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Mobile Arena will be a free, cross-platform, fast-paced, first person shooter with vehicle-based gameplay, set in large outdoor environments.

This wiki is dedicated to documenting Mobile Arena, the Destination engine and the ways media assets and code for it can be created.

For mod development, see modding.

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Project links

Development screenshots

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Server

Technologies used

OpenGL

Destination relies on OpenGL, the industry standard in high-performance graphics, for its visuals.

Simple DirectMedia Layer

Destination engine owes much of its cross-platform ability to the SDL library. It's used for OpenGL context management and player input.

Enet

For networking, Destination uses Enet, the middleware originally developed for the Cube family of engines.

PhysicsFS

Destination engine uses the robust PhysicsFS library as its file system abstraction layer.