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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0000008 | [ReMooD (C)] Misc | crash | always | 2009-06-14 22:54 | 2009-06-21 11:26 | |||||||
| Reporter | Ghostlydeath | View Status | public | |||||||||
| Assigned To | ||||||||||||
| Priority | high | Resolution | no change required | |||||||||
| Status | new | Product Version | 0.8c | |||||||||
| Summary | 0000008: Crash when creating a new game from within a game. | |||||||||||
| Description |
Crash when creating a new game from within a game. There is a crash when creating a new game from within a game. Backtrace is as follows: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffd7f51f6e0 (LWP 28589)] 0x0000000000000000 in ?? () (gdb) bt #0 0x0000000000000000 in ?? () 0000001 0x000000000071d250 in ?? () 0000002 0x0000000000000000 in ?? () Occurs with the release build only, not debug builds on x86_64 systems. |
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| Additional Information | ||||||||||||
| Tags | No tags attached. | |||||||||||
| Big Endien? | ||||||||||||
| Operating System | Linux | |||||||||||
| Processor | x86_64 (amd64) | |||||||||||
| Attached Files | ||||||||||||
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Notes |
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(0000002) Ghostlydeath (administrator) 2009-06-21 11:19 |
I tried to reproduce this bug in the latest commit and it does not occur. Maybe this has something to do with the WAD fixes? |
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(0000003) Ghostlydeath (administrator) 2009-06-21 11:21 |
Wait, I debugged the wrong binary... Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7f7c0893e6e0 (LWP 2937)] 0x0000000000000000 in ?? () (gdb) bt #0 0x0000000000000000 in ?? () 0000001 0x000000000071d0f0 in ?? () 0000002 0x0000000000000000 in ?? () |
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(0000004) Ghostlydeath (administrator) 2009-06-21 11:21 |
Seems it could be a globals problem? |
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(0000005) Ghostlydeath (administrator) 2009-06-21 11:26 |
Same thing but on level load. |
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