Changes2.7.3
From delta3d
Developer Release 2.7.3 (r8665)
For all changes, see the ChangeLog.
Highlights
- Delta3D
- Now compiles with with OSG 3.x.
- Now compiles with Visual Studio 2010.
- Removed some quite old, previously deprecated API.
- dtDirector
- Now has the ability to import an existing script into the currently edited script.
- Editor now has proper tabs to view multiple scripts at once.
- Editor now has a alt-drag feature which duplicates the currently selected nodes.
Removed API
- CalHardwareModel* dtAnim::Cal3DModelWrapper::GetOrCreateCalHardwareModel()
- Use CalHardwareModel* dtAnim::Cal3DModelData::GetOrCreateCalHardwareModel()
- dtUtil::Exception::mType and dtUtil::Enumeration& dtUtil::Exception::TypeEnum()
- New exceptions should simply inherit from dtUtil::Exception and users should catch that specific Exception
- void dtCore::NamedResourceParamater::SetValue(const dtCore::ResourceDescriptor*)
- Use void dtCore::NamedResourceParamater::SetValue(const dtCore::ResourceDescriptor&)
- void dtCore::ResourceActorProperty::SetValue(const dtCore::ResourceDescriptor*)
- Use void dtCore::ResourceActorProperty::SetValue(const dtCore::ResourceDescriptor&)
- void dtCore::SetDataFilePathList(const std::string& pathList)
- Use void dtUtil::SetDataFilePathList(const std::string& pathList)
- std::string dtCore::GetDataFilePathList()
- Use std::string dtUtil::GetDataFilePathList()
- std::string dtCore::GetDeltaRootPath()
- Use std::string dtUtil::GetDeltaRootPath()
- std::string dtCore::GetEnvironment(const std::string& env)
- Use std::string dtUtil::GetEnvironment(const std::string& env)
- bool dtCore::IsEnvironment(const std::string& env)
- Use bool dtUtil::IsEnvironment(const std::string& env)
- void dtCore::SetEnvironment(const std::string& name, const std::string& value)
- Use void dtUtil::SetEnvironment(const std::string& name, const std::string& value)
- std::string dtCore::FindFileInPathList(const std::string& fileName)
- Use std::string dtUtil::FindFileInPathList(const std::string& fileName)
- float dtCore::Scene::GetHeightOfTerrain(float x, float y)
- Use bool dtCore::Scene::GetHeightOfTerrain(float& heightOfTerrain, float x, float y, float maxZ = 10000.f, float minZ = -10000)
Deprecated
