edit box; a direct input is possible as well. As fonts have different size it might be necessary to adjust the letter size. The value represents a proportional factor for resizing. Size matters for letter values likewise and should be changed at number size.
If the option bonus field description is checked, a small hint is displayed , e.g. "3x word" for red fields or "2x letter" for light blue.
Bonus marker in 2D regards area neighbouring bonus fields. A small triangle is shown to allow identification of underlying bonus even with placed letter.
Should one dislike greek letters it is possible to show coordinates with roman labels. This is valid for z-axis in 3D games only. The x-axis is labelled always with latin letters and y-axis with decimal numbers. If a board was configured, that size extend the number of available greek letters, roman numbers are applied always.
The player colours are adjusted on the right half of the dialogue. It is possible to use player colours, that means placed letters and information in the statusbar are displayed in the colour of the player. Since bright colours can reduce readability a shadow can be painted shifted by 1 pixel. The colour itself is change after clicking.
To recognize last moves a feature mark last move exists. The preset bitmaps are filled images, but one can use less obtrusive frames e.g. Just create a bitmap, paint a coloured frame around and fill all with white. White will be used as transparent colour. The bitmap is loaded on clicking and should be available after a restart since path is stored only.
Chat messages will be highlighted in network mode corresponding to the player colour settings. The transparency can be adjusted where 100% results in no highlighting.