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/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.net
{
[ExcludeClass]
/**
* @private
*
* The NetConnectionCodes class provides static constants for event types
* that a NetConnection dispatches as NetStatusEvents.
* @see flash.net.NetConnection
* @see flash.events.NetStatusEvent
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public final class NetConnectionCodes
{
/**
* "status" The connection was closed successfully.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public static const CONNECT_CLOSED:String = "NetConnection.Connect.Closed";
/**
* "error" The connection attempt failed.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public static const CONNECT_FAILED:String = "NetConnection.Connect.Failed"
/**
* "status" The connection attempt succeeded.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public static const CONNECT_SUCCESS:String = "NetConnection.Connect.Success";
/**
* "error" The connection attempt did not have permission to access the application.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public static const CONNECT_REJECTED:String = "NetConnection.Connect.Rejected";
/**
* "error" The application name specified during connect is invalid.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public static const CONNECT_INVALIDAPP:String = "NetConnection.Connect.InvalidApp";
/**
* "error" The connection has been idle for too long.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public static const CONNECT_IDLE_TIME_OUT:String = "NetConnection.Connect.IdleTimeOut";
}
}