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Spatial Applications

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Wiki Home >> Spatial Applications

These applications are LusidOSC-based.

LusidOSC Processing Bundle
A bundle of spatial applications written in Processing that receive LusidOSC data and act accordingly. Processing is an easy way to get started writing your own spatial applications with simple graphical, audio, and networking support. This bundle also includes a set of SimpleApps, intended to help new users get started with LusidOSC.

File:SampleApp1.png

SimpleApp1: A rectangle is drawn for each object present.

File:SampleApp2.png

SimpleApp2: A rectangle and some info is shown for each object.

File:SampleApp3.png

SimpleApp3: A rectangle, text info, and color data is shown for each object.

File:SampleApp4.png

SimpleApp4: Each object is shown with info and rotated on the screen accordingly.

File:SampleApp5.png

SimpleApp5: Lines are drawn between objects.

File:SampleApp6.png

SimpleApp6: Distances are calculated and drawn between each object present.

File:SampleApp7.png

SimpleApp7: Distances between each object is used to vary the vibration of connecting lines.

File:ParametricDesigner.png

ParametricDesigner: Three objects are used to control nine parameters of a graphic design.

File:Sequencer.png

Sequencer: MIDI sounds are sequenced and mixed using physical objects.

File:Presenter.png

Presenter: A presentation tool that maps objects to sets of images. Play by rotating the objects.

File:Friendz.png

Friendz: Each object is mapped to actions (such as loading a webpage, or running an application/script).

File:FortuneTeller.png

FortuneTeller: Shows a fortune depending on the number of objects present and their unique IDs.

File:MusicBlocks.png

MusicBlocks: Color data of Trackmate objects is used to control sounds; similar to Music Bottles.

more to come...

There are also a lot of ideas for spatial applications that have not yet been implemented. Check out the spatial application ideas page for more information.