Road map
From freelords
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Tech Release 5 (0.5.x)
- Fully functioning multi-turn battles.
- minimal update to the AI (it should do at least _something_)
- functioning random map generator
- fix the current issues (see TODO_list)
- allow player to select the starting armyset, and set map parameters
- generate interesting maps
- Full implementation of cities (villages).
- Balancing, weeding out, description of units.
- Elementary hero management (hero X joins every few rounds).
- Joining/refreshing of units.
- Manual, and proper i18n framework.
You can play through a (multiplayer) game, and it makes _some_ fun
Estimated: Early-Mid 2010
Tech Release 6 (0.6.x)
- More sophisticated hero management (how to make them join, ...).
- Basic ruin/temple management (maybe quest framework with 1-2 types).
- Nonstandard victories/defeats; event framework.
- One or two proper maps
You can play properly through a (multiplayer) game
Java FreeLords 0.7.x
- Saving/Loading
- Implementation of one or more proper AIs
- A simple map editor
- campaign system (?)
You can play nicely as a single player
Various other (smaller) things
See the TODO list.
