Changing screen resolution, alt-tabbing or performing any action that loses and recreates the direct 3d device will cause weird behavior and possible CTDs.
There seems to be some sort of incompatibility between MWE and my version of MWSE. If you get an error message saying that there is already a debugger attached to Morrowind, either use the normal version of MWSE, or change the load order of any 3rd party utilities you're using. You may experience random CTDs when trying to use MWSE, MWE and MGE all at the same time.
#camerahud The setting Camera effects affect the HUD breaks zooming (manual as well as scripted, which means that mods like "Close Inspection" will stop working too). It's still an improvement over previous versions where it broke distant land and removed all water.
#nextmusictrack Using the macro function Next music track will cause an exception error in Morrowind.exe and crash the game. The current workaround is to instead use FPS Optimizer to bind a "next track key".
#disablemusic Using the macro function Disable music will cause an exception error in Morrowind.exe and crash the game. FPS Optimizer has a decrease/increase music volume function that might suffice, but nothing to immediately disable music.
Clicking any key on the virtual keyboard will cause an error dialog: "Error creating direct input device." Clearing the error continues with the "Please hit a key" dialog, but pressing any key on the physical keyboard is not recognized by the remapper. The only recourse is to select Cancel or Clear, effectively preventing any key remaps.
Distant land being turned on seems to make people more susceptible to the ATI vertex fog bug described below. If the distant land is completely fogged out, try switching back to pixel fog.
Graphics card/driver issues
GeForce FX Series
We received two reports of GeForce FX 5200 users (and one report of a GeForce FX 5900XT user) who see parts of the local map rendered upside down. The problem seems to be limited to GeForce FX cards, currently no fix is known.
Setting a vertex fog mode sometimes causes everything apart from the sky and HUD to be completely fogged. This occurs only in exteriors under certain weather conditions. (Any condition that doesn't use a full screen overlay, so sunny and cloudy are effected, rain isn't.) This has been reported only on 9600 and 9800 cards, but seems to occur over a wide range of drivers, including the unofficial omega drivers. It doesn't affect my 9500 with any catalyst version I have tried.
If a vertex shader is applied to an MGE object, it will be completely fogged out unless fogging is explicitly disabled in the effect file. As far as I know, this affects all ati cards.
I've had one report that MGE messes up gamma settings when exiting Morrowind. This got tracked down to a graphics driver bug, and can be fixed by updating your graphics drivers. (The one time it did occur was on a Radeon 9800.)
We received one report from a user with an ATI FireGL V5250 who couldn't get distant land to work, although other MGE functions did work. This matter couldn't be resolved, further input from users of this card (either confirming the issue or reporting that distant land does work for them) are welcome.
Small bugs and typos
The text the "View max AA and AF" message box reads "cababilities".
!TODO! - Update this page further (some parts are still unchanged from the old readme).