Home
From bloodfrontier
| | Blood Frontier is a Free and Open Source game, using SDL and OpenGL which allows it to be ported to many platforms; you can download it for both PC (Windows, Linux, BSD) and Mac. You can also obtain it through our subversion repository and live on the bleeding edge of development. (Download: All Files, Windows, Linux, Mac OSX, or via Subversion) |
About the Project
The game is a single-player and multi-player first-person shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. In a true open source "by the people for the people" nature, it tries to work closely with the gaming and open source communities to provide a better overall experience, taking all sorts of feedback from your average player, to your seasoned developer, aiming to create a story-driven game environment that is flexible, fun, easy to use, and pleasing to the eye.
In the distant future, humanity has spread throughout the universe, to the ends of the galaxy and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of modern inter-planetary society, however, appears to be the carrier of a mysterious techno-biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals. You, a machine intelligence, an android, remain unafflicted by this strange phenomenon and have been tasked with destroying the growing hordes of the infected, while, hopefully, locating and stopping the source of the epidemic.
Among the features are all the builtin (online and cooperative) editing, scripting, and rendering capabilities of the amazing Cube Engine 2, in addition to in-house work which does, or endeavours to include and extend upon:- Unique, original, and fun gameplay, storyline, theme, artwork, and content. Pushing the boundaries of open source first person gaming.
- More configurable, providing an extensive range of world variables for mappers and game variables for players/admin to control every aspect.
- Play plain ol' deathmatch, instagib, ctf, duel, lms, or use the select range of mutators and myriad of variables to create your own.
- Item domination and dropping, fight for your lives over a great range of weapons, each with its own distinct personality, pros, and cons.
- Strong artificial intelligence (A.I. or "Bots") capable of participating within all modes of its deathmatch environment, even online.
- Improved editing displays and capabilities, with automatic map package creation and online transfers completely transparent to the user.
- Enhanced engine systems, with extra goodies like stereoscopic or anaglyph view modes, and unique mouse settings.
The main adventure component of Blood Frontier will always be Free and Open Source Software, and you can contribute to it too. The only restriction is that currently you are free to distribute but not copy or reuse the artwork without permission. This project will eventually release its assests under an as-yet undetermined open source license, once it reaches full version. For a full list of people who have contributed see the Credits. For licensing information, please see the License.
Get Involved
| You're encouraged to help the project by joining in with the rest of the community to make a better project! You can do this by participating in our Community, or using the SVN (Subversion) repository, and reporting any issues, ideas, suggestions, or comments you might have. If you are feeling particularly generous, you can donate and help support our development efforts! | ||
| We chat via IRC in the channel #bloodfrontier on irc.freenode.net, if you don't have an IRC client you can use the your browser. You can use this service to talk directly to the Blood Frontier developers and supporters, whether you just want to have a talk, report a problem, or make a suggestion, this is the best place to do it. An alternate method of communication and support can be obtained by using our forums. | ||
Blood Frontier Resources
| Cube Engine Resources
| |
Developers and Supporters
| The project is Free and Open Source meaning that you can both use it for free, and you can be apart of it by contributing in whatever way you can. These are people who have helped shape Blood Frontier into what you see today, and they are regular people just like you who volunteer their time or donate in the spirit of making a really cool game, your name could be here too. |
Developers
| | Lead Artist | Original Blood Frontier Concept, Most Art Assets and Content |
| | Lead Developer | Gameplay and AI Code/Design, Community and Website Management |
| | Lead Advisor | Cube Engine 2 Backports, Support, Speed Improvements, Encouragement |
| | Project Timmy | Testing and Development Assistance, Collaborator |
| | Project Support | Mac OSX Porting and Packaging |
| | Project Artist | Models (merc, mturret), Collaborator |
| | Project Artist | GUI and HUD artwork, Collaborator |
| | Project Artist | Maps (mpspbf1, mpspbf2), Loops, Theme Song Opposing Force |
| | Project Artist | Maps (smouldering) |
| | Project Artist | Sound Effects Design |
| | Project Artist | Maps (bath, deli, venus) |
| | Project Artist | Maps (bloodgrounds, chaos, deadsimple, dualstar, enigma, hollow) |
| | Project Artist | Ambient Sounds ("morph" set) |
Supporters
Stefan Norman
Peter McInerney
"w00p|dazza"
Corey "c0rdawg" Maher
Henrik "ahven" Pihl
Robert "Homicidal" Crane
Wayne Bennett
Donors
Cameron "Rhubarb" Dawdy
Christopher "paroneayea" Webber
Mark "xtort-" Doodeman
Vadim Peretokin
Taiyo Rawle
CD Xbow
Rob "Lloir" Shannon

