FTGL is a font rendering library for OpenGL applications.
Supported rendering modes are:
- Anti-aliased pixmaps
- Texture maps
- Polygon meshes
- Extruded polygon meshes
FTGL uses the Freetype font library to open and decode standard font files. It then takes that output and stores it in a format most efficient for OpenGL rendering.
FTGL is designed to be used in commercial quality software. It has been written with performance, robustness and simplicity in mind. It can be built and run on the following platforms:
- Unix, Linux (autoconf)
- Mac OS X (XCode 1.5)
- Windows (Visual Studio)
The latest release is the 2.1.3 release candidate 5. See the download page for more information.
This is a screenshot of FTGL rendering a texture-mapped, extruded polygon mesh with a non-zero back surface outset: