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PartDesign Workbench/pl
From free-cad
Celem Warsztatu Part Design jest dostarczenie narzędzi do modelowania złożonych brył części i jest opart o metodykę edycji Cech. Jest on głęboko połączony z Warsztatem Szkicownika.
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Podstawowy przebieg pracy
Szkic jest "budulcem" do tworzenie i edycji części bryłowych. Przebieg pracy można podsumować w następujący sposób: najpierw tworzony jest szkic zawierający geometrię 2D, potem na szkicu używane jest narzędzie tworzenia brył. W tym momencie dostępnymi narzędziami są:
- Występ (Pad) który wyciąga szkic
- Kieszeń (Pocket) która tworzy kieszeń na istniejącej bryle
- Obrót (Revolve) który tworzy bryłę przez obrócenie szkicu wokół osi.
W przyszłych wydaniach planowane są kolejne narzędzia
Narzędzia
Narzędzia Part Design znajdują się w menu Part Design pojawiającym się po załadowaniu modułu Part Design.
Zawierają one narzędzia Warsztatu Szkicownika, gdyż moduł Part Design jest od nich zależny.
Narzędzia Szkicownika
Sketcher Geometries
These are tools for creating objects.
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Point: Draws a point
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Arc: Draws an arc segment from center, radius, start angle and end angle
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Circle: Draws a circle from center and radius
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2-point Line: Draws a line segment from 2 points
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Polyline (multiple-point line): Draws a line made of multiple line segments
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Rectangle: Draws a rectangle from 2 opposite points
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Fillet: Makes a fillet between two lines joined at one point. Select both lines or click on the corner point, then activate the tool.
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Trimming: Trims a line, circle or arc with respect to the clicked point.
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External Geometry: Creates an edge linked to external geometry.
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Construction Mode: Toggles an element to/from construction mode. A construction object will not be used in a 3D geometry operation.
Sketcher Constraints
Constraints are used to set rules between sketch elements, and to lock the sketch along the vertical and horizontal axes.
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Lock: Creates a lock constraint on the selected item by setting vertical and horizontal dimensions relative to the origin (dimensions can be edited afterwards).
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Coincident: Creates a coincident (point-on-point) constraint between two selected points.
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Point On Object: Creates a point-on-object constraint on selected items.
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Horizontal Distance: Fixes the horizontal distance between 2 points or line ends. If only one item is selected, the distance is set to the origin.
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Vertical Distance: Fixes the vertical distance between 2 points or line ends. If only one item is selected, the distance is set to the origin.
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Vertical: Creates a vertical constraint to the selected lines or polylines elements. More than one object can be selected.
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Horizontal: Creates a horizontal constraint to the selected lines or polylines elements. More than one object can be selected.
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Length: Creates a length constraint on a selected line.
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Radius: Creates a radius constraint on a selected arc or circle.
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Parallel: Creates a parallel constraint between two selected lines.
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Perpendicular: Creates a perpendicular constraint between two selected lines.
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InternalAngle: Creates an internal angle constraint between two selected lines.
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Tangent: Creates a tangent constraint between two selected entities, or a colinear constraint between two line segments.
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Equal Length: Creates an equality constraint between two selected entities. If used on circle or arcs, the radius will be set equal.
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Symmetric: Creates a symmetric constraint between 2 points with respect to a line.
Other
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New Sketch: Creates a new sketch on a selected face or plane. If none were selected, the default work plane XY will be used.
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View sketch: Sets the model view perpendicular to the sketch plane.
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Map sketch: maps a sketch to the previously selected face of a solid.
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Leave Sketch: Leave the Sketch editing mode.
Narzędzia Part Design
Construction tools
These are tools for creating solid objects or removing material from an existing solid object.
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Pad: Extrudes a solid object from a selected sketch.
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Pocket: Creates a pocket from a selected sketch. The sketch must be mapped to an existing solid object's face.
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Revolution: Creates a solid by revolving a sketch around an axis. The sketch must be a closed profile to get a solid object.
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Groove: Creates a groove by revolving a sketch around an axis. The sketch must be mapped to an existing solid object's face.
Modification tools
These are tools for modifying existing objects. They will allow you to choose which object to modify.
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Fillet: Fillets (rounds) edges of an object.
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Chamfer: Chamfers edges of an object.
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Draft: Applies angular draft to faces of an object.
Transformation tools
These are tools for transforming existing features. They will allow you to choose which features to transform.
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Mirrored: Mirrors features on a plane or face.
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Linear Pattern: Creates a linear pattern of features.
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Polar Pattern: Creates a polar pattern of features.
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Scaled: Scales features to a different size.
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MultiTransform: Allows creating a pattern with any combination of the other transformations.

